Add "simple singleplayer mode"; Fix a number of GUI things
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899004207d
commit
6298878bfa
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@ -658,7 +658,8 @@ void the_game(
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std::wstring &error_message,
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std::string configpath,
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ChatBackend &chat_backend,
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const SubgameSpec &gamespec // Used for local game
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const SubgameSpec &gamespec, // Used for local game,
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bool simple_singleplayer_mode
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)
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{
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video::IVideoDriver* driver = device->getVideoDriver();
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@ -709,7 +710,8 @@ void the_game(
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if(address == ""){
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draw_load_screen(L"Creating server...", driver, font);
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infostream<<"Creating server"<<std::endl;
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server = new Server(map_dir, configpath, gamespec);
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server = new Server(map_dir, configpath, gamespec,
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simple_singleplayer_mode);
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server->start(port);
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}
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@ -1357,7 +1359,7 @@ void the_game(
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<<"Launching pause menu"<<std::endl;
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// It will delete itself by itself
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(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
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&g_menumgr))->drop();
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&g_menumgr, simple_singleplayer_mode))->drop();
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// Move mouse cursor on top of the disconnect button
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input->setMousePos(displaycenter.X, displaycenter.Y+25);
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@ -138,7 +138,8 @@ void the_game(
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std::wstring &error_message,
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std::string configpath,
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ChatBackend &chat_backend,
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const SubgameSpec &gamespec // Used for local game
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const SubgameSpec &gamespec, // Used for local game
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bool simple_singleplayer_mode
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);
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#endif
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@ -720,15 +720,13 @@ void GUIMainMenu::readInput(MainMenuData *dst)
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if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
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dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
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}
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if(getTab() == TAB_SINGLEPLAYER)
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if(dst->selected_tab == TAB_SINGLEPLAYER)
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{
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dst->name = L"singleplayer";
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dst->password = L"";
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dst->address = L"";
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dst->port = 30000;
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dst->simple_singleplayer_mode = true;
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}
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else
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{
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dst->simple_singleplayer_mode = false;
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if(e != NULL)
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@ -45,6 +45,7 @@ struct MainMenuData
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bool creative_mode;
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bool enable_damage;
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int selected_world;
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bool simple_singleplayer_mode;
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// Actions
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WorldSpec delete_world_spec;
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std::wstring create_world_name;
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@ -62,7 +63,8 @@ struct MainMenuData
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// Server opts
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creative_mode(false),
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enable_damage(false),
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selected_world(0)
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selected_world(0),
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simple_singleplayer_mode(false)
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{}
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};
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@ -34,10 +34,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IGameCallback *gamecallback,
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IMenuManager *menumgr):
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GUIModalMenu(env, parent, id, menumgr)
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IMenuManager *menumgr,
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bool simple_singleplayer_mode):
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GUIModalMenu(env, parent, id, menumgr),
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m_gamecallback(gamecallback),
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m_simple_singleplayer_mode(simple_singleplayer_mode)
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{
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m_gamecallback = gamecallback;
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}
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GUIPauseMenu::~GUIPauseMenu()
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@ -106,7 +108,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
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*/
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const s32 btn_height = 30;
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const s32 btn_gap = 20;
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const s32 btn_num = 4;
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const s32 btn_num = m_simple_singleplayer_mode ? 3 : 4;
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s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
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changeCtype("");
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{
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@ -116,18 +118,21 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
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wgettext("Continue"));
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}
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btn_y += btn_height + btn_gap;
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if(!m_simple_singleplayer_mode)
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{
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 261,
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wgettext("Change Password"));
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{
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 261,
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wgettext("Change Password"));
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}
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btn_y += btn_height + btn_gap;
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}
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btn_y += btn_height + btn_gap;
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{
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 260,
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wgettext("Disconnect"));
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wgettext("Exit to Menu"));
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}
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btn_y += btn_height + btn_gap;
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{
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@ -37,7 +37,8 @@ public:
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GUIPauseMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IGameCallback *gamecallback,
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IMenuManager *menumgr);
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IMenuManager *menumgr,
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bool simple_singleplayer_mode);
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~GUIPauseMenu();
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void removeChildren();
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@ -52,6 +53,7 @@ public:
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private:
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IGameCallback *m_gamecallback;
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bool m_simple_singleplayer_mode;
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};
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#endif
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41
src/main.cpp
41
src/main.cpp
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@ -1063,7 +1063,7 @@ int main(int argc, char *argv[])
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infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
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// Create server
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Server server(world_path, configpath, gamespec);
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Server server(world_path, configpath, gamespec, false);
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server.start(port);
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// Run server
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@ -1253,6 +1253,13 @@ int main(int argc, char *argv[])
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SubgameSpec gamespec;
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WorldSpec worldspec;
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bool simple_singleplayer_mode = false;
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// These are set up based on the menu and other things
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std::string current_playername = "inv£lid";
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std::string current_password = "";
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std::string current_address = "does-not-exist";
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int current_port = 0;
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/*
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Out-of-game menu loop.
