Re-add jungles, apple trees
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1f1ad9fd23
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@ -314,22 +314,25 @@
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#water_level = 1
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# Size of chunks to be generated.
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#chunksize = 5
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# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend
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# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles
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#mg_flags = trees, caves, v6_biome_blend
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# How large deserts and beaches are
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#mgv6_freq_desert = 0.45
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#mgv6_freq_beach = 0.15
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# Perlin noise attributes for different map generation parameters
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# Offset, scale, spread factor, seed offset, number of octaves, persistence
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#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
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#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
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#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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@ -99,6 +99,7 @@ public:
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{
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std::set<std::string> s;
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s.insert("sapling");
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s.insert("junglesapling");
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return s;
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}
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virtual float getTriggerInterval()
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@ -111,16 +112,25 @@ public:
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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actionstream<<"A sapling grows into a tree at "
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<<PP(p)<<std::endl;
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bool is_jungle_tree = n.getContent() == ndef->getId("junglesapling");
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actionstream <<"A " << (is_jungle_tree ? "jungle " : "")
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<< "sapling grows into a tree at "
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<< PP(p) << std::endl;
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std::map<v3s16, MapBlock*> modified_blocks;
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v3s16 tree_p = p;
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ManualMapVoxelManipulator vmanip(map);
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v3s16 tree_blockp = getNodeBlockPos(tree_p);
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
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bool is_apple_tree = myrand()%4 == 0;
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treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef, myrand());
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if (is_jungle_tree) {
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treegen::make_jungletree(vmanip, tree_p, ndef, myrand());
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} else {
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bool is_apple_tree = myrand() % 4 == 0;
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treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef, myrand());
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}
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vmanip.blitBackAll(&modified_blocks);
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// update lighting
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@ -219,15 +219,17 @@ void set_default_settings(Settings *settings)
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settings->setDefault("mgv6_freq_desert", "0.45");
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settings->setDefault("mgv6_freq_beach", "0.15");
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settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250.0, 250, 250), 82341, 5, 0.6");
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settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6");
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settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
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settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
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settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
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settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
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settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
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settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
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settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
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settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
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settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
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settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
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settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
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settings->setDefault("mgv7_np_terrain", "10, 12, (350, 350, 350), 82341, 5, 0.6");
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settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
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@ -39,7 +39,7 @@ FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"v6_forests", MGV6_FORESTS},
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{"v6_jungles", MGV6_JUNGLES},
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{"v6_biome_blend", MGV6_BIOME_BLEND},
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{"flat", MG_FLAT},
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{NULL, 0}
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@ -209,16 +209,19 @@ bool MapgenV6Params::readParams(Settings *settings) {
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np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
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np_steepness = settings->getNoiseParams("mgv6_np_steepness");
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np_height_select = settings->getNoiseParams("mgv6_np_height_select");
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np_trees = settings->getNoiseParams("mgv6_np_trees");
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np_mud = settings->getNoiseParams("mgv6_np_mud");
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np_beach = settings->getNoiseParams("mgv6_np_beach");
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np_biome = settings->getNoiseParams("mgv6_np_biome");
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np_cave = settings->getNoiseParams("mgv6_np_cave");
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np_humidity = settings->getNoiseParams("mgv6_np_humidity");
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np_trees = settings->getNoiseParams("mgv6_np_trees");
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np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees");
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bool success =
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np_terrain_base && np_terrain_higher && np_steepness &&
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np_height_select && np_trees && np_mud &&
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np_beach && np_biome && np_cave;
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np_beach && np_biome && np_cave &&
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np_humidity && np_apple_trees;
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return success;
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}
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@ -231,11 +234,13 @@ void MapgenV6Params::writeParams(Settings *settings) {
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settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
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settings->setNoiseParams("mgv6_np_steepness", np_steepness);
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settings->setNoiseParams("mgv6_np_height_select", np_height_select);
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settings->setNoiseParams("mgv6_np_trees", np_trees);
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settings->setNoiseParams("mgv6_np_mud", np_mud);
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settings->setNoiseParams("mgv6_np_beach", np_beach);
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settings->setNoiseParams("mgv6_np_biome", np_biome);
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settings->setNoiseParams("mgv6_np_cave", np_cave);
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settings->setNoiseParams("mgv6_np_humidity", np_humidity);
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settings->setNoiseParams("mgv6_np_trees", np_trees);
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settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
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}
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@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MGV6_FORESTS 0x08
