Add ban management routines to Lua API
Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
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@ -932,6 +932,12 @@ Server:
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minetest.request_shutdown() -> request for server shutdown
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minetest.request_shutdown() -> request for server shutdown
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minetest.get_server_status() -> server status string
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minetest.get_server_status() -> server status string
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Bans:
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minetest.get_ban_list() -> ban list (same as minetest.get_ban_description(""))
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minetest.get_ban_description(ip_or_name) -> ban description (string)
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minetest.ban_player(name) -> ban a player
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minetest.unban_player_or_ip(name) -> unban player or IP address
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Random:
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Random:
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minetest.get_connected_players() -> list of ObjectRefs
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minetest.get_connected_players() -> list of ObjectRefs
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minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
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minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
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@ -4584,6 +4584,56 @@ static int l_get_player_privs(lua_State *L)
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return 1;
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return 1;
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}
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}
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// get_ban_list()
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static int l_get_ban_list(lua_State *L)
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{
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lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
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return 1;
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}
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// get_ban_description()
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static int l_get_ban_description(lua_State *L)
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{
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const char * ip_or_name = luaL_checkstring(L, 1);
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lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
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return 1;
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}
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// ban_player()
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static int l_ban_player(lua_State *L)
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{
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const char * name = luaL_checkstring(L, 1);
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Player *player = get_env(L)->getPlayer(name);
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if(player == NULL)
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{
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lua_pushboolean(L, false); // no such player
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return 1;
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}
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try
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{
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Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
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std::string ip_str = addr.serializeString();
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get_server(L)->setIpBanned(ip_str, name);
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushboolean(L, false); // error
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return 1;
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}
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lua_pushboolean(L, true);
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return 1;
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}
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// unban_player_or_ip()
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static int l_unban_player_of_ip(lua_State *L)
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{
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const char * ip_or_name = luaL_checkstring(L, 1);
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get_server(L)->unsetIpBanned(ip_or_name);
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lua_pushboolean(L, true);
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return 1;
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}
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// get_inventory(location)
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// get_inventory(location)
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static int l_get_inventory(lua_State *L)
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static int l_get_inventory(lua_State *L)
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{
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{
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@ -4946,6 +4996,10 @@ static const struct luaL_Reg minetest_f [] = {
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{"chat_send_all", l_chat_send_all},
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{"chat_send_all", l_chat_send_all},
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{"chat_send_player", l_chat_send_player},
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{"chat_send_player", l_chat_send_player},
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{"get_player_privs", l_get_player_privs},
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{"get_player_privs", l_get_player_privs},
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{"get_ban_list", l_get_ban_list},
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{"get_ban_description", l_get_ban_description},
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{"ban_player", l_ban_player},
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{"unban_player_or_ip", l_unban_player_of_ip},
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{"get_inventory", l_get_inventory},
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{"get_inventory", l_get_inventory},
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{"create_detached_inventory_raw", l_create_detached_inventory_raw},
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{"create_detached_inventory_raw", l_create_detached_inventory_raw},
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{"get_dig_params", l_get_dig_params},
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{"get_dig_params", l_get_dig_params},
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