new texture stuff quite working
This commit is contained in:
parent
841ac10e5c
commit
804b2647ce
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@ -57,6 +57,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="wsock32.lib"
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AdditionalLibraryDirectories=""..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
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IgnoreAllDefaultLibraries="false"
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GenerateDebugInformation="true"
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@ -136,6 +137,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="wsock32.lib"
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AdditionalLibraryDirectories=""..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
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IgnoreDefaultLibraryNames="libcmtd.dll"
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GenerateDebugInformation="false"
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@ -10,9 +10,11 @@ add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
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# Windows
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if(MSVC)
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if(MSVC) # MSVC Specifics
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# Surpress some useless warnings
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add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
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else() # Probably MinGW = GCC
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set(PLATFORM_LIBS ws2_32.lib)
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endif()
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# Zlib stuff
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
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@ -33,7 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#ifdef _MSC_VER
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#include <eh.h>
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#endif
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#else
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#endif
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@ -122,8 +122,7 @@ public:
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#ifndef SERVER
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video::ITexture * getImage()
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{
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//TODO
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//return g_irrlicht->getTexture(content_features(m_content).inventory_texture);
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return content_features(m_content).inventory_texture;
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return NULL;
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}
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#endif
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@ -249,6 +248,9 @@ public:
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#ifndef SERVER
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video::ITexture * getImage()
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{
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if(g_texturesource == NULL)
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return NULL;
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std::string name;
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if(m_subname == "Stick")
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@ -262,8 +264,7 @@ public:
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// Get such a texture
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//return g_irrlicht->getTexture(name);
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//TODO
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return NULL;
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return g_texturesource->getTextureRaw(name);
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}
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#endif
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std::string getText()
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@ -329,6 +330,9 @@ public:
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#ifndef SERVER
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video::ITexture * getImage()
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{
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if(g_texturesource == NULL)
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return NULL;
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std::string basename;
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if(m_toolname == "WPick")
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basename = "tool_wpick.png";
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@ -348,31 +352,14 @@ public:
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float value_f = (float)toolprogress / (float)maxprogress;
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std::ostringstream os;
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os<<"[progressbar"<<value_f;
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os<<basename<<"^[progressbar"<<value_f;
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return g_texturesource->getTextureRaw(os.str());
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/*TextureSpec spec;
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spec.addTid(g_irrlicht->getTextureId(basename));
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spec.addTid(g_irrlicht->getTextureId(os.str()));
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return g_irrlicht->getTexture(spec);*/
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//TODO
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return NULL;
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/*// Make texture name for the new texture with a progress bar
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float value_f = (float)toolprogress / (float)maxprogress;
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std::ostringstream os;
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os<<basename<<"[[mod:progressbar"<<value_f;
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return g_irrlicht->getTexture(os.str());*/
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/*// Make texture name for the new texture with a progress bar
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std::ostringstream os;
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os<<basename<<"-toolprogress-"<<toolprogress;
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std::string finalname = os.str();
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float value_f = (float)toolprogress / (float)maxprogress;
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// Get such a texture
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TextureMod *mod = new ProgressBarTextureMod(value_f);
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return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));*/
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}
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#endif
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std::string getText()
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27
src/main.cpp
27
src/main.cpp
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@ -267,9 +267,15 @@ Doing now (most important at the top):
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# maybe done
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* not done
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=== Stuff being done
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=== Immediate stuff
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* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
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=== Making it more portable
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* MinGW: Switch away from swprintf; mingw has a bad version of it.
