Add minetest.get_gametime() API function, that returns the number of seconds since the world was created.
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@ -1226,6 +1226,7 @@ minetest.get_player_by_name(name) -- Get an ObjectRef to a player
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minetest.get_objects_inside_radius(pos, radius)
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minetest.get_objects_inside_radius(pos, radius)
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minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
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minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
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minetest.get_timeofday()
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minetest.get_timeofday()
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minetest.get_gametime(): returns the time, in seconds, since the world was created
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minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
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minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
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@ -476,6 +476,16 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
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return 1;
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return 1;
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}
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}
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// minetest.get_gametime()
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int ModApiEnvMod::l_get_gametime(lua_State *L)
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{
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GET_ENV_PTR;
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int game_time = env->getGameTime();
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lua_pushnumber(L, game_time);
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return 1;
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}
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// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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@ -793,6 +803,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
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API_FCT(get_objects_inside_radius);
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API_FCT(get_objects_inside_radius);
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API_FCT(set_timeofday);
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API_FCT(set_timeofday);
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API_FCT(get_timeofday);
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API_FCT(get_timeofday);
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API_FCT(get_gametime);
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API_FCT(find_node_near);
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API_FCT(find_node_near);
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API_FCT(find_nodes_in_area);
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API_FCT(find_nodes_in_area);
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API_FCT(get_perlin);
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API_FCT(get_perlin);
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@ -104,6 +104,9 @@ private:
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// minetest.get_timeofday() -> 0...1
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// minetest.get_timeofday() -> 0...1
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static int l_get_timeofday(lua_State *L);
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static int l_get_timeofday(lua_State *L);
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// minetest.get_gametime()
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static int l_get_gametime(lua_State *L);
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// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_node_near(lua_State *L);
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static int l_find_node_near(lua_State *L);
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