MoveItemSomewhere double bugfix
-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself. -> Fix bug where MoveSomewhere would needlessly call callbacks. -> Remove trailing whitespaces
This commit is contained in:
parent
4046f3e302
commit
7bbb9b066a
|
@ -171,7 +171,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
{
|
||||
Inventory *inv_from = mgr->getInventory(from_inv);
|
||||
Inventory *inv_to = mgr->getInventory(to_inv);
|
||||
|
||||
|
||||
if (!inv_from) {
|
||||
infostream << "IMoveAction::apply(): FAIL: source inventory not found: "
|
||||
<< "from_inv=\""<<from_inv.dump() << "\""
|
||||
|
@ -271,7 +271,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
|
||||
int src_can_take_count = 0xffff;
|
||||
int dst_can_put_count = 0xffff;
|
||||
|
||||
|
||||
/* Query detached inventories */
|
||||
|
||||
// Move occurs in the same detached inventory
|
||||
|
@ -338,7 +338,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
}
|
||||
|
||||
int old_count = count;
|
||||
|
||||
|
||||
/* Modify count according to collected data */
|
||||
count = try_take_count;
|
||||
if(src_can_take_count != -1 && count > src_can_take_count)
|
||||
|
@ -348,7 +348,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
/* Limit according to source item count */
|
||||
if(count > list_from->getItem(from_i).count)
|
||||
count = list_from->getItem(from_i).count;
|
||||
|
||||
|
||||
/* If no items will be moved, don't go further */
|
||||
if(count == 0)
|
||||
{
|
||||
|
@ -379,21 +379,28 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
list_to, to_i, count, !caused_by_move_somewhere);
|
||||
|
||||
// If source is infinite, reset it's stack
|
||||
if(src_can_take_count == -1){
|
||||
// If destination stack is of different type and there are leftover
|
||||
// items, attempt to put the leftover items to a different place in the
|
||||
// destination inventory.
|
||||
// The client-side GUI will try to guess if this happens.
|
||||
if(from_stack_was.name != to_stack_was.name){
|
||||
for(u32 i=0; i<list_to->getSize(); i++){
|
||||
if(list_to->getItem(i).empty()){
|
||||
list_to->changeItem(i, to_stack_was);
|
||||
break;
|
||||
if (src_can_take_count == -1) {
|
||||
// For the caused_by_move_somewhere == true case we didn't force-put the item,
|
||||
// which guarantees there is no leftover, and code below would duplicate the
|
||||
// (not replaced) to_stack_was item.
|
||||
if (!caused_by_move_somewhere) {
|
||||
// If destination stack is of different type and there are leftover
|
||||
// items, attempt to put the leftover items to a different place in the
|
||||
// destination inventory.
|
||||
// The client-side GUI will try to guess if this happens.
|
||||
if (from_stack_was.name != to_stack_was.name) {
|
||||
for (u32 i = 0; i < list_to->getSize(); i++) {
|
||||
if (list_to->getItem(i).empty()) {
|
||||
list_to->changeItem(i, to_stack_was);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
if (move_count > 0) {
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
}
|
||||
}
|
||||
// If destination is infinite, reset it's stack and take count from source
|
||||
if(dst_can_put_count == -1){
|
||||
|
@ -416,6 +423,13 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
<< " i=" << to_i
|
||||
<< std::endl;
|
||||
|
||||
// If we are inside the move somewhere loop, we don't need to report
|
||||
// anything if nothing happened (perhaps we don't need to report
|
||||
// anything for caused_by_move_somewhere == true, but this way its safer)
|
||||
if (caused_by_move_somewhere && move_count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Record rollback information
|
||||
*/
|
||||
|
@ -454,7 +468,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
/*
|
||||
Report move to endpoints
|
||||
*/
|
||||
|
||||
|
||||
/* Detached inventories */
|
||||
|
||||
// Both endpoints are same detached
