Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
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@ -1119,12 +1119,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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if(j == 0)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(45);
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vertices[i].Pos.rotateXZBy(46);
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}
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else if(j == 1)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(-45);
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vertices[i].Pos.rotateXZBy(-44);
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}
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for(u16 i=0; i<4; i++)
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