Remember selected world by path
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parent
2c9bb06516
commit
82073025cc
22
src/main.cpp
22
src/main.cpp
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@ -1277,11 +1277,22 @@ int main(int argc, char *argv[])
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i != worldspecs.end(); i++)
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menudata.worlds.push_back(narrow_to_wide(
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i->name + " [" + i->gameid + "]"));
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// Select if there is only one
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if(worldspecs.size() == 1)
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// Default to selecting nothing
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menudata.selected_world = -1;
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// If there is only one world, select it
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if(worldspecs.size() == 1){
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menudata.selected_world = 0;
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else
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menudata.selected_world = -1;
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}
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// Otherwise try to select according to selected_world_path
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else if(g_settings->exists("selected_world_path")){
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std::string trypath = g_settings->get("selected_world_path");
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for(u32 i=0; i<worldspecs.size(); i++){
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if(worldspecs[i].path == trypath){
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menudata.selected_world = i;
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break;
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}
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}
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}
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// If a world was commanded, append and select it
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if(commanded_world != ""){
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std::string gameid = getWorldGameId(commanded_world, true);
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@ -1390,6 +1401,9 @@ int main(int argc, char *argv[])
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g_settings->set("name", playername);
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g_settings->set("address", address);
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g_settings->set("port", itos(port));
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if(menudata.selected_world != -1)
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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// Update configuration file
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if(configpath != "")
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g_settings->updateConfigFile(configpath.c_str());
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