Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)

* Server/Client Environments now have an helper to cast Player object in the right type to use it
* Server: use RemotePlayer everywhere and remove previous added casts
* Client: use LocalPlayer where needed
* Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
This commit is contained in:
Loic Blot 2016-10-08 12:21:41 +02:00 committed by Ner'zhul
parent 9393e4a0a8
commit 656faf7373
12 changed files with 97 additions and 156 deletions

View File

@ -1418,7 +1418,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env.getPlayer(loc.name.c_str());
LocalPlayer *player = m_env.getPlayer(loc.name.c_str());
if(!player)
return NULL;
return &player->inventory;

View File

@ -127,65 +127,6 @@ Player * Environment::getPlayer(const char *name)
return NULL;
}
Player * Environment::getRandomConnectedPlayer()
{
std::vector<Player*> connected_players = getPlayers(true);
u32 chosen_one = myrand() % connected_players.size();
u32 j = 0;
for(std::vector<Player*>::iterator
i = connected_players.begin();
i != connected_players.end(); ++i) {
if(j == chosen_one) {
Player *player = *i;
return player;
}
j++;
}
return NULL;
}
Player * Environment::getNearestConnectedPlayer(v3f pos)
{
std::vector<Player*> connected_players = getPlayers(true);
f32 nearest_d = 0;
Player *nearest_player = NULL;
for(std::vector<Player*>::iterator
i = connected_players.begin();
i != connected_players.end(); ++i) {
Player *player = *i;
f32 d = player->getPosition().getDistanceFrom(pos);
if(d < nearest_d || nearest_player == NULL) {
nearest_d = d;
nearest_player = player;
}
}
return nearest_player;
}
std::vector<Player*> Environment::getPlayers()
{
return m_players;
}
std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
{
std::vector<Player*> newlist;
for(std::vector<Player*>::iterator
i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
if(ignore_disconnected) {
// Ignore disconnected players
if(player->peer_id == 0)
continue;
}
newlist.push_back(player);
}
return newlist;
}
u32 Environment::getDayNightRatio()
{
MutexAutoLock lock(this->m_time_lock);
@ -199,11 +140,6 @@ void Environment::setTimeOfDaySpeed(float speed)
m_time_of_day_speed = speed;
}
float Environment::getTimeOfDaySpeed()
{
return m_time_of_day_speed;
}
void Environment::setDayNightRatioOverride(bool enable, u32 value)
{
MutexAutoLock lock(this->m_time_lock);
@ -625,6 +561,16 @@ ServerMap & ServerEnvironment::getServerMap()
return *m_map;
}
RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
{
return dynamic_cast<RemotePlayer *>(Environment::getPlayer(peer_id));
}
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
{
return dynamic_cast<RemotePlayer *>(Environment::getPlayer(name));
}
bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
{
float distance = pos1.getDistanceFrom(pos2);
@ -2349,6 +2295,16 @@ ClientMap & ClientEnvironment::getClientMap()
return *m_map;
}
LocalPlayer *ClientEnvironment::getPlayer(const u16 peer_id)
{
return dynamic_cast<LocalPlayer *>(Environment::getPlayer(peer_id));
}
LocalPlayer *ClientEnvironment::getPlayer(const char* name)
{
return dynamic_cast<LocalPlayer *>(Environment::getPlayer(name));
}
void ClientEnvironment::addPlayer(Player *player)
{
DSTACK(FUNCTION_NAME);

