NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
This commit is contained in:
parent
d720fd5644
commit
656575b59d
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@ -2180,15 +2180,6 @@ These functions return the leftover itemstack.
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* `options` is a table containing the following optional parameters:
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* If `use_comments` is true and `format` is "lua", the Lua code generated will have (X, Z)
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* position comments for every X row generated in the schematic data for easier reading.
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* If `register_after_load` is true, then `schematic`, if not yet loaded, will be registered
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* after loading and persist in memory.
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* node_resolve_method can be one of either "none", "direct", or "deferred" (default: "none")
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* This sets the way method by with node names are mapped to their content IDs, if loaded:
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* "none" performs no node resolution and preserves all node names from the schematic definition
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* "direct" performs an immediate lookup of content ID, given all the nodes that have been
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* registered up to this point in script execution
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* "deferred" pends node resolution until after the script registration phase has ended
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* In practice, it is recommended to use "none" in nearly all use cases.
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### Misc.
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* `minetest.get_connected_players()`: returns list of `ObjectRefs`
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@ -57,7 +57,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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b->m_nodenames.push_back("mapgen_water_source");
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b->m_nodenames.push_back("mapgen_river_water_source");
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b->m_nodenames.push_back("air");
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m_ndef->pendNodeResolve(b, NODE_RESOLVE_DEFERRED);
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m_ndef->pendNodeResolve(b);
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add(b);
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}
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@ -340,7 +340,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
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bool force_placement = (flags & DECO_FORCE_PLACEMENT);
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schematic->blitToVManip(p, vm, rot, force_placement, m_ndef);
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schematic->blitToVManip(p, vm, rot, force_placement);
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return 1;
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}
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@ -94,9 +94,11 @@ void Schematic::resolveNodeNames()
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}
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void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot,
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bool force_placement, INodeDefManager *ndef)
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void Schematic::blitToVManip(v3s16 p, MMVManip *vm,
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Rotation rot, bool force_placement)
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{
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sanity_check(m_ndef != NULL);
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int xstride = 1;
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int ystride = size.X;
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int zstride = size.X * size.Y;
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@ -163,7 +165,7 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot,
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vm->m_data[vi].param1 = 0;
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if (rot)
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vm->m_data[vi].rotateAlongYAxis(ndef, rot);
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vm->m_data[vi].rotateAlongYAxis(m_ndef, rot);
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}
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}
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y_map++;
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@ -171,10 +173,12 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot,
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}
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void Schematic::placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot,
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bool force_placement, INodeDefManager *ndef)
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void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
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Rotation rot, bool force_placement)
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{
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assert(schemdata != NULL); // Pre-condition
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sanity_check(m_ndef != NULL);
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MMVManip *vm = new MMVManip(map);
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if (rot == ROTATE_RAND)
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@ -194,7 +198,7 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot,
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v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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blitToVManip(p, vm, rot, force_placement, ndef);
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blitToVManip(p, vm, rot, force_placement);
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std::map<v3s16, MapBlock *> lighting_modified_blocks;
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std::map<v3s16, MapBlock *> modified_blocks;
