Add spawn command, fix hand
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a43e85636e
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@ -992,3 +992,43 @@ minetest.register_chatcommand("killme", {
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end
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})
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local spawn_spawnpos = minetest.setting_get_pos("static_spawnpoint")
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minetest.register_chatcommand("spawn", {
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params = "",
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description = "Teleport to the spawn point",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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end
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if spawn_spawnpos then
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player:setpos(spawn_spawnpos)
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return true, "Teleporting to spawn..."
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else
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return false, "The spawn point is not set!"
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end
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end,
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})
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minetest.register_chatcommand("setspawn", {
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params = "",
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description = "Sets the spawn point to your current position",
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privs = {server = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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end
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local pos = player:getpos()
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local pos_string = x..","..y..","..z
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local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
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minetest.setting_set("static_spawnpoint",pos_string)
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spawn_spawnpos = pos
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minetest.setting_save()
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return true, pos_string_2
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end,
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})
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@ -8,35 +8,6 @@ end
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dofile(minetest.get_modpath("creative") .. "/inventory.lua")
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if creative_mode_cache then
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-- Dig time is modified according to difference (leveldiff) between tool
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-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
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-- leveldiff and 1.
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-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
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-- increased such that nodes of differing levels have an insignificant
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-- effect on digtime.
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local digtime = 128
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 192}
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minetest.register_item(":", {
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type = "none",
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wield_image = "blank.png",
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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},
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damage_groups = {fleshy = 5},
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}
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})
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end
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-- Unlimited node placement
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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if placer and placer:is_player() then
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@ -1,23 +1,5 @@
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-- mods/default/tools.lua
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-- The hand
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minetest.register_item(":", {
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type = "none",
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wield_image = "blank.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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choppy = {times={[3]=3}},
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cracky = {times={[10]=10, [3]=7.5}},
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oddly_breakable_by_hand = {times={[0]=90.00,[1]=7.00,[2]=3.00,[3]=3*3.33,[4]=250,[5]=999999.0,[6]=0.5}, uses=0, maxlevel=5}
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},
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damage_groups = {fleshy=1},
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}
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})
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--
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-- Picks
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--
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@ -1,5 +1,11 @@
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dofile(minetest.get_modpath("player_api") .. "/api.lua")
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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function player_api.is_enabled_for(name)
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return creative_mode_cache
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end
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-- Default player appearance
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player_api.register_model("character.b3d", {
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animation_speed = 30,
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@ -18,16 +24,56 @@ player_api.register_model("character.b3d", {
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eye_height = 1.47,
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})
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minetest.register_node("player_api:hand", {
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tiles = {"character.png"},
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wield_scale = {x = 1, y = 1, z = 0.7},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "hand.b3d",
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inventory_image = "blank.png",
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drop = "",
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node_placement_prediction = "",
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if creative_mode_cache then
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local digtime = 128
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 192}
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minetest.register_node("player_api:hand", {
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tiles = {"character.png"},
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wield_scale = {x = 1, y = 1, z = 0.7},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "hand.b3d",
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inventory_image = "blank.png",
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drop = "",
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node_placement_prediction = "",
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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},
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damage_groups = {fleshy = 5},
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}
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})
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else
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minetest.register_node("player_api:hand", {
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tiles = {"character.png"},
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wield_scale = {x = 1, y = 1, z = 0.7},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "hand.b3d",
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inventory_image = "blank.png",
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drop = "",
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node_placement_prediction = "",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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choppy = {times={[3]=3}},
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cracky = {times={[10]=10, [3]=7.5}},
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oddly_breakable_by_hand = {times = {[0]=90.00, [1]=7.00, [2]=3.00, [3]=3*3.33, [4]=250, [5]=999999.0, [6]=0.5}, uses = 0, maxlevel = 5}
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},
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damage_groups = {fleshy = 1},
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}
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})
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end
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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@ -38,8 +84,7 @@ minetest.register_on_joinplayer(function(player)
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30
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)
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30)
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player:hud_set_hotbar_itemcount(9)
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player:hud_set_hotbar_image("gui_hotbar.png")
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