Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
This commit is contained in:
parent
9393e4a0a8
commit
656faf7373
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@ -1418,7 +1418,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
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break;
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case InventoryLocation::PLAYER:
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{
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Player *player = m_env.getPlayer(loc.name.c_str());
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LocalPlayer *player = m_env.getPlayer(loc.name.c_str());
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if(!player)
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return NULL;
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return &player->inventory;
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@ -127,65 +127,6 @@ Player * Environment::getPlayer(const char *name)
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return NULL;
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}
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Player * Environment::getRandomConnectedPlayer()
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{
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std::vector<Player*> connected_players = getPlayers(true);
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u32 chosen_one = myrand() % connected_players.size();
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u32 j = 0;
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for(std::vector<Player*>::iterator
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i = connected_players.begin();
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i != connected_players.end(); ++i) {
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if(j == chosen_one) {
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Player *player = *i;
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return player;
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}
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j++;
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}
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return NULL;
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}
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Player * Environment::getNearestConnectedPlayer(v3f pos)
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{
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std::vector<Player*> connected_players = getPlayers(true);
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f32 nearest_d = 0;
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Player *nearest_player = NULL;
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for(std::vector<Player*>::iterator
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i = connected_players.begin();
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i != connected_players.end(); ++i) {
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Player *player = *i;
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f32 d = player->getPosition().getDistanceFrom(pos);
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if(d < nearest_d || nearest_player == NULL) {
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nearest_d = d;
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nearest_player = player;
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}
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}
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return nearest_player;
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}
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std::vector<Player*> Environment::getPlayers()
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{
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return m_players;
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}
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std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
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{
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std::vector<Player*> newlist;
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for(std::vector<Player*>::iterator
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i = m_players.begin();
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i != m_players.end(); ++i) {
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Player *player = *i;
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if(ignore_disconnected) {
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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}
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newlist.push_back(player);
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}
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return newlist;
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}
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u32 Environment::getDayNightRatio()
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{
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MutexAutoLock lock(this->m_time_lock);
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@ -199,11 +140,6 @@ void Environment::setTimeOfDaySpeed(float speed)
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m_time_of_day_speed = speed;
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}
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float Environment::getTimeOfDaySpeed()
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{
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return m_time_of_day_speed;
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}
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void Environment::setDayNightRatioOverride(bool enable, u32 value)
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{
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MutexAutoLock lock(this->m_time_lock);
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@ -625,6 +561,16 @@ ServerMap & ServerEnvironment::getServerMap()
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return *m_map;
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}
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RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
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{
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return dynamic_cast<RemotePlayer *>(Environment::getPlayer(peer_id));
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}
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RemotePlayer *ServerEnvironment::getPlayer(const char* name)
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{
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return dynamic_cast<RemotePlayer *>(Environment::getPlayer(name));
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}
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bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
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{
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float distance = pos1.getDistanceFrom(pos2);
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@ -2349,6 +2295,16 @@ ClientMap & ClientEnvironment::getClientMap()
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return *m_map;
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}
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LocalPlayer *ClientEnvironment::getPlayer(const u16 peer_id)