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@ -215,7 +219,8 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot,
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}
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bool Schematic::deserializeFromMts(std::istream *is, std::vector<std::string> *names)
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bool Schematic::deserializeFromMts(std::istream *is,
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std::vector<std::string> *names)
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{
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std::istream &ss = *is;
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content_t cignore = CONTENT_IGNORE;
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@ -279,7 +284,8 @@ bool Schematic::deserializeFromMts(std::istream *is, std::vector<std::string> *n
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}
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bool Schematic::serializeToMts(std::ostream *os)
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bool Schematic::serializeToMts(std::ostream *os,
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const std::vector<std::string> &names)
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{
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std::ostream &ss = *os;
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@ -290,24 +296,20 @@ bool Schematic::serializeToMts(std::ostream *os)
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for (int y = 0; y != size.Y; y++) // Y slice probabilities
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writeU8(ss, slice_probs[y]);
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std::vector<content_t> usednodes;
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int nodecount = size.X * size.Y * size.Z;
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build_nnlist_and_update_ids(schemdata, nodecount, &usednodes);
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u16 numids = usednodes.size();
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writeU16(ss, numids); // name count
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for (int i = 0; i != numids; i++)
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ss << serializeString(getNodeName(usednodes[i])); // node names
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writeU16(ss, names.size()); // name count
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for (size_t i = 0; i != names.size(); i++)
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ss << serializeString(names[i]); // node names
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// compressed bulk node data
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MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE,
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schemdata, nodecount, 2, 2, true);
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schemdata, size.X * size.Y * size.Z, 2, 2, true);
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return true;
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}
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bool Schematic::serializeToLua(std::ostream *os, bool use_comments)
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bool Schematic::serializeToLua(std::ostream *os,
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const std::vector<std::string> &names, bool use_comments)
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{
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std::ostream &ss = *os;
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@ -350,7 +352,7 @@ bool Schematic::serializeToLua(std::ostream *os, bool use_comments)
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for (u16 x = 0; x != size.X; x++, i++) {
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ss << "\t\t{"
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<< "name=\"" << getNodeName(schemdata[i].getContent())
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<< "name=\"" << names[schemdata[i].getContent()]
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<< "\", param1=" << (u16)schemdata[i].param1
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<< ", param2=" << (u16)schemdata[i].param2
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<< "}," << std::endl;
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@ -367,8 +369,7 @@ bool Schematic::serializeToLua(std::ostream *os, bool use_comments)
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bool Schematic::loadSchematicFromFile(const std::string &filename,
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INodeDefManager *ndef, StringMap *replace_names,
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NodeResolveMethod resolve_method)
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INodeDefManager *ndef, StringMap *replace_names)
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{
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std::ifstream is(filename.c_str(), std::ios_base::binary);
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if (!is.good()) {
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@ -392,7 +393,8 @@ bool Schematic::loadSchematicFromFile(const std::string &filename,
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m_nnlistsizes.push_back(m_nodenames.size() - origsize);
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ndef->pendNodeResolve(this, resolve_method);
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if (ndef)
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ndef->pendNodeResolve(this);
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return true;
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}
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@ -400,8 +402,33 @@ bool Schematic::loadSchematicFromFile(const std::string &filename,
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bool Schematic::saveSchematicToFile(const std::string &filename)
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{
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MapNode *orig_schemdata = schemdata;
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std::vector<std::string> ndef_nodenames;
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std::vector<std::string> *names;
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// Only carry out the modification if we know the nodes
