Refactor thread utility interface
- Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
This commit is contained in:
parent
836486a98e
commit
6be74d17df
|
@ -439,7 +439,7 @@ TextureSource::TextureSource(IrrlichtDevice *device):
|
|||
{
|
||||
assert(m_device); // Pre-condition
|
||||
|
||||
m_main_thread = get_current_thread_id();
|
||||
m_main_thread = thr_get_current_thread_id();
|
||||
|
||||
// Add a NULL TextureInfo as the first index, named ""
|
||||
m_textureinfo_cache.push_back(TextureInfo(""));
|
||||
|
@ -502,7 +502,7 @@ u32 TextureSource::getTextureId(const std::string &name)
|
|||
/*
|
||||
Get texture
|
||||
*/
|
||||
if (get_current_thread_id() == m_main_thread)
|
||||
if (thr_is_current_thread(m_main_thread))
|
||||
{
|
||||
return generateTexture(name);
|
||||
}
|
||||
|
@ -604,7 +604,7 @@ u32 TextureSource::generateTexture(const std::string &name)
|
|||
/*
|
||||
Calling only allowed from main thread
|
||||
*/
|
||||
if (get_current_thread_id() != m_main_thread) {
|
||||
if (!thr_is_current_thread(m_main_thread)) {
|
||||
errorstream<<"TextureSource::generateTexture() "
|
||||
"called not from main thread"<<std::endl;
|
||||
return 0;
|
||||
|
@ -704,7 +704,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
|
|||
{
|
||||
//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
|
||||
|
||||
sanity_check(get_current_thread_id() == m_main_thread);
|
||||
sanity_check(thr_is_current_thread(m_main_thread));
|
||||
|
||||
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
|
||||
m_source_image_existence.set(name, true);
|
||||
|
|
|
@ -45,7 +45,7 @@ void sanity_check_fn(const char *assertion, const char *file,
|
|||
unsigned int line, const char *function)
|
||||
{
|
||||
errorstream << std::endl << "In thread " << std::hex
|
||||
<< (unsigned long)get_current_thread_id() << ":" << std::endl;
|
||||
<< (unsigned long)thr_get_current_thread_id() << ":" << std::endl;
|
||||
errorstream << file << ":" << line << ": " << function
|
||||
<< ": An engine assumption '" << assertion << "' failed." << std::endl;
|
||||
|
||||
|
@ -58,7 +58,7 @@ void fatal_error_fn(const char *msg, const char *file,
|
|||
unsigned int line, const char *function)
|
||||
{
|
||||
errorstream << std::endl << "In thread " << std::hex
|
||||
<< (unsigned long)get_current_thread_id() << ":" << std::endl;
|
||||
<< (unsigned long)thr_get_current_thread_id() << ":" << std::endl;
|
||||
errorstream << file << ":" << line << ": " << function
|
||||
<< ": A fatal error occured: " << msg << std::endl;
|
||||
|
||||
|
@ -130,6 +130,13 @@ void DebugStack::print(std::ostream &os, bool everything)
|
|||
os<<"Probably overflown."<<std::endl;
|
||||
}
|
||||
|
||||
// Note: Using pthread_t (that is, threadid_t on POSIX platforms) as the key to
|
||||
// a std::map is naughty. Formally, a pthread_t may only be compared using
|
||||
// pthread_equal() - pthread_t lacks the well-ordered property needed for
|
||||
// comparisons in binary searches. This should be fixed at some point by
|
||||
// defining a custom comparator with an arbitrary but stable ordering of
|
||||
// pthread_t, but it isn't too important since none of our supported platforms
|
||||
// implement pthread_t as a non-ordinal type.
|
||||
std::map<threadid_t, DebugStack*> g_debug_stacks;
|
||||
Mutex g_debug_stacks_mutex;
|
||||
|
||||
|
@ -158,7 +165,7 @@ void debug_stacks_print()
|
|||
|
||||
DebugStacker::DebugStacker(const char *text)
|
||||
{
|
||||
threadid_t threadid = get_current_thread_id();
|
||||
threadid_t threadid = thr_get_current_thread_id();
|
||||
|
||||
MutexAutoLock lock(g_debug_stacks_mutex);
|
||||
|
||||
|
|
|
@ -241,7 +241,7 @@ public:
|
|||
{
|
||||
|
||||
#ifndef SERVER
|
||||
m_main_thread = get_current_thread_id();
|
||||
m_main_thread = thr_get_current_thread_id();
|
||||
#endif
|
||||
clear();
|
||||
}
|
||||
|
@ -317,7 +317,7 @@ public:
|
|||
<<name<<"\""<<std::endl;
|
||||
|
||||
// This is not thread-safe
|
||||
sanity_check(get_current_thread_id() == m_main_thread);
|
||||
sanity_check(thr_is_current_thread(m_main_thread));
|
||||
|
||||
// Skip if already in cache
|
||||
ClientCached *cc = NULL;
|
||||
|
@ -448,7 +448,7 @@ public:
|
|||
if(cc)
|
||||
return cc;
|
||||
|
||||
if(get_current_thread_id() == m_main_thread)
|
||||
if(thr_is_current_thread(m_main_thread))
|
||||
{
|
||||
return createClientCachedDirect(name, gamedef);
|
||||
}
|
||||
|
|
|
@ -184,14 +184,14 @@ void Logger::setLevelSilenced(LogLevel lev, bool silenced)
|
|||
|
||||
void Logger::registerThread(const std::string &name)
|
||||
{
|
||||
threadid_t id = get_current_thread_id();
