Create main menu tab "Settings" for client settings
This commit is contained in:
parent
ca0fd4173c
commit
60add387e3
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@ -93,6 +93,7 @@ enum
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TAB_SINGLEPLAYER=0,
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TAB_SINGLEPLAYER=0,
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TAB_MULTIPLAYER,
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TAB_MULTIPLAYER,
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TAB_ADVANCED,
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TAB_ADVANCED,
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TAB_SETTINGS,
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TAB_CREDITS
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TAB_CREDITS
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};
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};
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@ -212,6 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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e->addTab(L"Singleplayer");
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e->addTab(L"Singleplayer");
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e->addTab(L"Multiplayer");
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e->addTab(L"Multiplayer");
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e->addTab(L"Advanced");
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e->addTab(L"Advanced");
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e->addTab(L"Settings");
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e->addTab(L"Credits");
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e->addTab(L"Credits");
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e->setActiveTab(m_data->selected_tab);
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e->setActiveTab(m_data->selected_tab);
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}
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}
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@ -305,49 +307,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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u32 option_w = 150;
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u32 option_w = 150;
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{
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y);
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rect += m_topleft_client + v2s32(option_x, option_y+20*0);
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Environment->addCheckBox(m_data->fancy_trees, rect, this,
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GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20);
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Environment->addCheckBox(m_data->smooth_lighting, rect, this,
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GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*2);
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Environment->addCheckBox(m_data->clouds_3d, rect, this,
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GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*3);
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Environment->addCheckBox(m_data->opaque_water, rect, this,
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GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*4);
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Environment->addCheckBox(m_data->creative_mode, rect, this,
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Environment->addCheckBox(m_data->creative_mode, rect, this,
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GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
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GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
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}
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}
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{
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*5);
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rect += m_topleft_client + v2s32(option_x, option_y+20*1);
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Environment->addCheckBox(m_data->enable_damage, rect, this,
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Environment->addCheckBox(m_data->enable_damage, rect, this,
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GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
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GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
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}
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}
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// Key change button
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{
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core::rect<s32> rect(0, 0, 120, 30);
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/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
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m_size_client.Y-30-20);*/
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rect += m_topleft_client + v2s32(option_x, option_y+20*6+20);
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Environment->addButton(rect, this,
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GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
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}
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changeCtype("C");
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changeCtype("C");
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}
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}
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else if(m_data->selected_tab == TAB_MULTIPLAYER)
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else if(m_data->selected_tab == TAB_MULTIPLAYER)
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@ -413,38 +382,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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this, GUI_ID_PORT_INPUT);
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this, GUI_ID_PORT_INPUT);
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}
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}
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changeCtype("");
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changeCtype("");
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150);
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Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
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wgettext("Fancy trees"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150+20);
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Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
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wgettext("Smooth Lighting"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150+40);
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Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
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wgettext("3D Clouds"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150+60);
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Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
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wgettext("Opaque water"));
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}
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// Key change button
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-180-30-120-20,
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m_size_client.Y-30-20);
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Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
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wgettext("Change keys"));
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}
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// Start game button
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// Start game button
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{
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{
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core::rect<s32> rect(0, 0, 180, 30);
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core::rect<s32> rect(0, 0, 180, 30);
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@ -524,38 +461,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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Environment->addStaticText(wgettext("Leave address blank to start a local server."),
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Environment->addStaticText(wgettext("Leave address blank to start a local server."),
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rect, false, true, this, -1);
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rect, false, true, this, -1);
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}
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150);
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Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
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wgettext("Fancy trees"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150+20);
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Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
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wgettext("Smooth Lighting"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150+40);
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Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
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wgettext("3D Clouds"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += m_topleft_client + v2s32(35+30, 150+60);
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Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
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wgettext("Opaque water"));
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}
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// Key change button
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-180-30-120-20,
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m_size_client.Y-30-20);
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Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
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wgettext("Change keys"));
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}
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// Start game button
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// Start game button
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{
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{
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core::rect<s32> rect(0, 0, 180, 30);
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core::rect<s32> rect(0, 0, 180, 30);
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@ -618,6 +523,54 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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}
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changeCtype("C");
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changeCtype("C");
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}
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}
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else if(m_data->selected_tab == TAB_SETTINGS)
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{
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{
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core::rect<s32> rect(0, 0, 20, 300);
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rect += m_topleft_client + v2s32(15, 50);
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const wchar_t *text = L"S\nE\nT\nT\nI\nN\nG\nS";
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//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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s32 option_x = 70;
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s32 option_y = 50;
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u32 option_w = 150;
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y);
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Environment->addCheckBox(m_data->fancy_trees, rect, this,
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GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20);
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Environment->addCheckBox(m_data->smooth_lighting, rect, this,
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GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*2);
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Environment->addCheckBox(m_data->clouds_3d, rect, this,
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GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*3);
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Environment->addCheckBox(m_data->opaque_water, rect, this,
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GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
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}
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// Key change button
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{
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core::rect<s32> rect(0, 0, 120, 30);
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/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
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m_size_client.Y-30-20);*/
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rect += m_topleft_client + v2s32(option_x, option_y+120);
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Environment->addButton(rect, this,
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GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
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}
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changeCtype("C");
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}
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else if(m_data->selected_tab == TAB_CREDITS)
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else if(m_data->selected_tab == TAB_CREDITS)
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{
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{
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// CREDITS
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// CREDITS
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@ -686,6 +639,14 @@ void GUIMainMenu::drawMenu()
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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}
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}
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}
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else if(getTab() == TAB_SETTINGS)
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{
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{
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core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
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rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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}
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else if(getTab() == TAB_CREDITS)
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else if(getTab() == TAB_CREDITS)
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{
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{
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{
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{
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@ -1043,6 +1043,11 @@ int main(int argc, char *argv[])
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}
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}
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}
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}
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if(world_path == ""){
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errorstream<<"No world path specified or found."<<std::endl;
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return 1;
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}
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// Gamespec
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// Gamespec
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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SubgameSpec gamespec = findSubgame(world_gameid);
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SubgameSpec gamespec = findSubgame(world_gameid);
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