Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand

This commit is contained in:
Perttu Ahola 2011-05-03 17:33:13 +03:00
parent 1c08b6c99a
commit 821d5bb4cc
2 changed files with 8 additions and 6 deletions

View File

@ -2823,7 +2823,8 @@ void makeChunk(ChunkMakeData *data)
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y));
MapNode *n = &data->vmanip.m_data[i];
if(n->d == CONTENT_GRASS)
n->d = CONTENT_MUD;
*n = MapNode(CONTENT_MUD);
//n->d = CONTENT_MUD;
}
/*
@ -2840,7 +2841,8 @@ void makeChunk(ChunkMakeData *data)
break;
MapNode &n = data->vmanip.m_data[i];
n.d = CONTENT_MUD;
n = MapNode(CONTENT_MUD);
//n.d = CONTENT_MUD;
mudcount++;
data->vmanip.m_area.add_y(em, i, 1);

View File

@ -513,7 +513,7 @@ struct MapNode
// Select the brightest of [light source, propagated light]
u8 lightday = 0;
u8 lightnight = 0;
if(light_propagates())
if(content_features(d).param_type == CPT_LIGHT)
{
lightday = param & 0x0f;
lightnight = (param>>4)&0x0f;
@ -534,7 +534,7 @@ struct MapNode
{
// Select the brightest of [light source, propagated light]
u8 light = 0;
if(light_propagates())
if(content_features(d).param_type == CPT_LIGHT)
{
if(bank == LIGHTBANK_DAY)
light = param & 0x0f;
@ -576,8 +576,8 @@ struct MapNode
void setLight(enum LightBank bank, u8 a_light)
{
// If not transparent, can't set light
if(light_propagates() == false)
// If node doesn't contain light data, ignore this
if(content_features(d).param_type != CPT_LIGHT)
return;
if(bank == LIGHTBANK_DAY)
{