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{
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return dynamic_cast<LocalPlayer *>(Environment::getPlayer(peer_id));
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}
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LocalPlayer *ClientEnvironment::getPlayer(const char* name)
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{
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return dynamic_cast<LocalPlayer *>(Environment::getPlayer(name));
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}
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void ClientEnvironment::addPlayer(Player *player)
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{
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DSTACK(FUNCTION_NAME);
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@ -74,12 +74,6 @@ public:
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virtual void addPlayer(Player *player);
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void removePlayer(Player *player);
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Player * getPlayer(u16 peer_id);
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Player * getPlayer(const char *name);
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Player * getRandomConnectedPlayer();
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Player * getNearestConnectedPlayer(v3f pos);
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std::vector<Player*> getPlayers();
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std::vector<Player*> getPlayers(bool ignore_disconnected);
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u32 getDayNightRatio();
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@ -91,7 +85,6 @@ public:
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void stepTimeOfDay(float dtime);
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void setTimeOfDaySpeed(float speed);
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float getTimeOfDaySpeed();
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void setDayNightRatioOverride(bool enable, u32 value);
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@ -101,6 +94,9 @@ public:
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u32 m_added_objects;
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protected:
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Player * getPlayer(u16 peer_id);
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Player * getPlayer(const char *name);
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// peer_ids in here should be unique, except that there may be many 0s
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std::vector<Player*> m_players;
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@ -440,6 +436,8 @@ public:
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void setStaticForActiveObjectsInBlock(v3s16 blockpos,
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bool static_exists, v3s16 static_block=v3s16(0,0,0));
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RemotePlayer *getPlayer(const u16 peer_id);
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RemotePlayer *getPlayer(const char* name);
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private:
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/*
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@ -640,8 +638,10 @@ public:
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{ m_player_names.remove(name); }
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void updateCameraOffset(v3s16 camera_offset)
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{ m_camera_offset = camera_offset; }
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v3s16 getCameraOffset()
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{ return m_camera_offset; }
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v3s16 getCameraOffset() const { return m_camera_offset; }
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LocalPlayer *getPlayer(const u16 peer_id);
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LocalPlayer *getPlayer(const char* name);
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private:
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ClientMap *m_map;
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@ -800,8 +800,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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pitch = modulo360f(pitch);
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yaw = modulo360f(yaw);
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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@ -880,8 +879,7 @@ void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
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void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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{
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -1081,8 +1079,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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*pkt >> damage;
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -1117,8 +1114,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
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*pkt >> breath;
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -1231,8 +1227,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
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if (pkt->getSize() < 2)
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return;
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -1308,8 +1303,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
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<< item_i << ", pointed=" << pointed.dump() << std::endl;
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -1730,8 +1724,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
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fields[fieldname] = pkt->readLongString();
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}
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -1782,8 +1775,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
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fields[fieldname] = pkt->readLongString();
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}
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RemotePlayer *player =
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dynamic_cast<RemotePlayer *>(m_env->getPlayer(pkt->getPeerId()));
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -420,7 +420,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void InvRef::createPlayer(lua_State *L, Player *player)
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void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
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{
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NO_MAP_LOCK_REQUIRED;
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InventoryLocation loc;
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventory.h"
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#include "inventorymanager.h"
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class Player;
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class RemotePlayer;
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/*
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InvRef
