upright_sprite: Fix texture position for players Fixes #6471
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@ -835,6 +835,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
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video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
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video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
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video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
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video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
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};
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};
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if (m_is_player) {
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// Move minimal Y position to 0 (feet position)
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for (video::S3DVertex &vertex : vertices)
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vertex.Pos.Y += dy;
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}
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u16 indices[] = {0,1,2,2,3,0};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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buf->append(vertices, 4, indices, 6);
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// Set material
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// Set material
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@ -854,6 +859,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
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video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
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video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
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video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
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video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
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};
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};
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if (m_is_player) {
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// Move minimal Y position to 0 (feet position)
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for (video::S3DVertex &vertex : vertices)
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vertex.Pos.Y += dy;
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}
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u16 indices[] = {0,1,2,2,3,0};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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buf->append(vertices, 4, indices, 6);
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// Set material
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// Set material
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