Add forceloading
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@ -34,3 +34,4 @@ dofile(modpath.."/falling.lua")
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dofile(modpath.."/features.lua")
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dofile(modpath.."/voxelarea.lua")
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dofile(modpath.."/vector.lua")
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dofile(modpath.."/forceloading.lua")
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@ -0,0 +1,79 @@
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-- Prevent anyone else accessing those functions
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local forceload_block = minetest.forceload_block
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local forceload_free_block = minetest.forceload_free_block
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minetest.forceload_block = nil
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minetest.forceload_free_block = nil
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local blocks_forceloaded
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local total_forceloaded = 0
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local BLOCKSIZE = 16
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local function get_blockpos(pos)
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return {
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x = math.floor(pos.x/BLOCKSIZE),
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y = math.floor(pos.y/BLOCKSIZE),
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z = math.floor(pos.z/BLOCKSIZE)}
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end
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function minetest.forceload_block(pos)
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local blockpos = get_blockpos(pos)
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local hash = minetest.hash_node_position(blockpos)
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if blocks_forceloaded[hash] ~= nil then
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blocks_forceloaded[hash] = blocks_forceloaded[hash] + 1
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return true
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else
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if total_forceloaded >= (minetest.setting_get("max_forceloaded_blocks") or 16) then
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return false
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end
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total_forceloaded = total_forceloaded+1
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blocks_forceloaded[hash] = 1
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forceload_block(blockpos)
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return true
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end
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end
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function minetest.forceload_free_block(pos)
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local blockpos = get_blockpos(pos)
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local hash = minetest.hash_node_position(blockpos)
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if blocks_forceloaded[hash] == nil then return end
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if blocks_forceloaded[hash] > 1 then
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blocks_forceloaded[hash] = blocks_forceloaded[hash] - 1
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else
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total_forceloaded = total_forceloaded-1
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blocks_forceloaded[hash] = nil
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forceload_free_block(blockpos)
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end
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end
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-- Keep the forceloaded areas after restart
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local wpath = minetest.get_worldpath()
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local function read_file(filename)
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local f = io.open(filename, "r")
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if f==nil then return {} end
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local t = f:read("*all")
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f:close()
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if t=="" or t==nil then return {} end
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return minetest.deserialize(t)
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end
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local function write_file(filename, table)
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local f = io.open(filename, "w")
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f:write(minetest.serialize(table))
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f:close()
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end
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blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
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for _, __ in pairs(blocks_forceloaded) do
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total_forceloaded = total_forceloaded + 1
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end
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minetest.after(5, function()
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for hash, _ in pairs(blocks_forceloaded) do
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local blockpos = minetest.get_position_from_hash(hash)
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forceload_block(blockpos)
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end
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end)
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minetest.register_on_shutdown(function()
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write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
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end)
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@ -64,6 +64,16 @@ function minetest.hash_node_position(pos)
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return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
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end
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function minetest.get_position_from_hash(hash)
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local pos = {}
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pos.x = (hash%65536) - 32768
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hash = math.floor(hash/65536)
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pos.y = (hash%65536) - 32768
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hash = math.floor(hash/65536)
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pos.z = (hash%65536) - 32768
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return pos
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end
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function minetest.get_item_group(name, group)
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if not minetest.registered_items[name] or not
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minetest.registered_items[name].groups[group] then
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@ -1590,6 +1590,15 @@ minetest.rotate_node(itemstack, placer, pointed_thing)
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the creative mode setting, and checks for "sneak" to set the invert_wall
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parameter.
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minetest.forceload_block(pos)
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^ forceloads the position pos.
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^ returns true if area could be forceloaded
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minetest.forceload_free_block(pos)
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^ stops forceloading the position pos.
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Please note that forceloaded areas are saved when the server restarts.
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Global objects:
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minetest.env - EnvRef of the server environment and world.
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^ Any function in the minetest namespace can be called using the syntax
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@ -301,6 +301,8 @@
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# This is a trade-off between sqlite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb)
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#max_clearobjects_extra_loaded_blocks = 4096
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# Maximum number of forceloaded blocks
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#max_forceloaded_blocks = 16
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# Interval of sending time of day to clients
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#time_send_interval = 5
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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@ -258,7 +258,7 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
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/*
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Create the new list
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*/
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std::set<v3s16> newlist;
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std::set<v3s16> newlist = m_forceloaded_list;
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for(std::list<v3s16>::iterator i = active_positions.begin();
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i != active_positions.end(); ++i)
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{
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@ -170,6 +170,7 @@ public:
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}
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std::set<v3s16> m_list;
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std::set<v3s16> m_forceloaded_list;
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private:
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};
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@ -305,6 +306,8 @@ public:
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// is weather active in this environment?
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bool m_use_weather;
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std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
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private:
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/*
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@ -798,6 +798,27 @@ int ModApiEnvMod::l_get_humidity(lua_State *L)
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return 1;
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}
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// minetest.forceload_block(blockpos)
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// blockpos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_forceload_block(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 blockpos = read_v3s16(L, 1);
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env->getForceloadedBlocks()->insert(blockpos);
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return 0;
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}
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// minetest.forceload_free_block(blockpos)
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// blockpos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_forceload_free_block(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 blockpos = read_v3s16(L, 1);
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env->getForceloadedBlocks()->erase(blockpos);
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return 0;
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}
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void ModApiEnvMod::Initialize(lua_State *L, int top)
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{
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@ -836,4 +857,6 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
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API_FCT(transforming_liquid_add);
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API_FCT(get_heat);
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API_FCT(get_humidity);
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API_FCT(forceload_block);
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API_FCT(forceload_free_block);
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}
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@ -151,6 +151,14 @@ private:
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static int l_get_heat(lua_State *L);
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static int l_get_humidity(lua_State *L);
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// minetest.forceload_block(blockpos)
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// forceloads a block
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static int l_forceload_block(lua_State *L);
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// minetest.forceload_free_block(blockpos)
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// stops forceloading a position
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static int l_forceload_free_block(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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