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// were resolved at this point
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if (m_resolve_done) {
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names = &ndef_nodenames;
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u32 volume = size.X * size.Y * size.Z;
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schemdata = new MapNode[volume];
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for (u32 i = 0; i != volume; i++)
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schemdata[i] = orig_schemdata[i];
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generate_nodelist_and_update_ids(schemdata, volume, names, m_ndef);
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} else { // otherwise, use the names we have on hand in the list
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names = &m_nodenames;
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}
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std::ostringstream os(std::ios_base::binary);
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serializeToMts(&os);
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serializeToMts(&os, *names);
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if (m_resolve_done) {
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delete []schemdata;
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schemdata = orig_schemdata;
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}
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return fs::safeWriteToFile(filename, os.str());
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}
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@ -461,13 +488,13 @@ void Schematic::applyProbabilities(v3s16 p0,
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}
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void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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std::vector<content_t> *usednodes)
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void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount,
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std::vector<std::string> *usednodes, INodeDefManager *ndef)
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{
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std::map<content_t, content_t> nodeidmap;
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content_t numids = 0;
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for (u32 i = 0; i != nodecount; i++) {
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for (size_t i = 0; i != nodecount; i++) {
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content_t id;
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content_t c = nodes[i].getContent();
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@ -476,7 +503,7 @@ void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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id = numids;
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numids++;
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usednodes->push_back(c);
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usednodes->push_back(ndef->get(c).name);
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nodeidmap.insert(std::make_pair(c, id));
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} else {
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id = it->second;
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@ -100,20 +100,20 @@ public:
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void updateContentIds();
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void blitToVManip(v3s16 p, MMVManip *vm,
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Rotation rot, bool force_placement, INodeDefManager *ndef);
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Rotation rot, bool force_placement);
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bool loadSchematicFromFile(const std::string &filename, INodeDefManager *ndef,
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StringMap *replace_names, NodeResolveMethod resolve_method);
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StringMap *replace_names);
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bool saveSchematicToFile(const std::string &filename);
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bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
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bool deserializeFromMts(std::istream *is, std::vector<std::string> *names_out);
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bool serializeToMts(std::ostream *os);
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bool serializeToLua(std::ostream *os, bool use_comments);
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bool deserializeFromMts(std::istream *is, std::vector<std::string> *names);
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bool serializeToMts(std::ostream *os, const std::vector<std::string> &names);
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bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
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bool use_comments);
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void placeStructure(Map *map, v3s16 p, u32 flags,
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Rotation rot, bool force_placement, INodeDefManager *nef);
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Rotation rot, bool force_placement);
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void applyProbabilities(v3s16 p0,
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std::vector<std::pair<v3s16, u8> > *plist,
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std::vector<std::pair<s16, u8> > *splist);
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@ -140,8 +140,7 @@ private:
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IGameDef *m_gamedef;
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};
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void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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std::vector<content_t> *usednodes);
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void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount,
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std::vector<std::string> *usednodes, INodeDefManager *ndef);