|
||||
|
@ -507,7 +521,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mgr->setInventoryModified(from_inv, false);
|
||||
if(inv_from != inv_to)
|
||||
mgr->setInventoryModified(to_inv, false);
|
||||
|
@ -567,7 +581,7 @@ IDropAction::IDropAction(std::istream &is)
|
|||
void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
|
||||
{
|
||||
Inventory *inv_from = mgr->getInventory(from_inv);
|
||||
|
||||
|
||||
if(!inv_from){
|
||||
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
|
||||
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
|
||||
|
@ -627,7 +641,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
|
||||
if(src_can_take_count != -1 && src_can_take_count < take_count)
|
||||
take_count = src_can_take_count;
|
||||
|
||||
|
||||
int actually_dropped_count = 0;
|
||||
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
|
@ -644,7 +658,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
infostream<<"Actually dropped no items"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If source isn't infinite
|
||||
if(src_can_take_count != -1){
|
||||
// Take item from source list
|
||||
|
@ -662,13 +676,13 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
<<std::endl;
|
||||
|
||||
|
||||
src_item.count = actually_dropped_count;
|
||||
|
||||
/*
|
||||
Report drop to endpoints
|
||||
*/
|
||||
|
||||
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
|
@ -752,7 +766,7 @@ void ICraftAction::apply(InventoryManager *mgr,
|
|||
ServerActiveObject *player, IGameDef *gamedef)
|
||||
{
|
||||
Inventory *inv_craft = mgr->getInventory(craft_inv);
|
||||
|
||||
|
||||
if (!inv_craft) {
|
||||
infostream << "ICraftAction::apply(): FAIL: inventory not found: "
|
||||
<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
|
||||
|
@ -872,7 +886,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
|
|||
bool decrementInput, IGameDef *gamedef)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
|
||||
result.clear();
|
||||
|
||||
// Get the InventoryList in which we will operate
|
||||
|
|
|
@ -108,7 +108,7 @@ class InventoryManager
|
|||
public:
|
||||
InventoryManager(){}
|
||||
virtual ~InventoryManager(){}
|
||||
|
||||
|
||||
// Get an inventory (server and client)
|
||||
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
||||
// Set modified (will be saved and sent over network; only on server)
|
||||
|
@ -124,7 +124,7 @@ public:
|
|||
struct InventoryAction
|
||||
{
|
||||
static InventoryAction * deSerialize(std::istream &is);
|
||||
|
||||
|
||||
virtual u16 getType() const = 0;
|
||||
virtual void serialize(std::ostream &os) const = 0;
|
||||
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
|
||||
|
@ -149,7 +149,7 @@ struct IMoveAction : public InventoryAction
|
|||
// related to movement to somewhere
|
||||
bool caused_by_move_somewhere;
|
||||
u32 move_count;
|
||||
|
||||
|
||||
IMoveAction()
|
||||
{
|
||||
count = 0;
|
||||
|
@ -159,7 +159,7 @@ struct IMoveAction : public InventoryAction
|
|||
caused_by_move_somewhere = false;
|
||||
move_count = 0;
|
||||
}
|
||||
|
||||
|
||||
IMoveAction(std::istream &is, bool somewhere);
|
||||
|
||||
u16 getType() const
|
||||
|
@ -195,13 +195,13 @@ struct IDropAction : public InventoryAction
|
|||
InventoryLocation from_inv;
|
||||
std::string from_list;
|
||||
s16 from_i;
|
||||
|
||||
|
||||
IDropAction()
|
||||
{
|
||||
count = 0;
|
||||
from_i = -1;
|
||||
}
|
||||
|
||||
|
||||
IDropAction(std::istream &is);
|
||||
|
||||
u16 getType() const
|
||||
|
@ -228,12 +228,12 @@ struct ICraftAction : public InventoryAction
|
|||
// count=0 means "everything"
|
||||
u16 count;
|
||||
InventoryLocation craft_inv;
|
||||
|
||||
|
||||
ICraftAction()
|
||||
{
|
||||
count = 0;
|
||||
}
|
||||
|
||||
|
||||
ICraftAction(std::istream &is);
|
||||
|
||||
u16 getType() const
|
||||
|
|
Loading…
Reference in New Issue