Fix translation finding of overlay messages
This commit is contained in:
parent
efeb372e95
commit
8bbf106379
32
src/game.cpp
32
src/game.cpp
|
@ -1539,7 +1539,7 @@ protected:
|
||||||
// Misc
|
// Misc
|
||||||
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
||||||
|
|
||||||
void showOverlayMessage(const char *msg, float dtime, int percent,
|
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
|
||||||
bool draw_clouds = true);
|
bool draw_clouds = true);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -1806,7 +1806,9 @@ void Game::run()
|
||||||
|
|
||||||
void Game::shutdown()
|
void Game::shutdown()
|
||||||
{
|
{
|
||||||
showOverlayMessage("Shutting down...", 0, 0, false);
|
wchar_t *msg = wgettext("Shutting down...");
|
||||||
|
showOverlayMessage(msg, 0, 0, false);
|
||||||
|
delete [] msg;
|
||||||
|
|
||||||
if (clouds)
|
if (clouds)
|
||||||
clouds->drop();
|
clouds->drop();
|
||||||
|
@ -1855,7 +1857,9 @@ bool Game::init(
|
||||||
u16 port,
|
u16 port,
|
||||||
const SubgameSpec &gamespec)
|
const SubgameSpec &gamespec)
|
||||||
{
|
{
|
||||||
showOverlayMessage("Loading...", 0, 0);
|
wchar_t *msg = wgettext("Loading...");
|
||||||
|
showOverlayMessage(msg, 0, 0);
|
||||||
|
delete [] msg;
|
||||||
|
|
||||||
texture_src = createTextureSource(device);
|
texture_src = createTextureSource(device);
|
||||||
shader_src = createShaderSource(device);
|
shader_src = createShaderSource(device);
|
||||||
|
@ -1912,7 +1916,9 @@ bool Game::initSound()
|
||||||
bool Game::createSingleplayerServer(const std::string map_dir,
|
bool Game::createSingleplayerServer(const std::string map_dir,
|
||||||
const SubgameSpec &gamespec, u16 port, std::string *address)
|
const SubgameSpec &gamespec, u16 port, std::string *address)
|
||||||
{
|
{
|
||||||
showOverlayMessage("Creating server...", 0, 5);
|
wchar_t *msg = wgettext("Creating server...");
|
||||||
|
showOverlayMessage(msg, 0, 5);
|
||||||
|
delete [] msg;
|
||||||
|
|
||||||
std::string bind_str = g_settings->get("bind_address");
|
std::string bind_str = g_settings->get("bind_address");
|
||||||
Address bind_addr(0, 0, 0, 0, port);
|
Address bind_addr(0, 0, 0, 0, port);
|
||||||
|
@ -1949,7 +1955,9 @@ bool Game::createClient(const std::string &playername,
|
||||||
const std::string &password, std::string *address, u16 port,
|
const std::string &password, std::string *address, u16 port,
|
||||||
std::wstring *error_message)
|
std::wstring *error_message)
|
||||||
{
|
{
|
||||||
showOverlayMessage("Creating client...", 0, 10);
|
wchar_t *msg = wgettext("Creating client...");
|
||||||
|
showOverlayMessage(msg, 0, 10);
|
||||||
|
delete [] msg;
|
||||||
|
|
||||||
draw_control = new MapDrawControl;
|
draw_control = new MapDrawControl;
|
||||||
if (!draw_control)
|
if (!draw_control)
|
||||||
|
@ -2122,7 +2130,9 @@ bool Game::connectToServer(const std::string &playername,
|
||||||
*aborted = false;
|
*aborted = false;
|
||||||
bool local_server_mode = false;
|
bool local_server_mode = false;
|
||||||
|
|
||||||
showOverlayMessage("Resolving address...", 0, 15);
|
wchar_t *msg = wgettext("Resolving address...");
|
||||||
|
showOverlayMessage(msg, 0, 15);
|
||||||
|
delete [] msg;
|
||||||
|
|
||||||
Address connect_address(0, 0, 0, 0, port);
|
Address connect_address(0, 0, 0, 0, port);
|
||||||
|
|
||||||
|
@ -2213,7 +2223,9 @@ bool Game::connectToServer(const std::string &playername,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update status
|
// Update status
|
||||||
showOverlayMessage("Connecting to server...", dtime, 20);
|
wchar_t *msg = wgettext("Connecting to server...");
|
||||||
|
showOverlayMessage(msg, dtime, 20);
|
||||||
|
delete [] msg;
|
||||||
}
|
}
|
||||||
} catch (con::PeerNotFoundException &e) {
|
} catch (con::PeerNotFoundException &e) {
|
||||||
// TODO: Should something be done here? At least an info/error
|
// TODO: Should something be done here? At least an info/error
|
||||||
|
@ -4111,12 +4123,10 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Game::showOverlayMessage(const char *msg, float dtime,
|
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
|
||||||
int percent, bool draw_clouds)
|
int percent, bool draw_clouds)
|
||||||
{
|
{
|
||||||
wchar_t *text = wgettext(msg);
|
draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
|
||||||
draw_load_screen(text, device, guienv, dtime, percent, draw_clouds);
|
|
||||||
delete[] text;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue