Resolve problem list worlds

This commit is contained in:
Mrchiantos 2019-08-01 13:25:17 +02:00
parent 443a202453
commit 6c2b56ec94
1 changed files with 19 additions and 19 deletions

View File

@ -262,28 +262,28 @@ local function main_button_handler(this, fields, name, tabdata)
end
end
local function on_change(type, old_tab, new_tab)
local buttonbar = ui.find_by_name("game_button_bar")
local on_change
if enable_gamebar then
function on_change(type, old_tab, new_tab)
if (type == "ENTER") then
local game = current_game()
if ( buttonbar == nil ) then
singleplayer_refresh_gamebar()
buttonbar = ui.find_by_name("game_button_bar")
end
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
end
if (type == "ENTER") then
local game = current_game()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
singleplayer_refresh_gamebar()
ui.find_by_name("game_button_bar"):show()
else
menudata.worldlist:set_filtercriteria(nil)
local gamebar = ui.find_by_name("game_button_bar")
if gamebar then
end
core.set_topleft_text("")
mm_texture.update(new_tab,nil)
end
buttonbar:hide()
else
menudata.worldlist:set_filtercriteria(nil)
buttonbar:hide()
core.set_topleft_text("")
mm_texture.update(new_tab,nil)
end
end