Add Perlin noise map Lua API
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a73905401a
commit
75fe948bf7
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@ -693,6 +693,30 @@ static NodeBox read_nodebox(lua_State *L, int index)
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return nodebox;
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}
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/*
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NoiseParams
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*/
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static NoiseParams *read_noiseparams(lua_State *L, int index)
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{
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if (index < 0)
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index = lua_gettop(L) + 1 + index;
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if (!lua_istable(L, index))
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return NULL;
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NoiseParams *np = new NoiseParams;
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np->offset = getfloatfield_default(L, index, "offset", 0.0);
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np->scale = getfloatfield_default(L, index, "scale", 0.0);
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lua_getfield(L, index, "spread");
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np->spread = read_v3f(L, -1);
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np->seed = getintfield_default(L, index, "seed", 0);
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np->octaves = getintfield_default(L, index, "octaves", 0);
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np->persist = getfloatfield_default(L, index, "persist", 0.0);
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return np;
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}
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/*
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Groups
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*/
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@ -3241,11 +3265,6 @@ static void objectref_get_or_create(lua_State *L,
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}
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}
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/*
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PerlinNoise
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*/
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class LuaPerlinNoise
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{
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private:
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@ -3355,6 +3374,145 @@ const luaL_reg LuaPerlinNoise::methods[] = {
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{0,0}
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};
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/*
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PerlinNoiseMap
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*/
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class LuaPerlinNoiseMap
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{
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private:
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Noise *noise;
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static const char className[];
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static const luaL_reg methods[];
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static int gc_object(lua_State *L)
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{
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LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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static int l_get2dMap(lua_State *L)
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{
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int i = 0;
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v2f p = read_v2f(L, 2);
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Noise *n = o->noise;
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n->perlinMap2D(p.X, p.Y);
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lua_newtable(L);
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for (int y = 0; y != n->sy; y++) {
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lua_newtable(L);
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for (int x = 0; x != n->sx; x++) {
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float noiseval = n->np->offset + n->np->scale * n->result[i++];
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lua_pushnumber(L, noiseval);
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lua_rawseti(L, -2, x + 1);
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}
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lua_rawseti(L, -2, y + 1);
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}
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return 1;
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}
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static int l_get3dMap(lua_State *L)
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{
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int i = 0;
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v3f p = read_v3f(L, 2);
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Noise *n = o->noise;
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n->perlinMap3D(p.X, p.Y, p.Z);
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lua_newtable(L);
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for (int z = 0; z != n->sz; z++) {
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lua_newtable(L);
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for (int y = 0; y != n->sy; y++) {
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lua_newtable(L);
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for (int x = 0; x != n->sx; x++) {
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lua_pushnumber(L, n->np->offset + n->np->scale * n->result[i++]);
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lua_rawseti(L, -2, x + 1);
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}
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lua_rawseti(L, -2, y + 1);
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}
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lua_rawseti(L, -2, z + 1);
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}
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return 1;
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}
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public:
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LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size) {
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noise = new Noise(np, seed, size.X, size.Y, size.Z);
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}
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~LuaPerlinNoiseMap()
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{
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delete noise->np;
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delete noise;
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}
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// LuaPerlinNoiseMap(np, size)
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// Creates an LuaPerlinNoiseMap and leaves it on top of stack
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static int create_object(lua_State *L)
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{
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NoiseParams *np = read_noiseparams(L, 1);
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if (!np)
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return 0;
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v3s16 size = read_v3s16(L, 2);
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LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(np, 0, size);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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return 1;
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}
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static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(LuaPerlinNoiseMap **)ud; // unbox pointer
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}
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static void Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Can be created from Lua (PerlinNoiseMap(np, size)
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lua_register(L, className, create_object);
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}
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};
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const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
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const luaL_reg LuaPerlinNoiseMap::methods[] = {
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method(LuaPerlinNoiseMap, get2dMap),
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method(LuaPerlinNoiseMap, get3dMap),
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{0,0}
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};
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/*
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NodeTimerRef
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*/
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@ -4020,6 +4178,28 @@ private:
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return 1;
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}
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// EnvRef:get_perlin_map(noiseparams, size)
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// returns world-specific PerlinNoiseMap
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static int l_get_perlin_map(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if (env == NULL)
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return 0;
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NoiseParams *np = read_noiseparams(L, 2);
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if (!np)
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return 0;
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v3s16 size = read_v3s16(L, 3);
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int seed = (int)(env->getServerMap().getSeed());
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LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
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luaL_getmetatable(L, "PerlinNoiseMap");
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lua_setmetatable(L, -2);
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return 1;
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}
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// EnvRef:clear_objects()
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// clear all objects in the environment
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static int l_clear_objects(lua_State *L)
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@ -4158,8 +4338,7 @@ const luaL_reg EnvRef::methods[] = {
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method(EnvRef, find_node_near),
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method(EnvRef, find_nodes_in_area),
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method(EnvRef, get_perlin),
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//method{EnvRef, get_perlin_map_2d},
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//method{EnvRef, get_perlin_map_3d},
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method(EnvRef, get_perlin_map),
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method(EnvRef, clear_objects),
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method(EnvRef, spawn_tree),
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{0,0}
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@ -5424,6 +5603,7 @@ void scriptapi_export(lua_State *L, Server *server)
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EnvRef::Register(L);
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LuaPseudoRandom::Register(L);
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LuaPerlinNoise::Register(L);
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LuaPerlinNoiseMap::Register(L);
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}
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bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
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