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#endif
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@ -406,7 +406,7 @@ public:
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inline virtual bool getNodeRegistrationStatus() const;
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inline virtual void setNodeRegistrationStatus(bool completed);
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virtual void pendNodeResolve(NodeResolver *nr, NodeResolveMethod how);
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virtual void pendNodeResolve(NodeResolver *nr);
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virtual bool cancelNodeResolveCallback(NodeResolver *nr);
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virtual void runNodeResolveCallbacks();
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virtual void resetNodeResolveState();
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@ -1294,23 +1294,13 @@ inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
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}
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void CNodeDefManager::pendNodeResolve(NodeResolver *nr, NodeResolveMethod how)
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void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
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{
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nr->m_ndef = this;
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switch (how) {
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case NODE_RESOLVE_NONE:
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break;
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case NODE_RESOLVE_DIRECT:
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if (m_node_registration_complete)
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nr->nodeResolveInternal();
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break;
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case NODE_RESOLVE_DEFERRED:
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if (m_node_registration_complete)
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nr->nodeResolveInternal();
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else
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m_pending_resolve_callbacks.push_back(nr);
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break;
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}
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else
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m_pending_resolve_callbacks.push_back(nr);
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}
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@ -1385,19 +1375,6 @@ void NodeResolver::nodeResolveInternal()
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}
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const std::string &NodeResolver::getNodeName(content_t c) const
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{
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if (c < m_nodenames.size())
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return m_nodenames[c];
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if (m_ndef)
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return m_ndef->get(c).name;
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static const std::string unknown_str("unknown");
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return unknown_str;
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}
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bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
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const std::string &node_alt, content_t c_fallback)
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{
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@ -282,12 +282,6 @@ struct ContentFeatures
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}
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};
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enum NodeResolveMethod {
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NODE_RESOLVE_NONE,
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NODE_RESOLVE_DIRECT,
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NODE_RESOLVE_DEFERRED,
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};
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class INodeDefManager {
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public:
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INodeDefManager(){}
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@ -306,7 +300,7 @@ public:
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virtual bool getNodeRegistrationStatus() const=0;
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virtual void pendNodeResolve(NodeResolver *nr, NodeResolveMethod how)=0;
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virtual void pendNodeResolve(NodeResolver *nr)=0;
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virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
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};
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@ -353,7 +347,7 @@ public:
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virtual bool getNodeRegistrationStatus() const=0;
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virtual void setNodeRegistrationStatus(bool completed)=0;
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virtual void pendNodeResolve(NodeResolver *nr, NodeResolveMethod how)=0;
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virtual void pendNodeResolve(NodeResolver *nr)=0;
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virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
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virtual void runNodeResolveCallbacks()=0;
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virtual void resetNodeResolveState()=0;
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@ -371,7 +365,6 @@ public:
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const std::string &node_alt, content_t c_fallback);
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bool getIdsFromNrBacklog(std::vector<content_t> *result_out,
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bool all_required=false, content_t c_fallback=CONTENT_IGNORE);
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const std::string &getNodeName(content_t c) const;
