Switch to fly mode if spacebar is doubleclicked
Can be turned off in the key change GUI or in minetest.conf via doubletab_space
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b50da63852
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82fd83fd12
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@ -51,6 +51,8 @@
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#keymap_screenshot = KEY_F12
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# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
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#aux1_descends = false
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# Doubletabing the jump key toogles fly mode
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#doubletab_jump = false
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# Some (temporary) keys for debugging
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#keymap_print_debug_stacks = KEY_KEY_P
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#keymap_quicktune_prev = KEY_HOME
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@ -56,6 +56,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("anaglyph", "false");
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settings->setDefault("anaglyph_strength", "0.1");
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("doubletab_jump", "false");
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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35
src/game.cpp
35
src/game.cpp
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@ -1310,6 +1310,9 @@ void the_game(
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float damage_flash = 0;
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s16 farmesh_range = 20*MAP_BLOCKSIZE;
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float jump_timer = 0;
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bool reset_jump_timer = false;
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const float object_hit_delay = 0.2;
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float object_hit_delay_timer = 0.0;
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float time_from_last_punch = 10;
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@ -1592,6 +1595,10 @@ void the_game(
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// Input handler step() (used by the random input generator)
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input->step(dtime);
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// Increase timer for doubleclick of "jump"
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if(g_settings->getBool("doubletab_jump") && jump_timer <= 0.2)
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jump_timer += dtime;
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/*
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Launch menus and trigger stuff according to keys
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*/
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@ -1681,6 +1688,27 @@ void the_game(
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statustext += L" (note: no 'fly' privilege)";
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_jump")))
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{
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if(g_settings->getBool("doubletab_jump") && jump_timer < 0.2)
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{
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if(g_settings->getBool("free_move"))
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{
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g_settings->set("free_move","false");
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statustext = L"free_move disabled";
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statustext_time = 0;
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}
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else
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{
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g_settings->set("free_move","true");
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statustext = L"free_move enabled";
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statustext_time = 0;
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if(!client.checkPrivilege("fly"))
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statustext += L" (note: no 'fly' privilege)";
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}
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}
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reset_jump_timer = true;
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}
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else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
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{
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if(g_settings->getBool("fast_move"))
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@ -1843,6 +1871,13 @@ void the_game(
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statustext_time = 0;
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}
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// Reset jump_timer
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if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
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{
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reset_jump_timer = false;
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jump_timer = 0.0;
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}
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// Handle QuicktuneShortcutter
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if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
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quicktune.next();
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@ -57,6 +57,7 @@ enum
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GUI_ID_KEY_RANGE_BUTTON,
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// other
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GUI_ID_CB_AUX1_DESCENDS,
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GUI_ID_CB_DOUBLETAB_JUMP,
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};
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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@ -149,6 +150,20 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
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GUI_ID_CB_AUX1_DESCENDS, wgettext("\"Use\" = climb down"));
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}
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offset += v2s32(0, 25);
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}
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{
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s32 option_x = offset.X + 10;
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s32 option_y = offset.Y;
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u32 option_w = 220;
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += topleft + v2s32(option_x, option_y);
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Environment->addCheckBox(g_settings->getBool("doubletab_jump"), rect, this,
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GUI_ID_CB_DOUBLETAB_JUMP, wgettext("Doubltab \"jump\" to toogle fly"));
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}
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offset += v2s32(0, 25);
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}
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{
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@ -197,6 +212,11 @@ bool GUIKeyChangeMenu::acceptInput()
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAB_JUMP);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("doubletab_jump", ((gui::IGUICheckBox*)e)->isChecked());
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}
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clearKeyCache();
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return true;
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}
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