Speed up item collection in multiplayer

This commit is contained in:
stujones11 2019-06-15 21:14:44 +01:00 committed by MoNTE48
parent a748397bfa
commit 729a8d05e7
1 changed files with 19 additions and 10 deletions

View File

@ -61,9 +61,9 @@ local function table_iter(t)
end
local player_iter = nil
local players_per_step = 1
--Item collection
minetest.register_globalstep(function()
local function get_next_player()
if player_iter == nil then
local names = {}
for player in table_iter(minetest.get_connected_players()) do
@ -73,16 +73,25 @@ minetest.register_globalstep(function()
end
end
player_iter = table_iter(names)
players_per_step = math.floor(#names / 10) + 1
return
end
-- only deal with one player per server step
local name = player_iter()
if name then
local player = minetest.get_player_by_name(name)
if player and player:is_player() and player:get_hp() > 0 then
--radial detection
collect_items(player)
return
player_iter = name and player_iter
return name or get_next_player()
end
--Item collection
minetest.register_globalstep(function()
-- only deal with 1/10 of total player count on each server step
for i = 1, players_per_step do
local name = get_next_player()
if name then
local player = minetest.get_player_by_name(name)
if player and player:is_player() and player:get_hp() > 0 then
--radial detection
collect_items(player)
end
end
end
player_iter = nil
end)