* by popular request, fewer clouds
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@ -84,7 +84,7 @@ void Clouds::render()
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*/
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*/
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const s16 cloud_radius_i = 12;
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const s16 cloud_radius_i = 12;
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const float cloud_size = BS*50;
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const float cloud_size = BS*48;
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const v2f cloud_speed(-BS*2, 0);
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const v2f cloud_speed(-BS*2, 0);
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// Position of cloud noise origin in world coordinates
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// Position of cloud noise origin in world coordinates
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@ -123,7 +123,7 @@ void Clouds::render()
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(float)p_in_noise_i.X*cloud_size/BS/200,
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(float)p_in_noise_i.X*cloud_size/BS/200,
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(float)p_in_noise_i.Y*cloud_size/BS/200,
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(float)p_in_noise_i.Y*cloud_size/BS/200,
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m_seed, 3, 0.4);
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m_seed, 3, 0.4);
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if(noise < 0.8)
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if(noise < 0.95)
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continue;
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continue;
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float b = m_brightness;
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float b = m_brightness;
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