Display serverlist flags as icons
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94a5a86493
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@ -23,6 +23,17 @@ menudata = {}
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-- Menu helper functions
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local function render_client_count(n)
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if n > 99 then
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return '99+'
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elseif n >= 0 then
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return tostring(n)
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else
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return '?'
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end
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end
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--------------------------------------------------------------------------------
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function render_favorite(spec,render_details)
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local text = ""
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@ -49,40 +60,53 @@ function render_favorite(spec,render_details)
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end
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local details = ""
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if spec.password == true then
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details = details .. "*"
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if spec.clients ~= nil and spec.clients_max ~= nil then
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local clients_color = ''
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local clients_percent = 100 * spec.clients / spec.clients_max
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-- Choose a color depending on how many clients are connected
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-- (relatively to clients_max)
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if spec.clients == 0 then
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clients_color = '' -- 0 players: default/white
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elseif spec.clients == spec.clients_max then
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clients_color = '#dd5b5b' -- full server: red (darker)
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elseif clients_percent <= 60 then
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clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then
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clients_color = '#ffdc97' -- 60-90%: yellow
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else
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details = details .. "_"
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clients_color = '#ffba97' -- 90-100%: orange
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end
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details = details ..
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clients_color .. ',' ..
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render_client_count(spec.clients) .. ',' ..
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'/,' ..
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render_client_count(spec.clients_max) .. ','
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else
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details = details .. ',?,/,?,'
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end
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if spec.creative then
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details = details .. "C"
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details = details .. "1,"
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else
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details = details .. "_"
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details = details .. "0,"
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end
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if spec.damage then
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details = details .. "D"
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details = details .. "1,"
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else
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details = details .. "_"
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details = details .. "0,"
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end
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if spec.pvp then
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details = details .. "P"
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details = details .. "1,"
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else
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details = details .. "_"
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end
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details = details .. " "
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local playercount = ""
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if spec.clients ~= nil and
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spec.clients_max ~= nil then
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playercount = string.format("%03d",spec.clients) .. "/" ..
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string.format("%03d",spec.clients_max) .. " "
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details = details .. "0,"
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end
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return playercount .. core.formspec_escape(details) .. text
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return details .. text
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end
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--------------------------------------------------------------------------------
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@ -54,8 +54,27 @@ local function get_formspec(tabview, name, tabdata)
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";]"
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--favourites
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local function image_column(tooltip, flagname)
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return "image," ..
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"tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_" .. flagname .. ".png")
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end
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if render_details then
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retval = retval .. "tablecolumns[" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column("Creative mode", "creative") .. ";" ..
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image_column("Damage enabled", "damage") .. ",padding=0.25;" ..
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image_column("PvP enabled", "pvp") .. ",padding=0.25;" ..
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"text]" -- name
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else
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retval = retval .. "tablecolumns[text]"
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end
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retval = retval ..
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"textlist[1,0.35;7.5,3.35;favourites;"
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"table[1,0.35;7.5,3.35;favourites;"
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if #menudata.favorites > 0 then
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retval = retval .. render_favorite(menudata.favorites[1],render_details)
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@ -83,11 +102,11 @@ local function main_button_handler(tabview, fields, name, tabdata)
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end
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if fields["favourites"] ~= nil then
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local event = core.explode_textlist_event(fields["favourites"])
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local event = core.explode_table_event(fields["favourites"])
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if event.type == "DCL" then
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if event.index <= #menudata.favorites then
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gamedata.address = menudata.favorites[event.index].address
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gamedata.port = menudata.favorites[event.index].port
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if event.row <= #menudata.favorites then
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gamedata.address = menudata.favorites[event.row].address
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gamedata.port = menudata.favorites[event.row].port
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gamedata.playername = fields["te_name"]
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if fields["te_pwd"] ~= nil then
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gamedata.password = fields["te_pwd"]
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@ -95,8 +114,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.selected_world = 0
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if menudata.favorites ~= nil then
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gamedata.servername = menudata.favorites[event.index].name
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gamedata.serverdescription = menudata.favorites[event.index].description
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gamedata.servername = menudata.favorites[event.row].name
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gamedata.serverdescription = menudata.favorites[event.row].description
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end
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if gamedata.address ~= nil and
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@ -110,9 +129,9 @@ local function main_button_handler(tabview, fields, name, tabdata)
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end
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if event.type == "CHG" then
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if event.index <= #menudata.favorites then
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local address = menudata.favorites[event.index].address
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local port = menudata.favorites[event.index].port
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if event.row <= #menudata.favorites then
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local address = menudata.favorites[event.row].address
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local port = menudata.favorites[event.row].port
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if address ~= nil and
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port ~= nil then
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@ -120,7 +139,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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core.setting_set("remote_port",port)
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end
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tabdata.fav_selected = event.index
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tabdata.fav_selected = event.row
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end
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return true
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@ -130,7 +149,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if fields["key_up"] ~= nil or
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fields["key_down"] ~= nil then
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local fav_idx = core.get_textlist_index("favourites")
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local fav_idx = core.get_table_index("favourites")
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if fav_idx ~= nil then
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if fields["key_up"] ~= nil and fav_idx > 1 then
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@ -174,7 +193,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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end
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if fields["btn_delete_favorite"] ~= nil then
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local current_favourite = core.get_textlist_index("favourites")
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local current_favourite = core.get_table_index("favourites")
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if current_favourite == nil then return end
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core.delete_favorite(current_favourite)
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menudata.favorites = core.get_favorites()
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@ -194,7 +213,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.address = fields["te_address"]
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gamedata.port = fields["te_port"]
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local fav_idx = core.get_textlist_index("favourites")
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local fav_idx = core.get_table_index("favourites")
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if fav_idx ~= nil and fav_idx <= #menudata.favorites and
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menudata.favorites[fav_idx].address == fields["te_address"] and
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