mapgen: Resolve nodes in ctor rather than makeChunk
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03f3f958ed
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6b4307791a
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@ -38,8 +38,16 @@ void MapgenSinglenodeParams::writeParams(Settings *settings) {
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///////////////////////////////////////////////////////////////////////////////
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MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenParams *params) {
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MapgenSinglenode::MapgenSinglenode(int mapgenid,
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MapgenParams *params, EmergeManager *emerge)
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{
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flags = params->flags;
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INodeDefManager *ndef = emerge->ndef;
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c_node = ndef->getId("mapgen_singlenode");
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if (c_node == CONTENT_IGNORE)
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c_node = CONTENT_AIR;
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}
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@ -68,10 +76,6 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) {
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// Area of central chunk
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v3s16 node_min = blockpos_min*MAP_BLOCKSIZE;
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v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
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content_t c_node = ndef->getId("mapgen_singlenode");
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if (c_node == CONTENT_IGNORE)
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c_node = CONTENT_AIR;
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MapNode n_node(c_node);
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@ -34,8 +34,9 @@ struct MapgenSinglenodeParams : public MapgenSpecificParams {
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class MapgenSinglenode : public Mapgen {
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public:
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u32 flags;
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content_t c_node;
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MapgenSinglenode(int mapgenid, MapgenParams *params);
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MapgenSinglenode(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenSinglenode();
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void makeChunk(BlockMakeData *data);
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@ -44,7 +45,7 @@ public:
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struct MapgenFactorySinglenode : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
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return new MapgenSinglenode(mgid, params);
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return new MapgenSinglenode(mgid, params, emerge);
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};
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MapgenSpecificParams *createMapgenParams() {
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@ -71,6 +71,7 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
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np_trees = &sp->np_trees;
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np_apple_trees = &sp->np_apple_trees;
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//// Create noise objects
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noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Y);
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noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y);
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noise_steepness = new Noise(&sp->np_steepness, seed, csize.X, csize.Y);
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@ -78,6 +79,36 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
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noise_mud = new Noise(&sp->np_mud, seed, csize.X, csize.Y);
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noise_beach = new Noise(&sp->np_beach, seed, csize.X, csize.Y);
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noise_biome = new Noise(&sp->np_biome, seed, csize.X, csize.Y);
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//// Resolve nodes to be used
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INodeDefManager *ndef = emerge->ndef;
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c_stone = ndef->getId("mapgen_stone");
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c_dirt = ndef->getId("mapgen_dirt");
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c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
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c_sand = ndef->getId("mapgen_sand");
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_gravel = ndef->getId("mapgen_gravel");
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c_cobble = ndef->getId("mapgen_cobble");
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c_desert_sand = ndef->getId("mapgen_desert_sand");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandbrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
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if (c_desert_sand == CONTENT_IGNORE)
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c_desert_sand = c_sand;
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if (c_desert_stone == CONTENT_IGNORE)
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c_desert_stone = c_stone;
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_sandbrick == CONTENT_IGNORE)
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c_sandbrick = c_desert_stone;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_sandstone == CONTENT_IGNORE)
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c_stair_sandstone = c_sandbrick;
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}
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@ -426,33 +457,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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// Make some noise
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calculateNoise();
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c_stone = ndef->getId("mapgen_stone");
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c_dirt = ndef->getId("mapgen_dirt");
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c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
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c_sand = ndef->getId("mapgen_sand");
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_gravel = ndef->getId("mapgen_gravel");
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c_cobble = ndef->getId("mapgen_cobble");
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c_desert_sand = ndef->getId("mapgen_desert_sand");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandbrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
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if (c_desert_sand == CONTENT_IGNORE)
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c_desert_sand = c_sand;
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if (c_desert_stone == CONTENT_IGNORE)
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c_desert_stone = c_stone;
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_sandbrick == CONTENT_IGNORE)
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c_sandbrick = c_desert_stone;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_sandstone == CONTENT_IGNORE)
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c_stair_sandstone = c_sandbrick;
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// Maximum height of the stone surface and obstacles.
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// This is used to guide the cave generation
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s16 stone_surface_max_y;
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@ -60,8 +60,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
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this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
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// amount of elements to skip for the next index
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// for noise/height/biome maps (not vmanip)
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//// amount of elements to skip for the next index
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//// for noise/height/biome maps (not vmanip)
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this->ystride = csize.X;
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this->zstride = csize.X * csize.Y;
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@ -71,7 +71,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
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MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
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// Terrain noise
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//// Terrain noise
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noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z);
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noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z);
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noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z);
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@ -80,13 +80,26 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
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noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z);
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noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z);
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// 3d terrain noise
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//// 3d terrain noise
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noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
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noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z);
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// Biome noise
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//// Biome noise
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noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
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noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
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noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
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//// Resolve nodes to be used
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INodeDefManager *ndef = emerge->ndef;
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c_stone = ndef->getId("mapgen_stone");
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c_dirt = ndef->getId("mapgen_dirt");
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c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
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c_sand = ndef->getId("mapgen_sand");
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_ice = ndef->getId("default:ice");
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if (c_ice == CONTENT_IGNORE)
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c_ice = CONTENT_AIR;
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}
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@ -208,16 +221,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
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c_stone = ndef->getId("mapgen_stone");
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c_dirt = ndef->getId("mapgen_dirt");
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c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
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c_sand = ndef->getId("mapgen_sand");
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_ice = ndef->getId("default:ice");
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if (c_ice == CONTENT_IGNORE)
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c_ice = CONTENT_AIR;
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// Make some noise
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calculateNoise();
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