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void nodeResolveInternal();
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@ -92,14 +92,6 @@ struct EnumString ModApiMapgen::es_SchematicFormatType[] =
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{0, NULL},
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};
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struct EnumString ModApiMapgen::es_NodeResolveMethod[] =
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{
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{NODE_RESOLVE_NONE, "none"},
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{NODE_RESOLVE_DIRECT, "direct"},
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{NODE_RESOLVE_DEFERRED, "deferred"},
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{0, NULL},
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};
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ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr);
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Biome *get_or_load_biome(lua_State *L, int index,
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@ -109,14 +101,11 @@ size_t get_biome_list(lua_State *L, int index,
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BiomeManager *biomemgr, std::set<u8> *biome_id_list);
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Schematic *get_or_load_schematic(lua_State *L, int index,
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SchematicManager *schemmgr, StringMap *replace_names,
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bool register_on_load=true,
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NodeResolveMethod resolve_method=NODE_RESOLVE_DEFERRED);
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SchematicManager *schemmgr, StringMap *replace_names);
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Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
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StringMap *replace_names, NodeResolveMethod resolve_method);
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StringMap *replace_names);
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Schematic *load_schematic_from_def(lua_State *L, int index,
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INodeDefManager *ndef, StringMap *replace_names,
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NodeResolveMethod resolve_method);
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INodeDefManager *ndef, StringMap *replace_names);
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bool read_schematic_def(lua_State *L, int index,
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Schematic *schem, std::vector<std::string> *names);
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@ -145,9 +134,7 @@ ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr)
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///////////////////////////////////////////////////////////////////////////////
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Schematic *get_or_load_schematic(lua_State *L, int index,
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SchematicManager *schemmgr, StringMap *replace_names,
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bool register_on_load,
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NodeResolveMethod resolve_method)
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SchematicManager *schemmgr, StringMap *replace_names)
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{
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if (index < 0)
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index = lua_gettop(L) + 1 + index;
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@ -157,13 +144,10 @@ Schematic *get_or_load_schematic(lua_State *L, int index,
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return schem;
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schem = load_schematic(L, index, schemmgr->getNodeDef(),
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replace_names, resolve_method);
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replace_names);
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if (!schem)
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return NULL;
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if (!register_on_load)
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return schem;
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if (schemmgr->add(schem) == OBJDEF_INVALID_HANDLE) {
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delete schem;
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return NULL;
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@ -174,7 +158,7 @@ Schematic *get_or_load_schematic(lua_State *L, int index,
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Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
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StringMap *replace_names, NodeResolveMethod resolve_method)
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StringMap *replace_names)
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{
|
||||
if (index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
@ -183,7 +167,7 @@ Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
|
|||
|
||||
if (lua_istable(L, index)) {
|
||||
schem = load_schematic_from_def(L, index, ndef,
|
||||
replace_names, resolve_method);
|
||||
replace_names);
|
||||
if (!schem) {
|
||||
delete schem;
|
||||
return NULL;
|
||||
|
@ -198,7 +182,7 @@ Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
|
|||
filepath = ModApiBase::getCurrentModPath(L) + DIR_DELIM + filepath;
|
||||
|
||||
if (!schem->loadSchematicFromFile(filepath, ndef,
|
||||
replace_names, resolve_method)) {
|
||||
replace_names)) {
|
||||
delete schem;
|
||||
return NULL;
|
||||
}
|
||||
|
@ -208,8 +192,8 @@ Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
|
|||
}
|
||||
|
||||
|
||||
Schematic *load_schematic_from_def(lua_State *L, int index, INodeDefManager *ndef,
|
||||
StringMap *replace_names, NodeResolveMethod resolve_method)
|
||||
Schematic *load_schematic_from_def(lua_State *L, int index,
|
||||
INodeDefManager *ndef, StringMap *replace_names)
|
||||
{
|
||||
Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL);
|
||||
|
||||
|
@ -230,7 +214,7 @@ Schematic *load_schematic_from_def(lua_State *L, int index, INodeDefManager *nde
|
|||
}
|
||||
}
|
||||
|
||||
ndef->pendNodeResolve(schem, resolve_method);
|
||||
