Item entity: Delete in 'ignore' nodes

This commit is contained in:
paramat 2018-02-10 04:55:40 +00:00 committed by SmallJoker
parent 529f00a240
commit 6d346a817b
1 changed files with 9 additions and 10 deletions

View File

@ -174,19 +174,18 @@ core.register_entity(":__builtin:item", {
local p = self.object:getpos()
p.y = p.y - 0.5
local node = core.get_node_or_nil(p)
local in_unloaded = (node == nil)
if in_unloaded then
-- Don't infinetly fall into unloaded map
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0})
self.physical_state = false
self.object:set_properties({physical = false})
-- Delete in 'ignore' nodes
if node and node.name == "ignore" then
self.itemstring = ""
self.object:remove()
return
end
local nn = node.name
-- If node is not registered or node is walkably solid and resting on nodebox
-- If node is nil (unloaded area), or node is not registered, or node is
-- walkably solid and item is resting on nodebox
local v = self.object:getvelocity()
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
if not node or not core.registered_nodes[node.name] or
core.registered_nodes[node.name].walkable and v.y == 0 then
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
-- Merge with close entities of the same item