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// Creates an InvRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, const InventoryLocation &loc);
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static void createPlayer(lua_State *L, Player *player);
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static void createPlayer(lua_State *L, RemotePlayer *player);
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static void createNodeMeta(lua_State *L, v3s16 p);
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static void Register(lua_State *L);
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};
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static int l_get_inventory(lua_State *L);
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static void inventory_set_list_from_lua(Inventory *inv, const char *name,
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lua_State *L, int tableindex, int forcesize);
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static void inventory_get_list_to_lua(Inventory *inv, const char *name,
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lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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@ -508,7 +508,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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// Do it
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@ -554,7 +554,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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// Do it
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@ -1256,7 +1256,7 @@ int ObjectRef::l_hud_add(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -1319,7 +1319,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -1339,7 +1339,7 @@ int ObjectRef::l_hud_change(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -1552,7 +1552,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -1567,7 +1567,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -1581,7 +1581,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -1596,7 +1596,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -1610,7 +1610,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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return 0;
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@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ServerActiveObject;
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class LuaEntitySAO;
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class PlayerSAO;
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class Player;
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class RemotePlayer;
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/*
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@ -106,7 +106,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * name = luaL_checkstring(L, 1);
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Player *player = getEnv(L)->getPlayer(name);
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RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
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if(player == NULL)
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{
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lua_pushnil(L); // no such player
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@ -133,9 +133,8 @@ int ModApiServer::l_get_player_information(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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const char * name = luaL_checkstring(L, 1);
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Player *player = getEnv(L)->getPlayer(name);
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if(player == NULL)
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{
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RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
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if (player == NULL) {
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lua_pushnil(L); // no such player
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return 1;
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}
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@ -278,15 +277,15 @@ int ModApiServer::l_ban_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * name = luaL_checkstring(L, 1);
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Player *player = getEnv(L)->getPlayer(name);
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if(player == NULL)
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{
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RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
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if (player == NULL) {
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lua_pushboolean(L, false); // no such player
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return 1;
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}
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try
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{
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Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
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Address addr = getServer(L)->getPeerAddress(
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dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->peer_id);
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std::string ip_str = addr.serializeString();
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getServer(L)->setIpBanned(ip_str, name);
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}
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@ -314,9 +313,9 @@ int ModApiServer::l_kick_player(lua_State *L)
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{
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message = "Kicked.";
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}
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Player *player = getEnv(L)->getPlayer(name);
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if (player == NULL)
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{
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RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
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if (player == NULL) {
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lua_pushboolean(L, false); // No such player
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return 1;
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}
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|
@ -2638,7 +2638,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
|
|||
++i;
|
||||
}
|
||||
|
||||
RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(peer_id));
|
||||
RemotePlayer *player = m_env->getPlayer(peer_id);
|
||||
|
||||
/* Run scripts and remove from environment */
|
||||
if(player != NULL) {
|
||||
|
@ -2850,7 +2850,7 @@ std::string Server::getPlayerName(u16 peer_id)
|
|||
|
||||
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
|
||||
{
|
||||
RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(peer_id));
|
||||
RemotePlayer *player = m_env->getPlayer(peer_id);
|
||||
if (player == NULL)
|
||||
return NULL;
|
||||
return player->getPlayerSAO();
|
||||
|
@ -2989,7 +2989,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
|
|||
return true;
|
||||
}
|
||||
|
||||
u32 Server::hudAdd(Player *player, HudElement *form)
|
||||
u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
|
||||
{
|
||||
if (!player)
|
||||
return -1;