ndef->pendNodeResolve(schem);
|
||||
|
||||
return schem;
|
||||
}
|
||||
|
@ -406,7 +390,7 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
|
|||
nn.push_back(getstringfield_default(L, index, "node_water", ""));
|
||||
nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
|
||||
nn.push_back(getstringfield_default(L, index, "node_dust", ""));
|
||||
ndef->pendNodeResolve(b, NODE_RESOLVE_DEFERRED);
|
||||
ndef->pendNodeResolve(b);
|
||||
|
||||
return b;
|
||||
}
|
||||
|
@ -770,7 +754,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
ndef->pendNodeResolve(deco, NODE_RESOLVE_DEFERRED);
|
||||
ndef->pendNodeResolve(deco);
|
||||
|
||||
ObjDefHandle handle = decomgr->add(deco);
|
||||
if (handle == OBJDEF_INVALID_HANDLE) {
|
||||
|
@ -928,7 +912,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
|
|||
size_t nnames = getstringlistfield(L, index, "wherein", &ore->m_nodenames);
|
||||
ore->m_nnlistsizes.push_back(nnames);
|
||||
|
||||
ndef->pendNodeResolve(ore, NODE_RESOLVE_DEFERRED);
|
||||
ndef->pendNodeResolve(ore);
|
||||
|
||||
lua_pushinteger(L, handle);
|
||||
return 1;
|
||||
|
@ -945,7 +929,7 @@ int ModApiMapgen::l_register_schematic(lua_State *L)
|
|||
read_schematic_replacements(L, 2, &replace_names);
|
||||
|
||||
Schematic *schem = load_schematic(L, 1, schemmgr->getNodeDef(),
|
||||
&replace_names, NODE_RESOLVE_DEFERRED);
|
||||
&replace_names);
|
||||
if (!schem)
|
||||
return 0;
|
||||
|
||||
|
@ -1138,8 +1122,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
schem->placeStructure(map, p, 0, (Rotation)rot, force_placement,
|
||||
schemmgr->getNodeDef());
|
||||
schem->placeStructure(map, p, 0, (Rotation)rot, force_placement);
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
|
@ -1151,14 +1134,15 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
|
|||
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
|
||||
|
||||
//// Read options
|
||||
NodeResolveMethod resolve_method = (NodeResolveMethod)getenumfield(L, 3,
|
||||
"node_resolve_method", es_NodeResolveMethod, NODE_RESOLVE_NONE);
|
||||
bool register_on_load = getboolfield_default(L, 3, "register_on_load", false);
|
||||
bool use_comments = getboolfield_default(L, 3, "use_lua_comments", false);
|
||||
|
||||
//// Read schematic
|
||||
Schematic *schem = get_or_load_schematic(L, 1, schemmgr, NULL,
|
||||
register_on_load, resolve_method);
|
||||
//// Get schematic
|
||||
bool was_loaded = false;
|
||||
Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr);
|
||||
if (!schem) {
|
||||
schem = load_schematic(L, 1, NULL, NULL);
|
||||
was_loaded = true;
|
||||
}
|
||||
if (!schem) {
|
||||
errorstream << "serialize_schematic: failed to get schematic" << std::endl;
|
||||
return 0;
|
||||
|
@ -1174,15 +1158,18 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
|
|||
std::ostringstream os(std::ios_base::binary);
|
||||
switch (schem_format) {
|
||||
case SCHEM_FMT_MTS:
|
||||
schem->serializeToMts(&os);
|
||||
schem->serializeToMts(&os, schem->m_nodenames);
|
||||
break;
|
||||
case SCHEM_FMT_LUA:
|
||||
schem->serializeToLua(&os, use_comments);
|
||||
schem->serializeToLua(&os, schem->m_nodenames, use_comments);
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (was_loaded)
|
||||
delete schem;
|
||||
|
||||
std::string ser = os.str();
|
||||
lua_pushlstring(L, ser.c_str(), ser.length());
|
||||
return 1;
|
||||
|
|
|
@ -50,12 +50,6 @@ void TestNodeResolver::runTests(IGameDef *gamedef)
|
|||
|
||||
ndef->resetNodeResolveState();
|
||||
TEST(testPendingResolveCancellation, ndef);
|
||||
|
||||
ndef->resetNodeResolveState();
|
||||
TEST(testDirectResolveMethod, ndef);
|
||||
|
||||
ndef->resetNodeResolveState();
|
||||
TEST(testNoneResolveMethod, ndef);
|
||||
}
|
||||
|
||||
class Foobar : public NodeResolver {
|
||||
|
@ -136,7 +130,7 @@ void TestNodeResolver::testNodeResolving(IWritableNodeDefManager *ndef)
|
|||
foobar.m_nodenames.push_back("default:desert_stone");
|
||||
foobar.m_nodenames.push_back("default:shnitzle");
|
||||
|
||||
ndef->pendNodeResolve(&foobar, NODE_RESOLVE_DEFERRED);
|
||||
ndef->pendNodeResolve(&foobar);
|
||||
UASSERT(foobar.m_ndef == ndef);
|
||||
|
||||
ndef->setNodeRegistrationStatus(true);
|
||||
|
@ -193,14 +187,14 @@ void TestNodeResolver::testPendingResolveCancellation(IWritableNodeDefManager *n
|
|||
foobaz1.test_content2 = 5678;
|
||||
foobaz1.m_nodenames.push_back("default:dirt_with_grass");
|
||||
foobaz1.m_nodenames.push_back("default:abloobloobloo");
|
||||
ndef->pendNodeResolve(&foobaz1, NODE_RESOLVE_DEFERRED);
|
||||
ndef->pendNodeResolve(&foobaz1);
|
||||
|
||||
Foobaz foobaz2;
|
||||
foobaz2.test_content1 = 1234;
|
||||
foobaz2.test_content2 = 5678;
|
||||
foobaz2.m_nodenames.push_back("default:dirt_with_grass");
|
||||
foobaz2.m_nodenames.push_back("default:abloobloobloo");
|
||||
ndef->pendNodeResolve(&foobaz2, NODE_RESOLVE_DEFERRED);
|
||||
ndef->pendNodeResolve(&foobaz2);
|
||||
|
||||
ndef->cancelNodeResolveCallback(&foobaz1);
|
||||
|
||||
|
@ -212,37 +206,3 @@ void TestNodeResolver::testPendingResolveCancellation(IWritableNodeDefManager *n
|
|||
UASSERT(foobaz2.test_content1 == t_CONTENT_GRASS);
|
||||
UASSERT(foobaz2.test_content2 == CONTENT_IGNORE);
|
||||
}
|
||||
|
||||
|
||||
void TestNodeResolver::testDirectResolveMethod(IWritableNodeDefManager *ndef)
|
||||
{
|
||||
Foobaz foobaz;
|
||||
|
||||
foobaz.m_nodenames.push_back("default:dirt_with_grass");
|
||||
foobaz.m_nodenames.push_back("default:abloobloobloo");
|
||||
|
||||
UASSERTEQ(std::string, foobaz.getNodeName(1), "default:abloobloobloo");
|
||||
|
||||
ndef->pendNodeResolve(&foobaz, NODE_RESOLVE_DIRECT);
|
||||
|
||||
UASSERTEQ(content_t, foobaz.test_content1, t_CONTENT_GRASS);
|
||||
UASSERTEQ(content_t, foobaz.test_content2, CONTENT_IGNORE);
|
||||
|
||||
// We expect this to be *different* because the resolution of this node had
|
||||
// failed. The internal nodename buffer is cleared and lookups should now
|
||||
// use the nodedef manager.
|
||||
UASSERT(foobaz.getNodeName(1) != "default:abloobloobloo");
|
||||
}
|
||||
|
||||
|
||||
void TestNodeResolver::testNoneResolveMethod(IWritableNodeDefManager *ndef)
|
||||
{
|
||||
Foobaz foobaz;
|
||||
|
||||
foobaz.m_nodenames.push_back("default:dirt_with_grass");
|
||||
foobaz.m_nodenames.push_back("default:abloobloobloo");
|
||||
|
||||
ndef->pendNodeResolve(&foobaz, NODE_RESOLVE_NONE);
|
||||
|
||||
UASSERTEQ(std::string, foobaz.getNodeName(1), "default:abloobloobloo");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue