Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
This commit is contained in:
parent
61088b16c9
commit
625489dff4
|
@ -1119,12 +1119,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||||
if(j == 0)
|
if(j == 0)
|
||||||
{
|
{
|
||||||
for(u16 i=0; i<4; i++)
|
for(u16 i=0; i<4; i++)
|
||||||
vertices[i].Pos.rotateXZBy(45);
|
vertices[i].Pos.rotateXZBy(46);
|
||||||
}
|
}
|
||||||
else if(j == 1)
|
else if(j == 1)
|
||||||
{
|
{
|
||||||
for(u16 i=0; i<4; i++)
|
for(u16 i=0; i<4; i++)
|
||||||
vertices[i].Pos.rotateXZBy(-45);
|
vertices[i].Pos.rotateXZBy(-44);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(u16 i=0; i<4; i++)
|
for(u16 i=0; i<4; i++)
|
||||||
|
|
Loading…
Reference in New Issue