Add support for limiting rotation of automatic face movement dir entitys
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06632205d8
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@ -1260,8 +1260,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
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{
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m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
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float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_delta =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
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(fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
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m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
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} else {
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m_yaw = optimal_yaw;
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}
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updateNodePos();
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}
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}
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@ -283,8 +283,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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}
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if((m_prop.automatic_face_movement_dir) &&
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)){
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m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset;
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
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{
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float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_delta =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
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(fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
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m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
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} else {
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m_yaw = optimal_yaw;
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}
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}
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}
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@ -45,7 +45,8 @@ ObjectProperties::ObjectProperties():
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automatic_face_movement_dir_offset(0.0),
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backface_culling(true),
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nametag(""),
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nametag_color(255, 255, 255, 255)
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nametag_color(255, 255, 255, 255),
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automatic_face_movement_max_rotation_per_sec(-1)
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{
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textures.push_back("unknown_object.png");
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colors.push_back(video::SColor(255,255,255,255));
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@ -116,6 +117,8 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeU8(os, backface_culling);
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os << serializeString(nametag);
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writeARGB8(os, nametag_color);
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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}
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@ -155,6 +158,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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backface_culling = readU8(is);
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nametag = deSerializeString(is);
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nametag_color = readARGB8(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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}catch(SerializationError &e){}
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}
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else
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@ -50,7 +50,7 @@ struct ObjectProperties
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bool backface_culling;
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std::string nametag;
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video::SColor nametag_color;
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f32 automatic_face_movement_max_rotation_per_sec;
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ObjectProperties();
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std::string dump();
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@ -201,6 +201,7 @@ void read_object_properties(lua_State *L, int index,
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}
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lua_pop(L, 1);
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getboolfield(L, -1, "backface_culling", prop->backface_culling);
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getstringfield(L, -1, "nametag", prop->nametag);
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lua_getfield(L, -1, "nametag_color");
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if (!lua_isnil(L, -1)) {
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@ -208,6 +209,11 @@ void read_object_properties(lua_State *L, int index,
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if (read_color(L, -1, &color))
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prop->nametag_color = color;
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}
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lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
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if (lua_isnumber(L, -1)) {
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prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
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}
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lua_pop(L, 1);
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}
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