Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
This commit is contained in:
parent
0614da3aff
commit
78bf7c46e5
|
@ -862,7 +862,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2
|
||||||
|
|
||||||
# Name of map generator to be used when creating a new world.
|
# Name of map generator to be used when creating a new world.
|
||||||
# Creating a world in the main menu will override this.
|
# Creating a world in the main menu will override this.
|
||||||
mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode
|
mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
|
||||||
|
|
||||||
# Water surface level of the world.
|
# Water surface level of the world.
|
||||||
water_level (Water level) int 1
|
water_level (Water level) int 1
|
||||||
|
|
|
@ -1053,7 +1053,7 @@
|
||||||
# Name of map generator to be used when creating a new world.
|
# Name of map generator to be used when creating a new world.
|
||||||
# Creating a world in the main menu will override this.
|
# Creating a world in the main menu will override this.
|
||||||
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
|
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
|
||||||
# mg_name = v6
|
# mg_name = v7
|
||||||
|
|
||||||
# Water surface level of the world.
|
# Water surface level of the world.
|
||||||
# type: int
|
# type: int
|
||||||
|
|
|
@ -327,7 +327,7 @@ void set_default_settings(Settings *settings)
|
||||||
settings->setDefault("liquid_update", "1.0");
|
settings->setDefault("liquid_update", "1.0");
|
||||||
|
|
||||||
//mapgen stuff
|
//mapgen stuff
|
||||||
settings->setDefault("mg_name", "v6");
|
settings->setDefault("mg_name", "v7");
|
||||||
settings->setDefault("water_level", "1");
|
settings->setDefault("water_level", "1");
|
||||||
settings->setDefault("chunksize", "5");
|
settings->setDefault("chunksize", "5");
|
||||||
settings->setDefault("mg_flags", "dungeons");
|
settings->setDefault("mg_flags", "dungeons");
|
||||||
|
|
Loading…
Reference in New Issue