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#define MGV6_JUNGLES 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define MG_FLAT 0x20
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@ -45,8 +45,6 @@ NoiseParams nparams_v6_def_steepness =
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{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
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NoiseParams nparams_v6_def_height_select =
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{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
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NoiseParams nparams_v6_def_trees =
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{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
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NoiseParams nparams_v6_def_mud =
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{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
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NoiseParams nparams_v6_def_beach =
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@ -55,6 +53,12 @@ NoiseParams nparams_v6_def_biome =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
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NoiseParams nparams_v6_def_cave =
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{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
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NoiseParams nparams_v6_def_humidity =
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{0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66};
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NoiseParams nparams_v6_def_trees =
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{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
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NoiseParams nparams_v6_def_apple_trees =
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{0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45};
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///////////////////////////////////////////////////////////////////////////////
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@ -74,13 +78,15 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
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this->ystride = csize.X; //////fix this
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np_cave = params->np_cave;
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np_cave = params->np_cave;
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np_humidity = params->np_humidity;
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np_trees = params->np_trees;
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np_apple_trees = params->np_apple_trees;
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noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
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noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
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noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
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noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
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noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
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noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
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noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
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noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
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@ -92,7 +98,6 @@ MapgenV6::~MapgenV6() {
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delete noise_terrain_higher;
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delete noise_steepness;
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delete noise_height_select;
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delete noise_trees;
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delete noise_mud;
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delete noise_beach;
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delete noise_biome;
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@ -234,12 +239,6 @@ int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
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//////////////////////// Noise functions
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float MapgenV6::getTreeAmount(v2s16 p) {
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int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
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return getTreeAmount(index);
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}
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float MapgenV6::getMudAmount(v2s16 p) {
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int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
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return getMudAmount(index);
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@ -258,13 +257,30 @@ BiomeType MapgenV6::getBiome(v2s16 p) {
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}
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float MapgenV6::getTreeAmount(int index)
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float MapgenV6::getHumidity(v2s16 p)
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{
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/*double noise = noise2d_perlin(
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0.5+(float)p.X/500, 0.5+(float)p.Y/500,
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seed+72384, 4, 0.66);
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noise = (noise + 1.0)/2.0;*/
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float noise = NoisePerlin2D(np_humidity, p.X, p.Y, seed);
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if (noise < 0.0)
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noise = 0.0;
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if (noise > 1.0)
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noise = 1.0;
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return noise;
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}
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float MapgenV6::getTreeAmount(v2s16 p)
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{
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/*double noise = noise2d_perlin(
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0.5+(float)p.X/125, 0.5+(float)p.Y/125,
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seed+2, 4, 0.66);*/
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float noise = noise_trees->result[index];
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float noise = NoisePerlin2D(np_trees, p.X, p.Y, seed);
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float zeroval = -0.39;
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if (noise < zeroval)
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return 0;
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@ -273,6 +289,18 @@ float MapgenV6::getTreeAmount(int index)
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}
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bool MapgenV6::getHaveAppleTree(v2s16 p)
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{
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/*is_apple_tree = noise2d_perlin(
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0.5+(float)p.X/100, 0.5+(float)p.Z/100,
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data->seed+342902, 3, 0.45) > 0.2;*/
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float noise = NoisePerlin2D(np_apple_trees, p.X, p.Y, seed);
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return noise > 0.2;
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}
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float MapgenV6::getMudAmount(int index)
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{
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if (flags & MG_FLAT)
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@ -465,12 +493,6 @@ void MapgenV6::calculateNoise() {
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x + 0.5 * noise_height_select->np->spread.X,
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z + 0.5 * noise_height_select->np->spread.Z);
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}
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if (flags & MG_TREES) {
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noise_trees->perlinMap2D(
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x + 0.5 * noise_trees->np->spread.X,
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z + 0.5 * noise_trees->np->spread.Z);
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}
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if (!(flags & MG_FLAT)) {
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noise_mud->perlinMap2D(
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@ -762,6 +784,8 @@ void MapgenV6::addDirtGravelBlobs() {
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void MapgenV6::placeTrees() {
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//TimeTaker t("placeTrees");
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// Divide area into parts
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s16 div = 8;
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s16 sidelen = central_area_size.X / div;
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@ -784,8 +808,13 @@ void MapgenV6::placeTrees() {
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node_min.X + sidelen + sidelen * x0 - 1,
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node_min.Z + sidelen + sidelen * z0 - 1
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);
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// Amount of trees
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u32 tree_count = area * getTreeAmount(p2d_center); /////////////optimize this!
