Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs.
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6153a2fb10
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@ -208,6 +208,15 @@ void Map::setNode(v3s16 p, MapNode & n)
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v3s16 blockpos = getNodeBlockPos(p);
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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MapBlock *block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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// Never allow placing CONTENT_IGNORE, it fucks up stuff
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if(n.getContent() == CONTENT_IGNORE){
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errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
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<<" while trying to replace \""
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<<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
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<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
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debug_stacks_print_to(errorstream);
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return;
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}
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block->setNodeNoCheck(relpos, n);
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block->setNodeNoCheck(relpos, n);
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}
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}
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