Refactor thread utility interface
- Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
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836486a98e
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@ -439,7 +439,7 @@ TextureSource::TextureSource(IrrlichtDevice *device):
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{
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assert(m_device); // Pre-condition
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m_main_thread = get_current_thread_id();
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m_main_thread = thr_get_current_thread_id();
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// Add a NULL TextureInfo as the first index, named ""
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m_textureinfo_cache.push_back(TextureInfo(""));
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@ -502,7 +502,7 @@ u32 TextureSource::getTextureId(const std::string &name)
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/*
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Get texture
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*/
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if (get_current_thread_id() == m_main_thread)
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if (thr_is_current_thread(m_main_thread))
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{
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return generateTexture(name);
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}
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@ -604,7 +604,7 @@ u32 TextureSource::generateTexture(const std::string &name)
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/*
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Calling only allowed from main thread
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*/
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if (get_current_thread_id() != m_main_thread) {
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if (!thr_is_current_thread(m_main_thread)) {
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errorstream<<"TextureSource::generateTexture() "
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"called not from main thread"<<std::endl;
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return 0;
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@ -704,7 +704,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
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{
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//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
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sanity_check(get_current_thread_id() == m_main_thread);
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sanity_check(thr_is_current_thread(m_main_thread));
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m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
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m_source_image_existence.set(name, true);
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@ -2057,7 +2057,7 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present)
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{
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std::string tname = "__shaderFlagsTexture";
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tname += normalmap_present ? "1" : "0";
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if (isKnownSourceImage(tname)) {
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return getTexture(tname);
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} else {
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@ -45,7 +45,7 @@ void sanity_check_fn(const char *assertion, const char *file,
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unsigned int line, const char *function)
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{
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errorstream << std::endl << "In thread " << std::hex
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<< (unsigned long)get_current_thread_id() << ":" << std::endl;
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<< (unsigned long)thr_get_current_thread_id() << ":" << std::endl;
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errorstream << file << ":" << line << ": " << function
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<< ": An engine assumption '" << assertion << "' failed." << std::endl;
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@ -58,7 +58,7 @@ void fatal_error_fn(const char *msg, const char *file,
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unsigned int line, const char *function)
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{
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errorstream << std::endl << "In thread " << std::hex
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<< (unsigned long)get_current_thread_id() << ":" << std::endl;
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<< (unsigned long)thr_get_current_thread_id() << ":" << std::endl;
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errorstream << file << ":" << line << ": " << function
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<< ": A fatal error occured: " << msg << std::endl;
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@ -130,6 +130,13 @@ void DebugStack::print(std::ostream &os, bool everything)
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os<<"Probably overflown."<<std::endl;
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}
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// Note: Using pthread_t (that is, threadid_t on POSIX platforms) as the key to
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// a std::map is naughty. Formally, a pthread_t may only be compared using
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// pthread_equal() - pthread_t lacks the well-ordered property needed for
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// comparisons in binary searches. This should be fixed at some point by
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// defining a custom comparator with an arbitrary but stable ordering of
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// pthread_t, but it isn't too important since none of our supported platforms
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// implement pthread_t as a non-ordinal type.
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std::map<threadid_t, DebugStack*> g_debug_stacks;
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Mutex g_debug_stacks_mutex;
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@ -158,7 +165,7 @@ void debug_stacks_print()
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DebugStacker::DebugStacker(const char *text)
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{
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threadid_t threadid = get_current_thread_id();
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threadid_t threadid = thr_get_current_thread_id();
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MutexAutoLock lock(g_debug_stacks_mutex);
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@ -241,7 +241,7 @@ public:
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{
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#ifndef SERVER
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m_main_thread = get_current_thread_id();
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m_main_thread = thr_get_current_thread_id();
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#endif
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clear();
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}
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@ -317,7 +317,7 @@ public:
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<<name<<"\""<<std::endl;
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// This is not thread-safe
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sanity_check(get_current_thread_id() == m_main_thread);
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sanity_check(thr_is_current_thread(m_main_thread));
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// Skip if already in cache
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ClientCached *cc = NULL;
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@ -448,7 +448,7 @@ public:
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if(cc)
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return cc;
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if(get_current_thread_id() == m_main_thread)
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if(thr_is_current_thread(m_main_thread))
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{
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return createClientCachedDirect(name, gamedef);
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}
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@ -184,14 +184,14 @@ void Logger::setLevelSilenced(LogLevel lev, bool silenced)
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void Logger::registerThread(const std::string &name)
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{
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threadid_t id = get_current_thread_id();
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threadid_t id = thr_get_current_thread_id();
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MutexAutoLock lock(m_mutex);
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m_thread_names[id] = name;
