+ fence inventory icon
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@ -236,6 +236,7 @@ void init_mapnode()
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i = CONTENT_FENCE;
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f = &g_content_features[i];
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f->setInventoryTexture("fence.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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