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Use snprintf + narrow_to_wide or (w)ostringstream
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* Some MSVC: std::sto* are defined without a namespace and collide
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with the ones in utility.h
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=== Stuff to do before release
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* Save the new mapgen stuff
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- map/meta.txt, which should contain only plain text, something like this:
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@ -331,12 +337,12 @@ Doing now (most important at the top):
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#endif
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#ifdef _MSC_VER
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#pragma comment(lib, "Irrlicht.lib")
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//#pragma comment(lib, "jthread.lib")
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#pragma comment(lib, "zlibwapi.lib")
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#pragma comment(lib, "Shell32.lib")
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// This would get rid of the console window
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#pragma comment(lib, "Irrlicht.lib")
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//#pragma comment(lib, "jthread.lib")
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#pragma comment(lib, "zlibwapi.lib")
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#pragma comment(lib, "Shell32.lib")
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// This would get rid of the console window
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#endif
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#include <iostream>
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@ -1548,9 +1554,8 @@ int main(int argc, char *argv[])
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These are needed for unit tests at least.
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*/
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IIrrlichtWrapper irrlicht_dummy;
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init_mapnode(&irrlicht_dummy);
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// Initial call with g_texturesource not set.
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init_mapnode();
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/*
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Run unit tests
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@ -1716,7 +1721,7 @@ int main(int argc, char *argv[])
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*/
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init_content_inventory_texture_paths();
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init_mapnode(g_irrlicht);
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init_mapnode(); // Second call with g_texturesource set
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init_mineral(g_irrlicht);
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/*
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@ -341,20 +341,21 @@ TileSpec MapBlock::getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
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Get texture id, translate it to name, append stuff to
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name, get texture id
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*/
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// Get original texture name
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u32 orig_id = spec.texture.id;
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std::string orig_name = g_texturesource->getTextureName(orig_id);
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// Create new texture name
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std::ostringstream os;
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os<<orig_name<<"^[crack"<<mod.param;
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//os<<orig_name<<"^[progressbar0.5";
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//os<<"mese.png";
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// Get new texture
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u32 new_id = g_texturesource->getTextureId(os.str());
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dstream<<"MapBlock::getNodeTile(): Switching from "
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/*dstream<<"MapBlock::getNodeTile(): Switching from "
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<<orig_name<<" to "<<os.str()<<" ("
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<<orig_id<<" to "<<new_id<<")"<<std::endl;
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<<orig_id<<" to "<<new_id<<")"<<std::endl;*/
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spec.texture = g_texturesource->getTexture(new_id);
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}
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@ -864,20 +865,20 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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//TODO
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/*if(dir == v3s16(0,-1,0))
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if(dir == v3s16(0,-1,0))
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material.setTexture(0,
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g_irrlicht->getTexture("torch_on_floor.png"));
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g_texturesource->getTextureRaw("torch_on_floor.png"));
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else if(dir == v3s16(0,1,0))
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material.setTexture(0,
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g_irrlicht->getTexture("torch_on_ceiling.png"));
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g_texturesource->getTextureRaw("torch_on_ceiling.png"));
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// For backwards compatibility
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else if(dir == v3s16(0,0,0))
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material.setTexture(0,
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g_irrlicht->getTexture("torch_on_floor.png"));
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g_texturesource->getTextureRaw("torch_on_floor.png"));
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else
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material.setTexture(0,
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g_irrlicht->getTexture("torch.png"));*/
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g_texturesource->getTextureRaw("torch.png"));
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u16 indices[] = {0,1,2,2,3,0};
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// Add to mesh collector
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@ -44,6 +44,39 @@ void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
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tiles[i].alpha = alpha;
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tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
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}
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if(inventory_texture == NULL)
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setInventoryTexture(name);
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}
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void ContentFeatures::setInventoryTexture(std::string imgname)
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{
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if(g_texturesource == NULL)
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return;
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imgname += "^[forcesingle";
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inventory_texture = g_texturesource->getTextureRaw(imgname);
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}
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void ContentFeatures::setInventoryTextureCube(std::string top,
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std::string left, std::string right)
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{
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if(g_texturesource == NULL)
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return;
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str_replace_char(top, '^', '&');
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str_replace_char(left, '^', '&');
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str_replace_char(right, '^', '&');
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std::string imgname_full;
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imgname_full += "[inventorycube{";
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imgname_full += top;
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imgname_full += "{";
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imgname_full += left;
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imgname_full += "{";
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imgname_full += right;
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inventory_texture = g_texturesource->getTextureRaw(imgname_full);
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}
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struct ContentFeatures g_content_features[256];
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return g_content_features[i];
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}
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void init_mapnode(IIrrlichtWrapper *irrlicht)
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/*
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See mapnode.h for description.