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@ -1377,6 +1384,7 @@ int main(int argc, char *argv[])
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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port = newport;
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simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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// Save settings
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g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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@ -1391,14 +1399,24 @@ int main(int argc, char *argv[])
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if(menudata.selected_world != -1)
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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/*// Update configuration file
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if(configpath != "")
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g_settings->updateConfigFile(configpath.c_str());*/
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// Break out of menu-game loop to shut down cleanly
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if(device->run() == false || kill == true)
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break;
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current_playername = playername;
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current_password = password;
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current_address = address;
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current_port = port;
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// If using simple singleplayer mode, override
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if(simple_singleplayer_mode){
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current_playername = "singleplayer";
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current_password = "";
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current_address = "";
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current_port = 30011;
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}
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// Set world path to selected one
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if(menudata.selected_world != -1){
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worldspec = worldspecs[menudata.selected_world];
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@ -1435,7 +1453,7 @@ int main(int argc, char *argv[])
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}
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// If local game
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if(address == "")
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if(current_address == "")
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{
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if(menudata.selected_world == -1){
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error_message = L"No world selected and no address "
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@ -1474,7 +1492,7 @@ int main(int argc, char *argv[])
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// Break out of menu-game loop to shut down cleanly
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if(device->run() == false || kill == true)
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break;
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/*
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Run game
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*/
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@ -1485,14 +1503,15 @@ int main(int argc, char *argv[])
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device,
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font,
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worldspec.path,
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playername,
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password,
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address,
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port,
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current_playername,
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current_password,
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current_address,
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current_port,
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error_message,
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configpath,
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chat_backend,
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gamespec
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gamespec,
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simple_singleplayer_mode
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);
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} //try
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@ -836,11 +836,13 @@ void PlayerInfo::PrintLine(std::ostream *s)
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Server::Server(
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const std::string &path_world,
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const std::string &path_config,
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const SubgameSpec &gamespec
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode
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):
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m_path_world(path_world),
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m_path_config(path_config),
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m_gamespec(gamespec),
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m_simple_singleplayer_mode(simple_singleplayer_mode),
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m_async_fatal_error(""),
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m_env(NULL),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
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@ -880,7 +882,11 @@ Server::Server(
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// share/server
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m_path_share = porting::path_share + DIR_DELIM + "server";
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infostream<<"Server created for gameid \""<<m_gamespec.id<<"\""<<std::endl;
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infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
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if(m_simple_singleplayer_mode)
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infostream<<" in simple singleplayer mode"<<std::endl;
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else
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infostream<<std::endl;
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infostream<<"- world: "<<m_path_world<<std::endl;
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infostream<<"- config: "<<m_path_config<<std::endl;
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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@ -2105,6 +2111,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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SendAccessDenied(m_con, peer_id, L"Invalid password");
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return;
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}
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// Do not allow multiple players in simple singleplayer mode.
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// This isn't a perfect way to do it, but will suffice for now.
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if(m_simple_singleplayer_mode && m_clients.size() > 1){
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infostream<<"Server: Not allowing another client to connect in"
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<<" simple singleplayer mode"<<std::endl;
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SendAccessDenied(m_con, peer_id,
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L"Running in simple singleplayer mode.");
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return;
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}
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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@ -2204,21 +2220,25 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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m_con.Send(peer_id, 0, data, true);
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}
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// Send information about server to player in chat
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SendChatMessage(peer_id, getStatusString());
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// Send information about joining in chat
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// Note things in chat if not in simple singleplayer mode
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if(!m_simple_singleplayer_mode)
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{
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std::wstring name = L"unknown";
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Player *player = m_env->getPlayer(peer_id);
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if(player != NULL)
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name = narrow_to_wide(player->getName());
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// Send information about server to player in chat
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SendChatMessage(peer_id, getStatusString());
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std::wstring message;
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message += L"*** ";
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message += name;
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message += L" joined game";
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BroadcastChatMessage(message);
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// Send information about joining in chat
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{
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std::wstring name = L"unknown";
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Player *player = m_env->getPlayer(peer_id);
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if(player != NULL)
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name = narrow_to_wide(player->getName());
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std::wstring message;
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message += L"*** ";
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message += name;
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message += L" joined game";
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BroadcastChatMessage(message);
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}
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}
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// Warnings about protocol version can be issued here
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@ -410,7 +410,8 @@ public:
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Server(
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const std::string &path_world,
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const std::string &path_config,
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const SubgameSpec &gamespec
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode
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);
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~Server();
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void start(unsigned short port);
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@ -659,6 +660,9 @@ private:
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std::string m_path_config;
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// Subgame specification
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SubgameSpec m_gamespec;
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// If true, do not allow multiple players and hide some multiplayer
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// functionality
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bool m_simple_singleplayer_mode;
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// Equivalent of /usr/share/minetest/server
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std::string m_path_share;
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