upright_sprite: Fix texture position for players Fixes #6471

This commit is contained in:
SmallJoker 2018-04-09 14:58:35 +02:00
parent 396daf1be1
commit 875972ffa6
1 changed files with 10 additions and 0 deletions

View File

@ -835,6 +835,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
}; };
if (m_is_player) {
// Move minimal Y position to 0 (feet position)
for (video::S3DVertex &vertex : vertices)
vertex.Pos.Y += dy;
}
u16 indices[] = {0,1,2,2,3,0}; u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6); buf->append(vertices, 4, indices, 6);
// Set material // Set material
@ -854,6 +859,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
}; };
if (m_is_player) {
// Move minimal Y position to 0 (feet position)
for (video::S3DVertex &vertex : vertices)
vertex.Pos.Y += dy;
}
u16 indices[] = {0,1,2,2,3,0}; u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6); buf->append(vertices, 4, indices, 6);
// Set material // Set material