|
||||
|
@ -3001,7 +3001,7 @@ u32 Server::hudAdd(Player *player, HudElement *form)
|
|||
return id;
|
||||
}
|
||||
|
||||
bool Server::hudRemove(Player *player, u32 id) {
|
||||
bool Server::hudRemove(RemotePlayer *player, u32 id) {
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
|
@ -3016,7 +3016,7 @@ bool Server::hudRemove(Player *player, u32 id) {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
|
||||
bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
|
||||
{
|
||||
if (!player)
|
||||
return false;
|
||||
|
@ -3058,7 +3058,7 @@ bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Server::hudSetHotbarImage(Player *player, std::string name)
|
||||
void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
|
||||
{
|
||||
if (!player)
|
||||
return;
|
||||
|
@ -3067,14 +3067,14 @@ void Server::hudSetHotbarImage(Player *player, std::string name)
|
|||
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
|
||||
}
|
||||
|
||||
std::string Server::hudGetHotbarImage(Player *player)
|
||||
std::string Server::hudGetHotbarImage(RemotePlayer *player)
|
||||
{
|
||||
if (!player)
|
||||
return "";
|
||||
return player->getHotbarImage();
|
||||
}
|
||||
|
||||
void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
|
||||
void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
|
||||
{
|
||||
if (!player)
|
||||
return;
|
||||
|
@ -3083,7 +3083,7 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
|
|||
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
|
||||
}
|
||||
|
||||
std::string Server::hudGetHotbarSelectedImage(Player *player)
|
||||
std::string Server::hudGetHotbarSelectedImage(RemotePlayer *player)
|
||||
{
|
||||
if (!player)
|
||||
return "";
|
||||
|
@ -3091,8 +3091,8 @@ std::string Server::hudGetHotbarSelectedImage(Player *player)
|
|||
return player->getHotbarSelectedImage();
|
||||
}
|
||||
|
||||
bool Server::setLocalPlayerAnimations(Player *player,
|
||||
v2s32 animation_frames[4], f32 frame_speed)
|
||||
bool Server::setLocalPlayerAnimations(RemotePlayer *player,
|
||||
v2s32 animation_frames[4], f32 frame_speed)
|
||||
{
|
||||
if (!player)
|
||||
return false;
|
||||
|
@ -3102,7 +3102,7 @@ bool Server::setLocalPlayerAnimations(Player *player,
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
|
||||
bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
|
||||
{
|
||||
if (!player)
|
||||
return false;
|
||||
|
@ -3113,7 +3113,7 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Server::setSky(Player *player, const video::SColor &bgcolor,
|
||||
bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
|
||||
const std::string &type, const std::vector<std::string> ¶ms)
|
||||
{
|
||||
if (!player)
|
||||
|
|
21
src/server.h
21
src/server.h
|
@ -307,25 +307,26 @@ public:
|
|||
Map & getMap() { return m_env->getMap(); }
|
||||
ServerEnvironment & getEnv() { return *m_env; }
|
||||
|
||||
u32 hudAdd(Player *player, HudElement *element);
|
||||
bool hudRemove(Player *player, u32 id);
|
||||
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
|
||||
u32 hudAdd(RemotePlayer *player, HudElement *element);
|
||||
bool hudRemove(RemotePlayer *player, u32 id);
|
||||
bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
|
||||
bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
|
||||
bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
|
||||
s32 hudGetHotbarItemcount(RemotePlayer *player) const
|
||||
{ return player->getHotbarItemcount(); }
|
||||
void hudSetHotbarImage(Player *player, std::string name);
|
||||
std::string hudGetHotbarImage(Player *player);
|
||||
void hudSetHotbarSelectedImage(Player *player, std::string name);
|
||||
std::string hudGetHotbarSelectedImage(Player *player);
|
||||
void hudSetHotbarImage(RemotePlayer *player, std::string name);
|
||||
std::string hudGetHotbarImage(RemotePlayer *player);
|
||||
void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
|
||||
std::string hudGetHotbarSelectedImage(RemotePlayer *player);
|
||||
|
||||
inline Address getPeerAddress(u16 peer_id)
|
||||
{ return m_con.GetPeerAddress(peer_id); }
|
||||
|
||||
bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
|
||||
bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
|
||||
bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
|
||||
f32 frame_speed);
|
||||
bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
|
||||
|
||||
bool setSky(Player *player, const video::SColor &bgcolor,
|
||||
bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
|
||||
const std::string &type, const std::vector<std::string> ¶ms);
|
||||
|
||||
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
|
||||
|
|
|
@ -44,7 +44,6 @@ Some planning
|
|||
|
||||
class ServerEnvironment;
|
||||
struct ItemStack;
|
||||
class Player;
|
||||
struct ToolCapabilities;
|
||||
struct ObjectProperties;
|
||||
|
||||
|
@ -69,23 +68,23 @@ public:
|
|||
// environment
|
||||
virtual bool environmentDeletes() const
|
||||
{ return true; }
|
||||
|
||||
|
||||
// Create a certain type of ServerActiveObject
|
||||
static ServerActiveObject* create(ActiveObjectType type,
|
||||
ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string &data);
|
||||
|
||||
|
||||
/*
|
||||
Some simple getters/setters
|
||||
*/
|
||||
v3f getBasePosition(){ return m_base_position; }
|
||||
void setBasePosition(v3f pos){ m_base_position = pos; }
|
||||
ServerEnvironment* getEnv(){ return m_env; }
|
||||
|
||||
|
||||
/*
|
||||
Some more dynamic interface
|
||||
*/
|
||||
|
||||
|
||||
virtual void setPos(v3f pos)
|
||||
{ setBasePosition(pos); }
|
||||
// continuous: if true, object does not stop immediately at pos
|
||||
|
@ -96,7 +95,7 @@ public:
|
|||
virtual float getMinimumSavedMovement();
|
||||
|
||||
virtual std::string getDescription(){return "SAO";}
|
||||
|
||||
|
||||
/*
|
||||
Step object in time.
|
||||
Messages added to messages are sent to client over network.
|
||||
|
@ -108,13 +107,13 @@ public:
|
|||
packet.
|
||||
*/
|
||||
virtual void step(float dtime, bool send_recommended){}
|
||||
|
||||
|
||||
/*
|
||||
The return value of this is passed to the client-side object
|
||||
when it is created
|
||||
*/
|
||||
virtual std::string getClientInitializationData(u16 protocol_version){return "";}
|
||||
|
||||
|
||||
/*
|
||||
The return value of this is passed to the server-side object
|
||||
when it is created (converted from static to active - actually
|
||||
|
@ -131,7 +130,7 @@ public:
|
|||
*/
|
||||
virtual bool isStaticAllowed() const
|
||||
{return true;}
|
||||
|
||||
|
||||
// Returns tool wear
|
||||
virtual int punch(v3f dir,
|
||||
const ToolCapabilities *toolcap=NULL,
|
||||
|
@ -207,7 +206,7 @@ public:
|
|||
- This can be set to true by anything else too.
|
||||
*/
|
||||
bool m_removed;
|
||||
|
||||
|
||||
/*
|
||||
This is set to true when an object should be removed from the active
|
||||
object list but couldn't be removed because the id has to be
|
||||
|
@ -218,7 +217,7 @@ public:
|
|||
list.
|
||||
*/
|
||||
bool m_pending_deactivation;
|
||||
|
||||
|
||||
/*
|
||||
Whether the object's static data has been stored to a block
|
||||
*/
|
||||
|
@ -228,12 +227,12 @@ public:
|
|||
a copy of the static data resides.
|
||||
*/
|
||||
v3s16 m_static_block;
|
||||
|
||||
|
||||
/*
|
||||
Queue of messages to be sent to the client
|
||||
*/
|
||||
std::queue<ActiveObjectMessage> m_messages_out;
|
||||
|
||||
|
||||
protected:
|
||||
// Used for creating objects based on type
|
||||
typedef ServerActiveObject* (*Factory)
|
||||
|
|
Loading…
Reference in New Issue