Fix segfault when setting privileges of a non-connected player
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@ -4322,7 +4322,10 @@ void Server::reportPrivsModified(const std::string &name)
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if(!player)
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return;
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SendPlayerPrivileges(player->peer_id);
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player->getPlayerSAO()->updatePrivileges(
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PlayerSAO *sao = player->getPlayerSAO();
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if(!sao)
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return;
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sao->updatePrivileges(
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getPlayerEffectivePrivs(name),
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isSingleplayer());
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}
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