Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
This commit is contained in:
parent
ad4040d982
commit
7937813c98
|
@ -188,6 +188,8 @@
|
|||
-- ^ time_from_last_punch = time since last punch action of the puncher
|
||||
-- - right_click(clicker); clicker = an another ObjectRef
|
||||
-- - get_wield_digging_properties() -> digging property table
|
||||
-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
|
||||
-- - add_to_inventory(itemstring): add an item to object inventory
|
||||
-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
|
||||
-- - get_hp(): returns number of hitpoints (2 * number of hearts)
|
||||
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
|
||||
|
@ -202,8 +204,9 @@
|
|||
-- - get_player_name(): will return nil if is not a player
|
||||
-- - inventory_set_list(name, {item1, item2, ...})
|
||||
-- - inventory_get_list(name) -> {item1, item2, ...}
|
||||
-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
|
||||
-- - add_to_inventory(itemstring): add an item to object inventory
|
||||
-- - get_look_dir(): get camera direction as a unit vector
|
||||
-- - get_look_pitch(): pitch in radians
|
||||
-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
|
||||
--
|
||||
-- Registered entities:
|
||||
-- - Functions receive a "luaentity" as self:
|
||||
|
|
|
@ -2,6 +2,21 @@
|
|||
-- Experimental things
|
||||
--
|
||||
|
||||
-- For testing random stuff
|
||||
|
||||
function on_step(dtime)
|
||||
-- print("experimental on_step")
|
||||
--[[
|
||||
print("celeron55 dir: "..dump(
|
||||
minetest.env:get_player_by_name("celeron55"):get_look_dir()))
|
||||
print("celeron55 pitch: "..dump(
|
||||
minetest.env:get_player_by_name("celeron55"):get_look_pitch()))
|
||||
print("celeron55 yaw: "..dump(
|
||||
minetest.env:get_player_by_name("celeron55"):get_look_yaw()))
|
||||
--]]
|
||||
end
|
||||
minetest.register_globalstep(on_step)
|
||||
|
||||
-- An example furnace-thing implemented in Lua
|
||||
|
||||
minetest.register_node("experimental:luafurnace", {
|
||||
|
|
10
src/player.h
10
src/player.h
|
@ -102,6 +102,16 @@ public:
|
|||
return m_yaw;
|
||||
}
|
||||
|
||||
f32 getRadPitch()
|
||||
{
|
||||
return -1.0 * m_pitch * core::DEGTORAD;
|
||||
}
|
||||
|
||||
f32 getRadYaw()
|
||||
{
|
||||
return (m_yaw + 90.) * core::DEGTORAD;
|
||||
}
|
||||
|
||||
virtual void updateName(const char *name)
|
||||
{
|
||||
snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
|
||||
|
|
|
@ -167,6 +167,43 @@ void check_modname_prefix(lua_State *L, std::string &name)
|
|||
+"\"contains unallowed characters");
|
||||
}
|
||||
|
||||
static void push_v3f(lua_State *L, v3f p)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, p.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, p.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
lua_pushnumber(L, p.Z);
|
||||
lua_setfield(L, -2, "z");
|
||||
}
|
||||
|
||||
static v2s16 read_v2s16(lua_State *L, int index)
|
||||
{
|
||||
v2s16 p;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
p.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
p.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return p;
|
||||
}
|
||||
|
||||
static v2f read_v2f(lua_State *L, int index)
|
||||
{
|
||||
v2f p;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
p.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
p.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return p;
|
||||
}
|
||||
|
||||
static v3f readFloatPos(lua_State *L, int index)
|
||||
{
|
||||
v3f pos;
|
||||
|
@ -187,13 +224,7 @@ static v3f readFloatPos(lua_State *L, int index)
|
|||
static void pushFloatPos(lua_State *L, v3f p)
|
||||
{
|
||||
p /= BS;
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, p.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, p.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
lua_pushnumber(L, p.Z);
|
||||
lua_setfield(L, -2, "z");
|
||||
push_v3f(L, p);
|
||||
}
|
||||
|
||||
static void pushpos(lua_State *L, v3s16 p)
|
||||
|
@ -293,32 +324,6 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
|
|||
return box;
|
||||
}
|
||||
|
||||
static v2s16 read_v2s16(lua_State *L, int index)
|
||||
{
|
||||
v2s16 p;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
p.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
p.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return p;
|
||||
}
|
||||
|
||||
static v2f read_v2f(lua_State *L, int index)
|
||||
{
|
||||
v2f p;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
p.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
p.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return p;
|
||||
}
|
||||
|
||||
static bool getstringfield(lua_State *L, int table,
|
||||
const char *fieldname, std::string &result)
|
||||
{
|
||||
|
@ -2222,6 +2227,42 @@ private:
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_look_dir(self)
|
||||
static int l_get_look_dir(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerRemotePlayer *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
// Do it
|
||||
float pitch = player->getRadPitch();
|
||||
float yaw = player->getRadYaw();
|
||||
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
|
||||
push_v3f(L, v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_look_pitch(self)
|
||||
static int l_get_look_pitch(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerRemotePlayer *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, player->getRadPitch());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_look_yaw(self)
|
||||
static int l_get_look_yaw(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerRemotePlayer *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, player->getRadYaw());
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
|
@ -2310,6 +2351,9 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
method(ObjectRef, inventory_get_list),
|
||||
method(ObjectRef, get_wielded_itemstring),
|
||||
method(ObjectRef, get_wielded_item),
|
||||
method(ObjectRef, get_look_dir),
|
||||
method(ObjectRef, get_look_pitch),
|
||||
method(ObjectRef, get_look_yaw),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue