added cobblestone to the texture atlas
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@ -347,6 +347,7 @@ void init_mapnode()
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
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}
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v3s16 facedir_rotate(u8 facedir, v3s16 dir)
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@ -477,6 +477,7 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("water.png");
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sourcelist.push_back("leaves.png");
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sourcelist.push_back("mud.png^grass_side.png");
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sourcelist.push_back("cobble.png");
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sourcelist.push_back("stone.png^mineral_coal.png");
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sourcelist.push_back("stone.png^mineral_iron.png");
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