Bugfix: make waypoints respect camera offset
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09e8bbea03
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@ -3594,7 +3594,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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Draw lua hud items
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*/
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if (show_hud)
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hud.drawLuaElements();
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hud.drawLuaElements(camera.getOffset());
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/*
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Draw gui
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@ -222,7 +222,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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}
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void Hud::drawLuaElements() {
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void Hud::drawLuaElements(v3s16 camera_offset) {
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for (size_t i = 0; i != player->hud.size(); i++) {
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HudElement *e = player->hud[i];
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if (!e)
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@ -277,6 +277,7 @@ void Hud::drawLuaElements() {
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v3f w_pos = e->world_pos * BS;
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float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
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scene::ICameraSceneNode* camera = smgr->getActiveCamera();
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w_pos -= intToFloat(camera_offset, BS);
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core::matrix4 trans = camera->getProjectionMatrix();
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trans *= camera->getViewMatrix();
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f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
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@ -115,6 +115,7 @@ public:
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bool use_hotbar_image;
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std::string hotbar_selected_image;
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bool use_hotbar_selected_image;
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v3s16 camera_offset;
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Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
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@ -125,7 +126,7 @@ public:
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void resizeHotbar();
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void drawCrosshair();
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void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
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void drawLuaElements();
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void drawLuaElements(v3s16 camera_offset);
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private:
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void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
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std::string texture, s32 count, v2s32 offset);
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