Added support for alignment in HUD items
This commit is contained in:
parent
58ded5cd27
commit
7c37b1891a
|
@ -409,6 +409,9 @@ ranging in value from 0 to 1.
|
|||
The name field is not yet used, but should contain a description of what the HUD element represents.
|
||||
The direction field is the direction in which something is drawn.
|
||||
0 draws from left to right, 1 draws from right to left, 2 draws from top to bottom, and 3 draws from bottom to top.
|
||||
The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
|
||||
with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
|
||||
values can be used.
|
||||
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
|
||||
|
||||
Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
|
||||
|
@ -418,6 +421,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
|
|||
- scale: The scale of the image, with 1 being the original texture size.
|
||||
Only the X coordinate scale is used.
|
||||
- text: The name of the texture that is displayed.
|
||||
- alignment: The alignment of the image.
|
||||
- text
|
||||
Displays text on the HUD.
|
||||
- scale: Defines the bounding rectangle of the text.
|
||||
|
@ -425,6 +429,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
|
|||
- text: The text to be displayed in the HUD element.
|
||||
- number: An integer containing the RGB value of the color used to draw the text.
|
||||
Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
|
||||
- alignment: The alignment of the text.
|
||||
- statbar
|
||||
Displays a horizontal bar made up of half-images.
|
||||
- text: The name of the texture that is used.
|
||||
|
@ -1857,4 +1862,6 @@ HUD Definition (hud_add, hud_get)
|
|||
^ Selected item in inventory. 0 for no item selected.
|
||||
direction = 0,
|
||||
^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
|
||||
alignment = {x=0, y=0},
|
||||
^ See "HUD Element Types"
|
||||
}
|
||||
|
|
|
@ -2054,6 +2054,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
u32 number = readU32(is);
|
||||
u32 item = readU32(is);
|
||||
u32 dir = readU32(is);
|
||||
v2f align = readV2F1000(is);
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDADD;
|
||||
|
@ -2066,6 +2067,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
event.hudadd.number = number;
|
||||
event.hudadd.item = item;
|
||||
event.hudadd.dir = dir;
|
||||
event.hudadd.align = new v2f(align);
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else if(command == TOCLIENT_HUDRM)
|
||||
|
|
|
@ -230,6 +230,7 @@ struct ClientEvent
|
|||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
v2f *align;
|
||||
} hudadd;
|
||||
struct{
|
||||
u32 id;
|
||||
|
|
|
@ -452,6 +452,7 @@ enum ToClientCommand
|
|||
u32 number
|
||||
u32 item
|
||||
u32 dir
|
||||
v2f1000 align
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDRM = 0x50,
|
||||
|
|
|
@ -2106,6 +2106,7 @@ void the_game(
|
|||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2118,6 +2119,7 @@ void the_game(
|
|||
e->number = event.hudadd.number;
|
||||
e->item = event.hudadd.item;
|
||||
e->dir = event.hudadd.dir;
|
||||
e->align = *event.hudadd.align;
|
||||
|
||||
if (id == nhudelem)
|
||||
player->hud.push_back(e);
|
||||
|
@ -2128,6 +2130,7 @@ void the_game(
|
|||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
}
|
||||
else if (event.type == CE_HUDRM)
|
||||
{
|
||||
|
@ -2169,6 +2172,9 @@ void the_game(
|
|||
case HUD_STAT_DIR:
|
||||
e->dir = event.hudchange.data;
|
||||
break;
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = *event.hudchange.v2fdata;
|
||||
break;
|
||||
}
|
||||
|
||||
delete event.hudchange.v2fdata;
|
||||
|
|
|
@ -186,6 +186,9 @@ void Hud::drawLuaElements() {
|
|||
core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.X);
|
||||
rect += pos;
|
||||
v2s32 offset((e->align.X - 1.0) * ((imgsize.Width * e->scale.X) / 2),
|
||||
(e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
|
||||
rect += offset;
|
||||
driver->draw2DImage(texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
|
@ -195,7 +198,11 @@ void Hud::drawLuaElements() {
|
|||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
|
||||
font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
|
||||
std::wstring text = narrow_to_wide(e->text);
|
||||
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
|
||||
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
|
||||
(e->align.Y - 1.0) * (textsize.Height / 2));
|
||||
font->draw(text.c_str(), size + pos + offset, color);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR:
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
|
||||
|
|
|
@ -47,7 +47,8 @@ enum HudElementStat {
|
|||
HUD_STAT_TEXT,
|
||||
HUD_STAT_NUMBER,
|
||||
HUD_STAT_ITEM,
|
||||
HUD_STAT_DIR
|
||||
HUD_STAT_DIR,
|
||||
HUD_STAT_ALIGN
|
||||
};
|
||||
|
||||
struct HudElement {
|
||||
|
@ -59,6 +60,7 @@ struct HudElement {
|
|||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
v2f align;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ struct EnumString es_HudElementStat[] =
|
|||
{HUD_STAT_NUMBER, "number"},
|
||||
{HUD_STAT_ITEM, "item"},
|
||||
{HUD_STAT_DIR, "direction"},
|
||||
{HUD_STAT_ALIGN, "alignment"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
@ -751,6 +752,10 @@ int ObjectRef::l_hud_add(lua_State *L)
|
|||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "direction", 0);
|
||||
|
||||
lua_getfield(L, 2, "alignment");
|
||||
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
u32 id = get_server(L)->hudAdd(player, elem);
|
||||
if (id == (u32)-1) {
|
||||
delete elem;
|
||||
|
@ -833,6 +838,9 @@ int ObjectRef::l_hud_change(lua_State *L)
|
|||
case HUD_STAT_DIR:
|
||||
e->dir = lua_tonumber(L, 4);
|
||||
value = &e->dir;
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = read_v2f(L, 4);
|
||||
value = &e->align;
|
||||
}
|
||||
|
||||
get_server(L)->hudChange(player, id, stat, value);
|
||||
|
|
|
@ -3616,6 +3616,7 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
|||
writeU32(os, form->number);
|
||||
writeU32(os, form->item);
|
||||
writeU32(os, form->dir);
|
||||
writeV2F1000(os, form->align);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
|
@ -3650,6 +3651,7 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
|
|||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
case HUD_STAT_SCALE:
|
||||
case HUD_STAT_ALIGN:
|
||||
writeV2F1000(os, *(v2f *)value);
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
|
|
Loading…
Reference in New Issue