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@ -74,12 +74,6 @@ public:
virtual void addPlayer(Player *player);
void removePlayer(Player *player);
Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
Player * getRandomConnectedPlayer();
Player * getNearestConnectedPlayer(v3f pos);
std::vector<Player*> getPlayers();
std::vector<Player*> getPlayers(bool ignore_disconnected);
u32 getDayNightRatio();
@ -91,7 +85,6 @@ public:
void stepTimeOfDay(float dtime);
void setTimeOfDaySpeed(float speed);
float getTimeOfDaySpeed();
void setDayNightRatioOverride(bool enable, u32 value);
@ -101,6 +94,9 @@ public:
u32 m_added_objects;
protected:
Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
@ -440,6 +436,8 @@ public:
void setStaticForActiveObjectsInBlock(v3s16 blockpos,
bool static_exists, v3s16 static_block=v3s16(0,0,0));
RemotePlayer *getPlayer(const u16 peer_id);
RemotePlayer *getPlayer(const char* name);
private:
/*
@ -640,8 +638,10 @@ public:
{ m_player_names.remove(name); }
void updateCameraOffset(v3s16 camera_offset)
{ m_camera_offset = camera_offset; }
v3s16 getCameraOffset()
{ return m_camera_offset; }
v3s16 getCameraOffset() const { return m_camera_offset; }
LocalPlayer *getPlayer(const u16 peer_id);
LocalPlayer *getPlayer(const char* name);
private:
ClientMap *m_map;

View File

@ -800,8 +800,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
pitch = modulo360f(pitch);
yaw = modulo360f(yaw);
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
@ -880,8 +879,7 @@ void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
{
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
@ -1081,8 +1079,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
*pkt >> damage;
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
@ -1117,8 +1114,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
*pkt >> breath;
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
@ -1231,8 +1227,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
if (pkt->getSize() < 2)
return;
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
@ -1308,8 +1303,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
<< item_i << ", pointed=" << pointed.dump() << std::endl;
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
@ -1730,8 +1724,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
fields[fieldname] = pkt->readLongString();
}
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
@ -1782,8 +1775,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
fields[fieldname] = pkt->readLongString();
}
RemotePlayer *player =
dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "

View File

@ -420,7 +420,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void InvRef::createPlayer(lua_State *L, Player *player)
void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
{
NO_MAP_LOCK_REQUIRED;
InventoryLocation loc;

View File

@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventory.h"
#include "inventorymanager.h"
class Player;
class RemotePlayer;
/*
InvRef
@ -112,7 +112,7 @@ public:
// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, const InventoryLocation &loc);
static void createPlayer(lua_State *L, Player *player);
static void createPlayer(lua_State *L, RemotePlayer *player);
static void createNodeMeta(lua_State *L, v3s16 p);
static void Register(lua_State *L);
};
@ -123,11 +123,6 @@ private:
static int l_get_inventory(lua_State *L);
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, int forcesize);
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};

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@ -508,7 +508,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
// Do it
@ -554,7 +554,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
// Do it
@ -1256,7 +1256,7 @@ int ObjectRef::l_hud_add(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1319,7 +1319,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1339,7 +1339,7 @@ int ObjectRef::l_hud_change(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1552,7 +1552,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1567,7 +1567,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1581,7 +1581,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1596,7 +1596,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@ -1610,7 +1610,7 @@ int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;

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@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ServerActiveObject;
class LuaEntitySAO;
class PlayerSAO;
class Player;
class RemotePlayer;
/*

View File

@ -106,7 +106,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
Player *player = getEnv(L)->getPlayer(name);
RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if(player == NULL)
{
lua_pushnil(L); // no such player
@ -133,9 +133,8 @@ int ModApiServer::l_get_player_information(lua_State *L)
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
Player *player = getEnv(L)->getPlayer(name);
if(player == NULL)
{
RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if (player == NULL) {
lua_pushnil(L); // no such player
return 1;
}
@ -278,15 +277,15 @@ int ModApiServer::l_ban_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
Player *player = getEnv(L)->getPlayer(name);
if(player == NULL)
{
RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if (player == NULL) {
lua_pushboolean(L, false); // no such player
return 1;
}
try
{
Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
Address addr = getServer(L)->getPeerAddress(
dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->peer_id);
std::string ip_str = addr.serializeString();
getServer(L)->setIpBanned(ip_str, name);
}
@ -314,9 +313,9 @@ int ModApiServer::l_kick_player(lua_State *L)
{
message = "Kicked.";
}
Player *player = getEnv(L)->getPlayer(name);
if (player == NULL)
{
RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if (player == NULL) {
lua_pushboolean(L, false); // No such player
return 1;
}

