Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent

This commit is contained in:
paramat 2014-12-25 02:37:07 +00:00 committed by Kahrl
parent 33eed6eb84
commit 7a7614afbf
1 changed files with 115 additions and 122 deletions

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@ -1,37 +1,37 @@
# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
#
# Further documentation:
# http://wiki.minetest.net/
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua
# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Further documentation:
# http://wiki.minetest.net/
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua.
#
# Client and server
# Client and server
#
# Name of player; on a server this is the main admin
# Name of player, on a server this is the main admin
#name =
#
# Client stuff
# Client stuff
#
# Port to connect to (UDP)
#remote_port =
# Key mappings
# Key mappings.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
@ -62,15 +62,14 @@
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
# If set to true, you can place blocks at the position (feet + eye level) where you stand
# this is helpful when working with nodeboxes
# If set to true, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes.
#enable_build_where_you_stand = false
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
# Minimum FPS.
# The amount of rendered stuff is dynamically set according to this.
#wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit
# to not waste CPU power for no benefit.
#fps_max = 60
# Maximum FPS when game is paused
#pause_fps_max = 20
@ -83,9 +82,10 @@
#fullscreen = false
#fullscreen_bpp = 24
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0
# when set to higher number than 0.
#fsaa = 0
#vsync = false
# Field of view in degrees
#fov = 72
# Address to connect to (#blank = start local server)
#address =
@ -105,19 +105,19 @@
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
#liquid_queue_purge_time = 0
# Update liquids every .. recommend for finite: 0.2
# Liquid update interval in seconds
#liquid_update = 1.0
# Enable nice leaves; disable for speed
# Enable transparent leaf textures, disable for speed
#new_style_leaves = true
# Connects glass if supported by node
#connected_glass = false
# Enable smooth lighting with simple ambient occlusion
# disable for speed or for different looks.
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
#smooth_lighting = true
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
#video_driver = opengl
# Unobstructed movement without physics, downwards key is keymap_special1
#free_move = false
@ -134,20 +134,20 @@
# Use a cloud animation for the main menu background
#menu_clouds = true
# Path for screenshots
#screenshot_path = .