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*/
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void init_mapnode()
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{
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if(g_texturesource == NULL)
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{
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dstream<<"INFO: Initial run of init_mapnode with "
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"g_texturesource=NULL. If this segfaults, "
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"there is a bug with something not checking for "
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"the NULL value."<<std::endl;
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}
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else
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{
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dstream<<"INFO: Full run of init_mapnode with "
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"g_texturesource!=NULL"<<std::endl;
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}
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// Read some settings
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bool new_style_water = g_settings.getBool("new_style_water");
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bool new_style_leaves = g_settings.getBool("new_style_leaves");
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@ -88,6 +137,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_STONE;
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f = &g_content_features[i];
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f->setAllTextures("stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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@ -96,13 +146,11 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass.png");
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f->setTexture(1, "mud.png");
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//f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &g_content_features[i];
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//f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass_footsteps.png");
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f->setTexture(1, "mud.png");
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@ -126,7 +174,6 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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f->setAllTextures("tree.png");
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f->setTexture(0, "tree_top.png");
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f->setTexture(1, "tree_top.png");
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//f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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@ -148,26 +195,21 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_COALSTONE;
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f = &g_content_features[i];
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//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
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/*f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
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irrlicht->getTextureId("mineral_coal.png")));*/
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f->setAllTextures("stone.png^mineral_coal.png");
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f->is_ground_content = true;
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i = CONTENT_WOOD;
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f = &g_content_features[i];
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//f->setAllTextures(irrlicht->getTextureId("wood.png"));
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f->setAllTextures("wood.png");
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f->is_ground_content = true;
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i = CONTENT_MESE;
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f = &g_content_features[i];
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//f->setAllTextures(irrlicht->getTextureId("mese.png"));
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f->setAllTextures("mese.png");
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f->is_ground_content = true;
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i = CONTENT_CLOUD;
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f = &g_content_features[i];
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//f->setAllTextures(irrlicht->getTextureId("cloud.png"));
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f->setAllTextures("cloud.png");
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f->is_ground_content = true;
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@ -184,7 +226,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_WATER;
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f = &g_content_features[i];
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//f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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@ -196,7 +238,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_WATERSOURCE;
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f = &g_content_features[i];
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//f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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f->setInventoryTexture("water.png");
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if(new_style_water)
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{
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f->solidness = 0; // drawn separately, makes no faces
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@ -224,6 +266,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_TORCH;
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f = &g_content_features[i];
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f->setInventoryTexture("torch_on_floor.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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|
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@ -33,9 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Initializes all kind of stuff in here.
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Many things depend on this.
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irrlicht: Used for getting texture ids.
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This accesses g_texturesource; if it is non-NULL, textures are set.
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Client first calls this with g_texturesource=NULL to run some
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unit tests and stuff, then it runs this again with g_texturesource
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defined to get the textures.
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Server only calls this once with g_texturesource=NULL.
