Better synchronisation of build/mine attempts when the player isn't allowed to
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50c48219a7
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@ -2174,8 +2174,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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if(datasize < 17)
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return;
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if((player->privs & PRIV_BUILD) == 0)
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return;
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/*
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length: 17
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[0] u16 command
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@ -2281,6 +2279,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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cannot_remove_node = true;
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}
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// Make sure the player is allowed to do it
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if((player->privs & PRIV_BUILD) == 0)
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cannot_remove_node = true;
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/*
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If node can't be removed, set block to be re-sent to
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client and quit.
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@ -2427,7 +2429,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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try{
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// Don't add a node if this is not a free space
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MapNode n2 = m_env.getMap().getNode(p_over);
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if(content_buildable_to(n2.d) == false)
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if(content_buildable_to(n2.d) == false
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|| (player->privs & PRIV_BUILD) ==0)
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{
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// Client probably has wrong data.
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// Set block not sent, so that client will get
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