#screenshot_path =
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
# 3d support
# currently:
# "none" = no 3d output,
# "anaglyph" = cyan/magenta color 3d,
# "interlaced" = odd/even line based polarisation screen support,
# "topbottom" = split screen top boton,
# "sidebyside" = split screen side by side
# 3d support.
# Currently:
# "none" = no 3d output.
# "anaglyph" = cyan/magenta color 3d.
# "interlaced" = odd/even line based polarisation screen support.
# "topbottom" = split screen top/bottom.
# "sidebyside" = split screen side by side.
#3d_mode = none
#3d_paralax_strength = 0.025
#3d_parallax_strength = 0.025
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
@ -165,16 +165,16 @@
# Sound settings
#enable_sound = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
# Whether node texture animations should be desynchronized per mapblock
#desynchronize_mapblock_texture_animation = true
# Width of the selectionbox's lines (Between 1 and 5)
#selectionbox_width = 2
# Maximum proportion of current window to be used for hotbar
# useful if there's something to be displayed right or left of hotbar
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
#hud_hotbar_max_width = 1.0
# Save the map received by the client on disk
#enable_local_map_saving = false
# Enable highlighting for nodes (disables selectionboxes)
# Enable selection highlighting for nodes (disables selectionbox)
#enable_node_highlighting = false
# Texture filtering settings
#mip_map = false
@ -194,8 +194,8 @@
#normalmaps_strength = 0.6
# Strength of generated normalmaps
#normalmaps_smooth = 1
# Defines sampling step of texture (0 - 2)
# a higher value results in smoother normal maps
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
#enable_parallax_occlusion = false
# Scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
@ -214,55 +214,61 @@
# Enables caching of facedir rotated meshes
#enable_mesh_cache = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
# right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true
# Delay showing tooltips, in miliseconds
# Delay showing tooltips, stated in milliseconds
#tooltip_show_delay = 400
# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
#screen_dpi = 72
# Default timeout for cURL, in milliseconds
# Only has an effect if compiled with cURL
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
#curl_timeout = 5000
# Limits number of parallel HTTP requests. Affects:
# Media fetch if server uses remote_media setting
# Serverlist download and server announcement
# Downloads performed by main menu (e.g. mod manager)
# Only has an effect if compiled with cURL
# Media fetch if server uses remote_media setting.
# Serverlist download and server announcement.
# Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
#curl_parallel_limit = 8
# Maximum time in ms a file download (e.g. a mod download) may take
#curl_file_download_timeout = 300000
# Enable usage of remote media server (if provided by server)
#enable_remote_media_server = true
# Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
# Whether freetype fonts are used, requires freetype support to be compiled in
#freetype = true
# Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf
#font_size = 13
# Font shadow offset, if 0 then shadow will not be drawn.
# Font shadow offset, if 0 then shadow will not be drawn
#font_shadow = 1
# Font shadow alpha (opaqueness, between 0 and 255)
#font_shadow_alpha = 128
#mono_font_path = fonts/liberationmono.ttf
#mono_font_size = 13
# This font will be used for certain languages
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
#fallback_font_size = 13
#fallback_font_shadow = 1
#fallback_font_shadow_alpha = 128
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
#language =
#main_menu_script =
#main_menu_game_mgr = 0
#main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
#
# Server stuff
# Server stuff
#
# Network port to listen (UDP)
@ -280,7 +286,7 @@
# Automaticaly report to masterserver
#server_announce = 0
# Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
#serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
#default_game = minetest
@ -292,8 +298,8 @@
#max_users = 15
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
# Time in seconds for item entity to live. Default value: 900s
# Setting it to -1 disables the feature
# Time in seconds for item entity to live. Default value: 900s.
# Setting it to -1 disables the feature.
#item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
@ -308,8 +314,8 @@
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
# Deprecated, use the setting player_transfer_distance instead
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
#unlimited_player_transfer_distance = true
# Defines the maximal player transfer distance in blocks (0 = unlimited)
#player_transfer_distance = 0
@ -323,49 +329,49 @@
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
# handling for deprecated lua api calls
# "legacy" = (try to) mimic old behaviour (default for release)
# "log" = mimic and log backtrace of deprecated call (default for debug)
# "error" = abort on usage of deprecated call (suggested for mod developers)
# Handling for deprecated lua api calls:
# "legacy" = (try to) mimic old behaviour (default for release).
# "log" = mimic and log backtrace of deprecated call (default for debug).
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
# Mod profiler
#mod_profiling = false
# Detailed mod profile data
#detailed_profiling = false
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# From how far client knows about objects
#active_object_send_range_blocks = 3
# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
# How large area of blocks are subject to the active block stuff.
# Active = objects are loaded and ABMs run.
#active_block_range = 2
# How many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 10
# How many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
#max_block_generate_distance = 6
# Number of extra blocks that can be loaded by /clearobjects at once
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
# memory consumption (4096=100MB, as a rule of thumb).
#max_clearobjects_extra_loaded_blocks = 4096
# Maximum number of forceloaded blocks
#max_forceloaded_blocks = 16
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
# Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
#time_speed = 72
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
# 30 days = 10 real hours
# Length of year in days for seasons change.
# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
#year_days = 30
#server_unload_unused_data_timeout = 29
# Maximum number of statically stored objects in a block
#max_objects_per_block = 49
# Interval of saving important changes in the world
# Interval of saving important changes in the world, stated in seconds
#server_map_save_interval = 5.3
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
#sqlite_synchronous = 2
@ -376,15 +382,15 @@
#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
# Specifies URL from which client fetches media instead of using UDP
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash)
# Files that are not present would be fetched the usual way
# (obviously, remote_media should end with a slash).
# Files that are not present would be fetched the usual way.
#remote_media =
# Level of logging to be written to debug.txt.
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
# Level of logging to be written to debug.txt:
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
#debug_log_level = 2
# Maximum number of blocks that can be queued for loading.
# Maximum number of blocks that can be queued for loading
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
@ -392,16 +398,23 @@
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
#num_emerge_threads = 1
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number
# client number.
#max_packets_per_iteration = 1024
# Enable/disable IPv6
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false
#
# Physics stuff
# Physics stuff
#
#movement_acceleration_default = 3
@ -419,22 +432,23 @@
#movement_gravity = 9.81
#
# Mapgen stuff
# Mapgen stuff
#
# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
#mg_name = v6
# Water surface level of map.
# Water surface level of map
#water_level = 1
# Size of chunks to be generated.
# Size of chunks to be generated, stated in mapblocks (16 nodes)
#chunksize = 5
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
# Map generation attributes specific to Mapgen V6.
# Currently supported: biomeblend, jungles, mudflow.
#mgv6_spflags = biomeblend, jungles, mudflow
# Controls size of deserts and beaches in Mapgen V6.
# Controls size of deserts and beaches in Mapgen V6
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
@ -442,7 +456,6 @@
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
# Or the new group format can be used instead:
#mgv6_np_terrain_base = {
# offset = -4
@ -528,27 +541,7 @@
#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
# Noise parameters for biome API temperature and humidity.
# Noise parameters for biome API temperature and humidity
#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
# Enable/disable IPv6.
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false
#main_menu_script =
#main_menu_game_mgr = 0
#main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
#language =