Fix Event implementation
On non-windows platforms this just used a semaphore, which meant that multiple calls to signal() would result in wait() returning multiple times.
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@ -1,4 +1,5 @@
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set(JTHREAD_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/event.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mutex.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/thread.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/semaphore.cpp
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@ -0,0 +1,95 @@
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/*
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This file is a part of the JThread package, which contains some object-
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oriented thread wrappers for different thread implementations.
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Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "threading/event.h"
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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#if __cplusplus < 201103L
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Event::Event()
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{
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#ifdef _WIN32
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event = CreateEvent(NULL, false, false, NULL);
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#else
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pthread_cond_init(&cv, NULL);
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pthread_mutex_init(&mutex, NULL);
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#endif
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}
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Event::~Event()
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{
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#ifdef _WIN32
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CloseHandle(event);
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#else
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pthread_cond_destroy(&cv);
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pthread_mutex_destroy(&mutex);
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#endif
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}
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#endif
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void Event::wait()
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{
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#if __cplusplus >= 201103L
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MutexAutoLock lock(mutex);
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while (!notified) {
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cv.wait(lock);
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}
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notified = false;
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#elif defined(_WIN32)
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WaitForSingleObject(event, INFINITE);
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#else
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pthread_mutex_lock(&mutex);
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while (!notified) {
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pthread_cond_wait(&cv, &mutex);
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}
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notified = false;
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pthread_mutex_unlock(&mutex);
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#endif
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}
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void Event::signal()
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{
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#if __cplusplus >= 201103L
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MutexAutoLock lock(mutex);
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notified = true;
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cv.notify_one();
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#elif defined(_WIN32)
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SetEvent(event);
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#else
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pthread_mutex_lock(&mutex);
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notified = true;
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pthread_cond_signal(&cv);
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pthread_mutex_unlock(&mutex);
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#endif
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}
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@ -26,30 +26,42 @@ DEALINGS IN THE SOFTWARE.
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#ifndef THREADING_EVENT_H
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#define THREADING_EVENT_H
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#ifdef _WIN32
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#include <windows.h>
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#if __cplusplus >= 201103L
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#include <condition_variable>
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#include "threading/mutex.h"
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#elif defined(_WIN32)
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#include <windef.h>
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#else
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#include "threading/semaphore.h"
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#include <pthread.h>
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#endif
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/** A syncronization primitive that will wake up one waiting thread when signaled.
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* Calling @c signal() multiple times before a waiting thread has had a chance
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* to notice the signal will wake only one thread. Additionally, if no threads
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* are waiting on the event when it is signaled, the next call to @c wait()
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* will return (almost) immediately.
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*/
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class Event {
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public:
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#ifdef _WIN32
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Event() { event = CreateEvent(NULL, false, false, NULL); }
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~Event() { CloseHandle(event); }
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void wait() { WaitForSingleObject(event, INFINITE); }
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void signal() { SetEvent(event); }
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#else
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void wait() { sem.wait(); }
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void signal() { sem.post(); }
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#if __cplusplus < 201103L
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Event();
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~Event();
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#endif
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void wait();
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void signal();
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private:
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#ifdef _WIN32
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#if __cplusplus >= 201103L
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std::condition_variable cv;
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Mutex mutex;
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bool notified;
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#elif defined(_WIN32)
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HANDLE event;
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#else
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Semaphore sem;
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pthread_cond_t cv;
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pthread_mutex_t mutex;
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bool notified;
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#endif
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};
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