Changed a bit of the code that is and should still be commented out.
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@ -124,6 +124,10 @@ Game content:
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- A bomb
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- A spread-items-on-map routine for the bomb, and for dying players
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- Fighting:
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- Proper sword swing simulation
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- Player should get damage from colliding to a wall at high speed
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Documentation:
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--------------
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20
src/map.cpp
20
src/map.cpp
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@ -2244,7 +2244,7 @@ void makeChunk(ChunkMakeData *data)
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#if 0
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NoiseBuffer noisebuf1;
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NoiseBuffer noisebuf2;
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//NoiseBuffer noisebuf2;
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{
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v3f minpos_f(
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data->sectorpos_bigbase.X*MAP_BLOCKSIZE,
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@ -2260,18 +2260,18 @@ void makeChunk(ChunkMakeData *data)
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TimeTaker timer("noisebuf.create");
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/*noisebuf.create(data->seed+25104, 6, 0.60, 200.0,
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noisebuf1.create(data->seed+25104, 6, 0.60, 200.0,
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minpos_f.X, minpos_f.Y, minpos_f.Z,
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maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
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samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
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noisebuf1.create(data->seed+25104, 3, 0.60, 25.0,
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samplelength_f.X, samplelength_f.Y, samplelength_f.Z);
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/*noisebuf1.create(data->seed+25104, 3, 0.60, 25.0,
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minpos_f.X, minpos_f.Y, minpos_f.Z,
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maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
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samplelength_f.X, samplelength_f.Y, samplelength_f.Z);
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noisebuf2.create(data->seed+25105, 4, 0.50, 200.0,
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minpos_f.X, minpos_f.Y, minpos_f.Z,
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maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
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samplelength_f.X, samplelength_f.Y, samplelength_f.Z);
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samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
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}
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for(s16 x=0; x<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
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@ -2315,12 +2315,12 @@ void makeChunk(ChunkMakeData *data)
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0.5+(float)y/100.0,
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0.5+(float)p2d.Y/100.0,
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data->seed+123, 5, 0.5);*/
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//double noiseval = 64.0 * noisebuf1.get(p2d.X, y, p2d.Y);
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double noiseval = 30.0 * noisebuf1.get(p2d.X, y, p2d.Y);
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noiseval *= MYMAX(0, -0.2 + noisebuf2.get(p2d.X, y, p2d.Y));
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double noiseval = 64.0 * noisebuf1.get(p2d.X, y, p2d.Y);
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/*double noiseval = 30.0 * noisebuf1.get(p2d.X, y, p2d.Y);
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noiseval *= MYMAX(0, -0.2 + noisebuf2.get(p2d.X, y, p2d.Y));*/
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if(y < surface_y + noiseval)
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//if(noiseval > 0)
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//if(y < surface_y + noiseval)
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if(noiseval > 0)
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//if(noiseval > y)
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data->vmanip.m_data[i].d = CONTENT_STONE;
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