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}
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void Logger::deregisterThread()
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{
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threadid_t id = get_current_thread_id();
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threadid_t id = thr_get_current_thread_id();
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MutexAutoLock lock(m_mutex);
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m_thread_names.erase(id);
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}
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@ -215,7 +215,7 @@ const std::string Logger::getThreadName()
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{
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std::map<threadid_t, std::string>::const_iterator it;
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threadid_t id = get_current_thread_id();
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threadid_t id = thr_get_current_thread_id();
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it = m_thread_names.find(id);
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if (it != m_thread_names.end())
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return it->second;
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@ -367,7 +367,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
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m_shader_callback = new ShaderCallback(this, "default");
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m_main_thread = get_current_thread_id();
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m_main_thread = thr_get_current_thread_id();
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// Add a dummy ShaderInfo as the first index, named ""
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m_shaderinfo_cache.push_back(ShaderInfo());
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@ -397,7 +397,7 @@ u32 ShaderSource::getShader(const std::string &name,
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Get shader
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*/
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if(get_current_thread_id() == m_main_thread){
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if (thr_is_current_thread(m_main_thread)) {
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return getShaderIdDirect(name, material_type, drawtype);
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} else {
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/*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/
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@ -456,7 +456,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
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/*
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Calling only allowed from main thread
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*/
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if(get_current_thread_id() != m_main_thread){
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if (!thr_is_current_thread(m_main_thread)) {
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errorstream<<"ShaderSource::getShaderIdDirect() "
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"called not from main thread"<<std::endl;
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return 0;
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@ -504,7 +504,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader,
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"name_of_shader=\""<<name_of_shader<<"\", "
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"filename=\""<<filename<<"\""<<std::endl;*/
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sanity_check(get_current_thread_id() == m_main_thread);
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sanity_check(thr_is_current_thread(m_main_thread));
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m_sourcecache.insert(name_of_shader, filename, program, true);
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}
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@ -20,22 +20,75 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef THREADS_HEADER
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#define THREADS_HEADER
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#include "threading/mutex.h"
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#if defined(WIN32) || defined(_WIN32_WCE)
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typedef DWORD threadid_t;
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//
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// Determine which threading API we will use
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//
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#if __cplusplus >= 201103L
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#define USE_CPP11_THREADS 1
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#elif defined(_WIN32)
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#define USE_WIN_THREADS 1
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#else
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typedef pthread_t threadid_t;
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#define USE_POSIX_THREADS 1
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#endif
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inline threadid_t get_current_thread_id()
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///////////////
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#if USE_CPP11_THREADS
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#include <thread>
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#endif
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#include "threading/mutex.h"
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//
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// threadid_t, threadhandle_t
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//
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#if USE_CPP11_THREADS
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typedef std::thread::id threadid_t;
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typedef std::thread::native_handle_type threadhandle_t;
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#elif USE_WIN_THREADS
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typedef DWORD threadid_t;
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typedef HANDLE threadhandle_t;
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#elif USE_POSIX_THREADS
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typedef pthread_t threadid_t;
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typedef pthread_t threadhandle_t;
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#endif
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//
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// ThreadStartFunc
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//
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#if USE_CPP11_THREADS || USE_POSIX_THREADS
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typedef void *(ThreadStartFunc)(void *param);
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#elif defined(_WIN32_WCE)
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typedef DWORD (ThreadStartFunc)(LPVOID param);
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#elif defined(_WIN32)
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typedef DWORD WINAPI (ThreadStartFunc)(LPVOID param);
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#endif
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inline threadid_t thr_get_current_thread_id()
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{
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#if defined(WIN32) || defined(_WIN32_WCE)
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#if USE_CPP11_THREADS
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return std::this_thread::get_id();
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#elif USE_WIN_THREADS
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return GetCurrentThreadId();
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#else
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#elif USE_POSIX_THREADS
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return pthread_self();
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#endif
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}
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inline bool thr_compare_thread_id(threadid_t thr1, threadid_t thr2)
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{
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#if USE_POSIX_THREADS
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return pthread_equal(thr1, thr2);
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#else
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return thr1 == thr2;
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#endif
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}
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inline bool thr_is_current_thread(threadid_t thr)
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{
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return thr_compare_thread_id(thr_get_current_thread_id(), thr);
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}
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#endif
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