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@ -2638,7 +2638,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
++i;
}
RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(peer_id));
RemotePlayer *player = m_env->getPlayer(peer_id);
/* Run scripts and remove from environment */
if(player != NULL) {
@ -2850,7 +2850,7 @@ std::string Server::getPlayerName(u16 peer_id)
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
{
RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(peer_id));
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL)
return NULL;
return player->getPlayerSAO();
@ -2989,7 +2989,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
return true;
}
u32 Server::hudAdd(Player *player, HudElement *form)
u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
{
if (!player)
return -1;
@ -3001,7 +3001,7 @@ u32 Server::hudAdd(Player *player, HudElement *form)
return id;
}
bool Server::hudRemove(Player *player, u32 id) {
bool Server::hudRemove(RemotePlayer *player, u32 id) {
if (!player)
return false;
@ -3016,7 +3016,7 @@ bool Server::hudRemove(Player *player, u32 id) {
return true;
}
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
{
if (!player)
return false;
@ -3058,7 +3058,7 @@ bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
return true;
}
void Server::hudSetHotbarImage(Player *player, std::string name)
void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
{
if (!player)
return;
@ -3067,14 +3067,14 @@ void Server::hudSetHotbarImage(Player *player, std::string name)
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}
std::string Server::hudGetHotbarImage(Player *player)
std::string Server::hudGetHotbarImage(RemotePlayer *player)
{
if (!player)
return "";
return player->getHotbarImage();
}
void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
{
if (!player)
return;
@ -3083,7 +3083,7 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
std::string Server::hudGetHotbarSelectedImage(Player *player)
std::string Server::hudGetHotbarSelectedImage(RemotePlayer *player)
{
if (!player)
return "";
@ -3091,7 +3091,7 @@ std::string Server::hudGetHotbarSelectedImage(Player *player)
return player->getHotbarSelectedImage();
}
bool Server::setLocalPlayerAnimations(Player *player,
bool Server::setLocalPlayerAnimations(RemotePlayer *player,
v2s32 animation_frames[4], f32 frame_speed)
{
if (!player)
@ -3102,7 +3102,7 @@ bool Server::setLocalPlayerAnimations(Player *player,
return true;
}
bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
{
if (!player)
return false;
@ -3113,7 +3113,7 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
return true;
}
bool Server::setSky(Player *player, const video::SColor &bgcolor,
bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params)
{
if (!player)

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@ -307,25 +307,26 @@ public:
Map & getMap() { return m_env->getMap(); }
ServerEnvironment & getEnv() { return *m_env; }
u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
u32 hudAdd(RemotePlayer *player, HudElement *element);
bool hudRemove(RemotePlayer *player, u32 id);
bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
s32 hudGetHotbarItemcount(RemotePlayer *player) const
{ return player->getHotbarItemcount(); }
void hudSetHotbarImage(Player *player, std::string name);
std::string hudGetHotbarImage(Player *player);
void hudSetHotbarSelectedImage(Player *player, std::string name);
std::string hudGetHotbarSelectedImage(Player *player);
void hudSetHotbarImage(RemotePlayer *player, std::string name);
std::string hudGetHotbarImage(RemotePlayer *player);
void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
std::string hudGetHotbarSelectedImage(RemotePlayer *player);
inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }
bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
f32 frame_speed);
bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
bool setSky(Player *player, const video::SColor &bgcolor,
bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);

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@ -44,7 +44,6 @@ Some planning
class ServerEnvironment;
struct ItemStack;
class Player;
struct ToolCapabilities;
struct ObjectProperties;