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*/
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void init_mapnode(IIrrlichtWrapper *irrlicht);
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void init_mapnode();
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// Initializes g_content_inventory_texture_paths
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void init_content_inventory_texture_paths();
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@ -137,6 +143,7 @@ struct ContentFeatures
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//std::string inventory_image_path;
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//TextureSpec inventory_texture;
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//u32 inventory_texture_id;
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video::ITexture *inventory_texture;
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bool is_ground_content; //TODO: Remove, use walkable instead
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bool light_propagates;
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@ -155,6 +162,7 @@ struct ContentFeatures
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{
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translate_to = NULL;
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param_type = CPT_NONE;
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inventory_texture = NULL;
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is_ground_content = false;
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light_propagates = false;
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sunlight_propagates = false;
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@ -212,15 +220,10 @@ struct ContentFeatures
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}
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}
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/*void setInventoryTexture(const TextureSpec &spec)
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{
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inventory_texture = spec;
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}*/
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void setInventoryTexture(std::string imgname);
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/*void setInventoryImage(std::string imgname)
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{
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inventory_image_path = porting::getDataPath(imgname.c_str());
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}*/
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void setInventoryTextureCube(std::string top,
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std::string left, std::string right);
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};
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/*
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|
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@ -33,7 +33,7 @@ void initializeMaterialProperties()
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setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
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g_material_properties[CONTENT_GRASS].setDiggingProperties("",
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DiggingProperties(true, 0.5, 0));
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DiggingProperties(true, 0.4, 0));
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g_material_properties[CONTENT_TORCH].setDiggingProperties("",
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DiggingProperties(true, 0.0, 0));
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@ -42,7 +42,7 @@ void initializeMaterialProperties()
|
|||
DiggingProperties(true, 1.5, 0));
|
||||
|
||||
g_material_properties[CONTENT_LEAVES].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.5, 0));
|
||||
DiggingProperties(true, 0.35, 0));
|
||||
|
||||
g_material_properties[CONTENT_GRASS_FOOTSTEPS].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.5, 0));
|
||||
|
@ -50,7 +50,7 @@ void initializeMaterialProperties()
|
|||
setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
|
||||
|
||||
g_material_properties[CONTENT_MUD].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.5, 0));
|
||||
DiggingProperties(true, 0.4, 0));
|
||||
|
||||
setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "debug.h"
|
||||
#include "constants.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _MSC_VER
|
||||
#define SWPRINTF_CHARSTRING L"%S"
|
||||
#else
|
||||
#define SWPRINTF_CHARSTRING L"%s"
|
||||
|
|
|
@ -22,10 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
// Without this some of the network functions are not found on mingw
|
||||
#ifndef _WIN32_WINNT
|
||||
#define _WIN32_WINNT 0x0501
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "wsock32.lib")
|
||||
#endif
|
||||
typedef SOCKET socket_t;
|
||||
typedef int socklen_t;
|
||||
#else
|
||||
|
|
105
src/tile.cpp
105
src/tile.cpp
|
@ -627,7 +627,22 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
<<"modification \""<<part_of_name<<"\""
|
||||
<<std::endl;
|
||||
|
||||
if(part_of_name.substr(0,6) == "[crack")
|
||||
/*
|
||||
This is the simplest of all; it just adds stuff to the
|
||||
name so that a separate texture is created.
|
||||
|
||||
It is used to make textures for stuff that doesn't want
|
||||
to implement getting the texture from a bigger texture
|
||||
atlas.
|
||||
*/
|
||||
if(part_of_name == "[forcesingle")
|
||||
{
|
||||
}
|
||||
/*
|
||||
[crackN
|
||||
Adds a cracking texture
|
||||
*/
|
||||
else if(part_of_name.substr(0,6) == "[crack")
|
||||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
|
@ -671,9 +686,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
crackimage->drop();
|
||||
}
|
||||
}
|
||||
/*
|
||||
[combine:WxH:X,Y=filename:X,Y=filename2
|
||||
Creates a bigger texture from an amount of smaller ones
|
||||
*/
|
||||
else if(part_of_name.substr(0,8) == "[combine")
|
||||
{
|
||||
// "[combine:16x128:0,0=stone.png:0,16=grass.png"
|
||||
Strfnd sf(part_of_name);
|
||||
sf.next(":");
|
||||
u32 w0 = stoi(sf.next("x"));
|
||||
|
@ -713,6 +731,10 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
[progressbarN
|
||||
Adds a progress bar, 0.0 <= N <= 1.0
|
||||
*/
|
||||
else if(part_of_name.substr(0,12) == "[progressbar")
|
||||
{
|
||||
if(baseimg == NULL)
|
||||
|
@ -726,8 +748,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
float value = stof(part_of_name.substr(12));
|
||||
make_progressbar(value, baseimg);
|
||||
}
|
||||
// "[noalpha:filename.png"
|
||||
// Use an image without it's alpha channel
|
||||
/*
|
||||
"[noalpha:filename.png"
|
||||
Use an image without it's alpha channel.