|
||||
threadid_t id = thr_get_current_thread_id();
|
||||
MutexAutoLock lock(m_mutex);
|
||||
m_thread_names[id] = name;
|
||||
}
|
||||
|
||||
void Logger::deregisterThread()
|
||||
{
|
||||
threadid_t id = get_current_thread_id();
|
||||
threadid_t id = thr_get_current_thread_id();
|
||||
MutexAutoLock lock(m_mutex);
|
||||
m_thread_names.erase(id);
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ const std::string Logger::getThreadName()
|
|||
{
|
||||
std::map<threadid_t, std::string>::const_iterator it;
|
||||
|
||||
threadid_t id = get_current_thread_id();
|
||||
threadid_t id = thr_get_current_thread_id();
|
||||
it = m_thread_names.find(id);
|
||||
if (it != m_thread_names.end())
|
||||
return it->second;
|
||||
|
|
|
@ -367,7 +367,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
|
|||
|
||||
m_shader_callback = new ShaderCallback(this, "default");
|
||||
|
||||
m_main_thread = get_current_thread_id();
|
||||
m_main_thread = thr_get_current_thread_id();
|
||||
|
||||
// Add a dummy ShaderInfo as the first index, named ""
|
||||
m_shaderinfo_cache.push_back(ShaderInfo());
|
||||
|
@ -397,7 +397,7 @@ u32 ShaderSource::getShader(const std::string &name,
|
|||
Get shader
|
||||
*/
|
||||
|
||||
if(get_current_thread_id() == m_main_thread){
|
||||
if (thr_is_current_thread(m_main_thread)) {
|
||||
return getShaderIdDirect(name, material_type, drawtype);
|
||||
} else {
|
||||
/*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/
|
||||
|
@ -456,7 +456,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
|
|||
/*
|
||||
Calling only allowed from main thread
|
||||
*/
|
||||
if(get_current_thread_id() != m_main_thread){
|
||||
if (!thr_is_current_thread(m_main_thread)) {
|
||||
errorstream<<"ShaderSource::getShaderIdDirect() "
|
||||
"called not from main thread"<<std::endl;
|
||||
return 0;
|
||||
|
@ -504,7 +504,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader,
|
|||
"name_of_shader=\""<<name_of_shader<<"\", "
|
||||
"filename=\""<<filename<<"\""<<std::endl;*/
|
||||
|
||||
sanity_check(get_current_thread_id() == m_main_thread);
|
||||
sanity_check(thr_is_current_thread(m_main_thread));
|
||||
|
||||
m_sourcecache.insert(name_of_shader, filename, program, true);
|
||||
}
|
||||
|
|
|
@ -20,22 +20,75 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef THREADS_HEADER
|
||||
#define THREADS_HEADER
|
||||
|
||||
#include "threading/mutex.h"
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32_WCE)
|
||||
typedef DWORD threadid_t;
|
||||
//
|
||||
// Determine which threading API we will use
|
||||
//
|
||||
#if __cplusplus >= 201103L
|
||||
#define USE_CPP11_THREADS 1
|
||||
#elif defined(_WIN32)
|
||||
#define USE_WIN_THREADS 1
|
||||
#else
|
||||
typedef pthread_t threadid_t;
|
||||
#define USE_POSIX_THREADS 1
|
||||
#endif
|
||||
|
||||
inline threadid_t get_current_thread_id()
|
||||
///////////////
|
||||
|
||||
|
||||
#if USE_CPP11_THREADS
|
||||
#include <thread>
|
||||
#endif
|
||||
|
||||
#include "threading/mutex.h"
|
||||
|
||||
//
|
||||
// threadid_t, threadhandle_t
|
||||
//
|
||||
#if USE_CPP11_THREADS
|
||||
typedef std::thread::id threadid_t;
|
||||
typedef std::thread::native_handle_type threadhandle_t;
|
||||
#elif USE_WIN_THREADS
|
||||
typedef DWORD threadid_t;
|
||||
typedef HANDLE threadhandle_t;
|
||||
#elif USE_POSIX_THREADS
|
||||
typedef pthread_t threadid_t;
|
||||
typedef pthread_t threadhandle_t;
|
||||
#endif
|
||||
|
||||
//
|
||||
// ThreadStartFunc
|
||||
//
|
||||
#if USE_CPP11_THREADS || USE_POSIX_THREADS
|
||||
typedef void *(ThreadStartFunc)(void *param);
|
||||
#elif defined(_WIN32_WCE)
|
||||
typedef DWORD (ThreadStartFunc)(LPVOID param);
|
||||
#elif defined(_WIN32)
|
||||
typedef DWORD WINAPI (ThreadStartFunc)(LPVOID param);
|
||||
#endif
|
||||
|
||||
|
||||
inline threadid_t thr_get_current_thread_id()
|
||||
{
|
||||
#if defined(WIN32) || defined(_WIN32_WCE)
|
||||
#if USE_CPP11_THREADS
|
||||
return std::this_thread::get_id();
|
||||
#elif USE_WIN_THREADS
|
||||
return GetCurrentThreadId();
|
||||
#else
|
||||
#elif USE_POSIX_THREADS
|
||||
return pthread_self();
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool thr_compare_thread_id(threadid_t thr1, threadid_t thr2)
|
||||
{
|
||||
#if USE_POSIX_THREADS
|
||||
return pthread_equal(thr1, thr2);
|
||||
#else
|
||||
return thr1 == thr2;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool thr_is_current_thread(threadid_t thr)
|
||||
{
|
||||
return thr_compare_thread_id(thr_get_current_thread_id(), thr);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue