Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change.
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056e8f7839
commit
64ff966bae
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@ -718,7 +718,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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// public
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m_moved(false),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_breath_not_sent(false),
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m_wielded_item_not_sent(false),
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m_physics_override_speed(1),
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@ -1081,27 +1080,18 @@ void PlayerSAO::setHP(s16 hp)
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{
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s16 oldhp = m_player->hp;
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if(hp < 0)
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if (hp < 0)
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hp = 0;
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else if(hp > PLAYER_MAX_HP)
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else if (hp > PLAYER_MAX_HP)
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hp = PLAYER_MAX_HP;
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if(hp < oldhp && g_settings->getBool("enable_damage") == false)
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{
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m_hp_not_sent = true; // fix wrong prediction on client
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return;
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}
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m_player->hp = hp;
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if(hp != oldhp) {
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m_hp_not_sent = true;
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if(oldhp > hp)
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m_damage += oldhp - hp;
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}
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if (oldhp > hp)
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m_damage += (oldhp - hp);
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// Update properties on death
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if((hp == 0) != (oldhp == 0))
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if ((hp == 0) != (oldhp == 0))
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m_properties_sent = false;
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}
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@ -318,7 +318,6 @@ public:
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// Some flags used by Server
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bool m_moved;
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bool m_inventory_not_sent;
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bool m_hp_not_sent;
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bool m_breath_not_sent;
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bool m_wielded_item_not_sent;
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@ -893,12 +893,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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<< std::endl;
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playersao->setHP(playersao->getHP() - damage);
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if (playersao->getHP() == 0 && playersao->m_hp_not_sent)
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DiePlayer(pkt->getPeerId());
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if (playersao->m_hp_not_sent)
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SendPlayerHP(pkt->getPeerId());
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SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
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}
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}
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@ -1048,8 +1043,8 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
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RespawnPlayer(pkt->getPeerId());
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actionstream<<player->getName()<<" respawns at "
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<<PP(player->getPosition()/BS)<<std::endl;
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actionstream << player->getName() << " respawns at "
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<< PP(player->getPosition()/BS) << std::endl;
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// ActiveObject is added to environment in AsyncRunStep after
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// the previous addition has been succesfully removed
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@ -1234,8 +1229,24 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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).normalize();
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float time_from_last_punch =
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playersao->resetTimeFromLastPunch();
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s16 src_original_hp = pointed_object->getHP();
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s16 dst_origin_hp = playersao->getHP();
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pointed_object->punch(dir, &toolcap, playersao,
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time_from_last_punch);
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// If the object is a player and its HP changed
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if (src_original_hp != pointed_object->getHP() &&
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pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
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pointed_object->getHP() == 0);
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}
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// If the puncher is a player and its HP changed
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if (dst_origin_hp != playersao->getHP()) {
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SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
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}
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}
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} // action == 0
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@ -208,8 +208,26 @@ int ObjectRef::l_punch(lua_State *L)
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time_from_last_punch = lua_tonumber(L, 3);
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ToolCapabilities toolcap = read_tool_capabilities(L, 4);
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dir.normalize();
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s16 src_original_hp = co->getHP();
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s16 dst_origin_hp = puncher->getHP();
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// Do it
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co->punch(dir, &toolcap, puncher, time_from_last_punch);
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// If the punched is a player, and its HP changed
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if (src_original_hp != co->getHP() &&
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co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(),
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co->getHP() == 0);
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}
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// If the puncher is a player, and its HP changed
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if (dst_origin_hp != puncher->getHP() &&
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puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(),
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puncher->getHP() == 0);
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}
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return 0;
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}
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@ -243,6 +261,9 @@ int ObjectRef::l_set_hp(lua_State *L)
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<<" hp="<<hp<<std::endl;*/
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// Do it
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co->setHP(hp);
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(), co->getHP() == 0);
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}
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// Return
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return 0;
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}
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@ -604,17 +604,6 @@ void Server::AsyncRunStep(bool initial_step)
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if(playersao == NULL)
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continue;
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/*
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Handle player HPs (die if hp=0)
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*/
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if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
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{
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if(playersao->getHP() == 0)
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DiePlayer(*i);
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else
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SendPlayerHP(*i);
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}
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/*
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Send player breath if changed
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*/
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@ -1889,7 +1878,6 @@ void Server::SendPlayerHP(u16 peer_id)
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DSTACK(__FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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playersao->m_hp_not_sent = false;
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SendHP(peer_id, playersao->getHP());
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m_script->player_event(playersao,"health_changed");
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@ -2588,9 +2576,9 @@ void Server::DiePlayer(u16 peer_id)
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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infostream<<"Server::DiePlayer(): Player "
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<<playersao->getPlayer()->getName()
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<<" dies"<<std::endl;
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infostream << "Server::DiePlayer(): Player "
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<< playersao->getPlayer()->getName()
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<< " dies" << std::endl;
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playersao->setHP(0);
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@ -2608,13 +2596,15 @@ void Server::RespawnPlayer(u16 peer_id)
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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infostream<<"Server::RespawnPlayer(): Player "
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<<playersao->getPlayer()->getName()
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<<" respawns"<<std::endl;
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infostream << "Server::RespawnPlayer(): Player "
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<< playersao->getPlayer()->getName()
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<< " respawns" << std::endl;
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playersao->setHP(PLAYER_MAX_HP);
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playersao->setBreath(PLAYER_MAX_BREATH);
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SendPlayerHP(peer_id);
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bool repositioned = m_script->on_respawnplayer(playersao);
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if(!repositioned){
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v3f pos = findSpawnPos(m_env->getServerMap());
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@ -372,6 +372,7 @@ public:
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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std::string* vers_string);
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void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
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// Bind address
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Address m_bind_addr;
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