Remove wstrgettext
Everywhere where wstrgettext was used, its output was converted back to utf8. As wstrgettext internally converts the return value from utf8 to wstring, it has been a waste. Remove the function, and use strgettext instead.
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64
src/game.cpp
64
src/game.cpp
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@ -1048,7 +1048,7 @@ static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
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FORMSPEC_VERSION_STRING
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SIZE_TAG
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"field[3,2.35;6,0.5;f_text;;" + text + "]"
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"button_exit[4,3;3,0.5;btn_send;" + wide_to_utf8(wstrgettext("Proceed")) + "]"
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"button_exit[4,3;3,0.5;btn_send;" + strgettext("Proceed") + "]"
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;
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/* Create menu */
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@ -1088,32 +1088,32 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
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bool singleplayermode)
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{
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#ifdef __ANDROID__
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std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n"
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"No menu visible:\n"
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"- single tap: button activate\n"
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"- double tap: place/use\n"
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"- slide finger: look around\n"
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"Menu/Inventory visible:\n"
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"- double tap (outside):\n"
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" -->close\n"
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"- touch stack, touch slot:\n"
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" --> move stack\n"
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"- touch&drag, tap 2nd finger\n"
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" --> place single item to slot\n"
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));
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std::string control_text = strgettext("Default Controls:\n"
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"No menu visible:\n"
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"- single tap: button activate\n"
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"- double tap: place/use\n"
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"- slide finger: look around\n"
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"Menu/Inventory visible:\n"
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"- double tap (outside):\n"
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" -->close\n"
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"- touch stack, touch slot:\n"
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" --> move stack\n"
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"- touch&drag, tap 2nd finger\n"
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" --> place single item to slot\n"
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);
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#else
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std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n"
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"- WASD: move\n"
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"- Space: jump/climb\n"
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"- Shift: sneak/go down\n"
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"- Q: drop item\n"
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"- I: inventory\n"
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"- Mouse: turn/look\n"
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"- Mouse left: dig/punch\n"
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"- Mouse right: place/use\n"
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"- Mouse wheel: select item\n"
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"- T: chat\n"
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));
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std::string control_text = strgettext("Default Controls:\n"
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"- WASD: move\n"
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"- Space: jump/climb\n"
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"- Shift: sneak/go down\n"
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"- Q: drop item\n"
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"- I: inventory\n"
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"- Mouse: turn/look\n"
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"- Mouse left: dig/punch\n"
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"- Mouse right: place/use\n"
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"- Mouse wheel: select item\n"
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"- T: chat\n"
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);
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#endif
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float ypos = singleplayermode ? 0.5 : 0.1;
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@ -1121,23 +1121,23 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
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os << FORMSPEC_VERSION_STRING << SIZE_TAG
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<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
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<< wide_to_utf8(wstrgettext("Continue")) << "]";
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<< strgettext("Continue") << "]";
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if (!singleplayermode) {
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
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<< wide_to_utf8(wstrgettext("Change Password")) << "]";
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<< strgettext("Change Password") << "]";
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}
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#ifndef __ANDROID__
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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<< wide_to_utf8(wstrgettext("Sound Volume")) << "]";
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<< strgettext("Sound Volume") << "]";
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
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<< wide_to_utf8(wstrgettext("Change Keys")) << "]";
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<< strgettext("Change Keys") << "]";
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#endif
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
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<< wide_to_utf8(wstrgettext("Exit to Menu")) << "]";
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<< strgettext("Exit to Menu") << "]";
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
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<< wide_to_utf8(wstrgettext("Exit to OS")) << "]"
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<< strgettext("Exit to OS") << "]"
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<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
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<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
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<< g_build_info << "\n"
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@ -48,14 +48,6 @@ inline const wchar_t *wgettext(const char *str)
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return utf8_to_wide_c(gettext(str));
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}
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inline std::wstring wstrgettext(const std::string &text)
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{
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const wchar_t *tmp = wgettext(text.c_str());
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std::wstring retval = (std::wstring)tmp;
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delete[] tmp;
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return retval;
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}
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inline std::string strgettext(const std::string &text)
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{
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return gettext(text.c_str());
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@ -1059,8 +1059,8 @@ int ModApiMainMenu::l_get_video_modes(lua_State *L)
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/******************************************************************************/
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int ModApiMainMenu::l_gettext(lua_State *L)
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{
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std::wstring wtext = wstrgettext((std::string) luaL_checkstring(L, 1));
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lua_pushstring(L, wide_to_utf8(wtext).c_str());
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std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
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lua_pushstring(L, text.c_str());
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return 1;
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}
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