Masterserver uptime fix
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@ -19,6 +19,7 @@ function humanTime(seconds) {
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return (seconds / conv[i]).toFixed(1) + i;
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}
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}
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return seconds + 's';
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}
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function escapeHTML(str) {
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@ -7,7 +7,7 @@
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<table>
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<tr>
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{{? !master.no_address}}<th>IP[:Port]</th>{{?}}
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{{? !master.no_clients}}<th>Players/Max</th>{{?}}
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{{? !master.no_clients}}<th>Players/Max{{? !master.no_avgtop}}<br/>Avg/Top{{?}}</th>{{?}}
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{{? !master.no_version}}<th>Version, Gameid, MapGen</th>{{?}}
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{{? !master.no_name}}<th>Name</th>{{?}}
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{{? !master.no_description}}<th>Description</th>{{?}}
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@ -25,7 +25,7 @@
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</td>{{?}}
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{{? !master.no_clients}}
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<td class="clients{{? server.clients_list && server.clients_list.length > 0}} mts_hover_list_text{{?}}">
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{{=server.clients}}/{{=server.clients_max}} {{=server.clients_top}}
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{{=server.clients}}/{{=server.clients_max}}{{? !master.no_avgtop}} {{=Math.floor(server.pop_v)}}/{{=server.clients_top}}{{?}}
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{{=hoverList("Clients", server.clients_list)}}
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</td>{{?}}
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{{? !master.no_version}}
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