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// Amount of trees, jungle area
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u32 tree_count = area * getTreeAmount(p2d_center);
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bool is_jungle = (flags & MGV6_JUNGLES) && (getHumidity(p2d_center) > 0.75);
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if (is_jungle)
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tree_count *= 4;
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// Put trees in random places on part of division
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for (u32 i = 0; i < tree_count; i++) {
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s16 x = myrand_range(p2d_min.X, p2d_max.X);
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@ -806,10 +835,18 @@ void MapgenV6::placeTrees() {
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continue;
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}
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p.Y++;
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// Make a tree
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treegen::make_tree(*vm, p, false, ndef, myrand());
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if (is_jungle) {
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treegen::make_jungletree(*vm, p, ndef, myrand());
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} else {
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bool is_apple_tree = (myrand_range(0, 3) == 0) &&
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getHaveAppleTree(v2s16(x, z));
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treegen::make_tree(*vm, p, is_apple_tree, ndef, myrand());
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}
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}
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}
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//printf("placeTrees: %dms\n", t.stop());
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}
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@ -35,11 +35,13 @@ extern NoiseParams nparams_v6_def_terrain_base;
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extern NoiseParams nparams_v6_def_terrain_higher;
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extern NoiseParams nparams_v6_def_steepness;
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extern NoiseParams nparams_v6_def_height_select;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_mud;
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extern NoiseParams nparams_v6_def_beach;
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extern NoiseParams nparams_v6_def_biome;
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extern NoiseParams nparams_v6_def_cave;
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extern NoiseParams nparams_v6_def_humidity;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_apple_trees;
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struct MapgenV6Params : public MapgenParams {
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float freq_desert;
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@ -48,12 +50,14 @@ struct MapgenV6Params : public MapgenParams {
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NoiseParams *np_terrain_higher;
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NoiseParams *np_steepness;
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NoiseParams *np_height_select;
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NoiseParams *np_trees;
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NoiseParams *np_mud;
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NoiseParams *np_beach;
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NoiseParams *np_biome;
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NoiseParams *np_cave;
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NoiseParams *np_humidity;
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NoiseParams *np_trees;
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NoiseParams *np_apple_trees;
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MapgenV6Params() {
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freq_desert = 0.45;
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freq_beach = 0.15;
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@ -61,11 +65,14 @@ struct MapgenV6Params : public MapgenParams {
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np_terrain_higher = &nparams_v6_def_terrain_higher;
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np_steepness = &nparams_v6_def_steepness;
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np_height_select = &nparams_v6_def_height_select;
|
||||
np_trees = &nparams_v6_def_trees;
|
||||
np_mud = &nparams_v6_def_mud;
|
||||
np_beach = &nparams_v6_def_beach;
|
||||
np_biome = &nparams_v6_def_biome;
|
||||
np_cave = &nparams_v6_def_cave;
|
||||
np_humidity = &nparams_v6_def_humidity;
|
||||
np_trees = &nparams_v6_def_trees;
|
||||
np_apple_trees = &nparams_v6_def_apple_trees;
|
||||
|
||||
}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
|
@ -90,11 +97,13 @@ public:
|
|||
Noise *noise_terrain_higher;
|
||||
Noise *noise_steepness;
|
||||
Noise *noise_height_select;
|
||||
Noise *noise_trees;
|
||||
Noise *noise_mud;
|
||||
Noise *noise_beach;
|
||||
Noise *noise_biome;
|
||||
NoiseParams *np_cave;
|
||||
NoiseParams *np_humidity;
|
||||
NoiseParams *np_trees;
|
||||
NoiseParams *np_apple_trees;
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
|
||||
|
@ -126,8 +135,9 @@ public:
|
|||
bool block_is_underground(u64 seed, v3s16 blockpos);
|
||||
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
|
||||
|
||||
float getHumidity(v2s16 p);
|
||||
float getTreeAmount(v2s16 p);
|
||||
float getTreeAmount(int index);
|
||||
bool getHaveAppleTree(v2s16 p);
|
||||
float getMudAmount(v2s16 p);
|
||||
float getMudAmount(int index);
|
||||
bool getHaveBeach(v2s16 p);
|
||||
|
|
|
@ -510,8 +510,15 @@ v3f transposeMatrix(irr::core::matrix4 M, v3f v)
|
|||
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
|
||||
INodeDefManager *ndef, int seed)
|
||||
{
|
||||
MapNode treenode(ndef->getId("mapgen_jungletree"));
|
||||
MapNode leavesnode(ndef->getId("mapgen_leaves"));
|
||||
content_t c_tree = ndef->getId("mapgen_jungletree");
|
||||
content_t c_leaves = ndef->getId("mapgen_jungleleaves");
|
||||
if (c_tree == CONTENT_IGNORE)
|
||||
c_tree = ndef->getId("mapgen_tree");
|
||||
if (c_leaves == CONTENT_IGNORE)
|
||||
c_leaves = ndef->getId("mapgen_leaves");
|
||||
|
||||
MapNode treenode(c_tree);
|
||||
MapNode leavesnode(c_leaves);
|
||||
|
||||
PseudoRandom pr(seed);
|
||||
for(s16 x=-1; x<=1; x++)
|
||||
|
|
Loading…
Reference in New Issue