|
||||
Used for the leaves texture when in old leaves mode, so
|
||||
that the transparent parts don't look completely black
|
||||
when simple alpha channel is used for rendering.
|
||||
*/
|
||||
else if(part_of_name.substr(0,8) == "[noalpha")
|
||||
{
|
||||
if(baseimg != NULL)
|
||||
|
@ -771,6 +798,76 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
image->drop();
|
||||
}
|
||||
}
|
||||
/*
|
||||
[inventorycube{topimage{leftimage{rightimage
|
||||
In every subimage, replace ^ with &.
|
||||
Create an "inventory cube".
|
||||
NOTE: This should be used only on its own.
|
||||
Example (a grass block (not actually used in game):
|
||||
"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
|
||||
*/
|
||||
else if(part_of_name.substr(0,14) == "[inventorycube")
|
||||
{
|
||||
if(baseimg != NULL)
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
|
||||
<<"for part_of_name="<<part_of_name
|
||||
<<", cancelling."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is just a placeholder
|
||||
|
||||
str_replace_char(part_of_name, '&', '^');
|
||||
Strfnd sf(part_of_name);
|
||||
sf.next("{");
|
||||
std::string imagename_top = sf.next("{");
|
||||
std::string imagename_left = sf.next("{");
|
||||
std::string imagename_right = sf.next("{");
|
||||
|
||||
baseimg = generate_image_from_scratch(
|
||||
imagename_top, driver);
|
||||
|
||||
//TODO
|
||||
#if 0
|
||||
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
|
||||
" not supported"<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 w0 = 16;
|
||||
u32 h0 = 16;
|
||||
dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
|
||||
core::dimension2d<u32> dim(w0,h0);
|
||||
|
||||
//baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
|
||||
video::IImage *img_top = generate_image_from_scratch(
|
||||
imagename_top, driver);
|
||||
video::IImage *img_left = generate_image_from_scratch(
|
||||
imagename_left, driver);
|
||||
video::IImage *img_right = generate_image_from_scratch(
|
||||
imagename_right, driver);
|
||||
|
||||
// Render target texture
|
||||
video::ITexture *rtt = NULL;
|
||||
std::string rtt_name = part_of_name + "_RTT";
|
||||
|
||||
rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str());
|
||||
assert(rtt);
|
||||
|
||||
|
||||
|
||||
img_top->drop();
|
||||
img_left->drop();
|
||||
img_right->drop();
|
||||
|
||||
//TODO
|
||||
assert(0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): Invalid "
|
||||
|
|
|
@ -193,6 +193,13 @@ public:
|
|||
return getTexture(getTextureId(name));
|
||||
}
|
||||
|
||||
// Gets a separate texture
|
||||
video::ITexture* getTextureRaw(const std::string &name)
|
||||
{
|
||||
AtlasPointer ap = getTexture(name);
|
||||
return ap.atlas;
|
||||
}
|
||||
|
||||
private:
|
||||
/*
|
||||
Build the main texture atlas which contains most of the
|
||||
|
|
|
@ -716,6 +716,26 @@ inline std::string ftos(float f)
|
|||
return o.str();
|
||||
}
|
||||
|
||||
inline void str_replace(std::string & str, std::string const & pattern,
|
||||
std::string const & replacement)
|
||||
{
|
||||
std::string::size_type start = str.find(pattern, 0);
|
||||
while(start != str.npos)
|
||||
{
|
||||
str.replace(start, pattern.size(), replacement);
|
||||
start = str.find(pattern, start+replacement.size());
|
||||
}
|
||||
}
|
||||
|
||||
inline void str_replace_char(std::string & str, char from, char to)
|
||||
{
|
||||
for(unsigned int i=0; i<str.size(); i++)
|
||||
{
|
||||
if(str[i] == from)
|
||||
str[i] = to;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A base class for simple background thread implementation
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue