cube inventory texture rendering thing (not good yet)
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parent
00810408a8
commit
607f548712
138
src/tile.cpp
138
src/tile.cpp
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@ -136,7 +136,7 @@ void make_progressbar(float value, video::IImage *image);
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if baseimg is NULL, it is created. Otherwise stuff is made on it.
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*/
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bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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video::IVideoDriver* driver);
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IrrlichtDevice *device);
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/*
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Generates an image from a full string like
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@ -145,7 +145,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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This is used by buildMainAtlas().
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*/
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video::IImage* generate_image_from_scratch(std::string name,
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video::IVideoDriver* driver);
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IrrlichtDevice *device);
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/*
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This method generates all the textures
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@ -284,7 +284,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
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// Generate image according to part of name
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if(generate_image(last_part_of_name, baseimg, driver) == false)
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if(generate_image(last_part_of_name, baseimg, m_device) == false)
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{
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dstream<<"INFO: getTextureIdDirect(): "
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"failed to generate \""<<last_part_of_name<<"\""
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@ -424,7 +424,7 @@ void TextureSource::buildMainAtlas()
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img->drop();*/
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// Generate image by name
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video::IImage *img2 = generate_image_from_scratch(name, driver);
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video::IImage *img2 = generate_image_from_scratch(name, m_device);
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if(img2 == NULL)
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{
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dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
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@ -521,11 +521,14 @@ void TextureSource::buildMainAtlas()
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}
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video::IImage* generate_image_from_scratch(std::string name,
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video::IVideoDriver* driver)
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IrrlichtDevice *device)
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{
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dstream<<"INFO: generate_image_from_scratch(): "
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"name="<<name<<std::endl;
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video::IVideoDriver* driver = device->getVideoDriver();
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assert(driver);
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/*
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Get the base image
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*/
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@ -560,7 +563,7 @@ video::IImage* generate_image_from_scratch(std::string name,
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base_image_name = name.substr(0, last_separator_position);
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dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
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" to get base image, name="<<base_image_name<<std::endl;
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baseimg = generate_image_from_scratch(base_image_name, driver);
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baseimg = generate_image_from_scratch(base_image_name, device);
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}
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/*
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@ -572,7 +575,7 @@ video::IImage* generate_image_from_scratch(std::string name,
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dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
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// Generate image according to part of name
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if(generate_image(last_part_of_name, baseimg, driver) == false)
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if(generate_image(last_part_of_name, baseimg, device) == false)
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{
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dstream<<"INFO: generate_image_from_scratch(): "
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"failed to generate \""<<last_part_of_name<<"\""
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@ -584,8 +587,11 @@ video::IImage* generate_image_from_scratch(std::string name,
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}
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bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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video::IVideoDriver* driver)
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IrrlichtDevice *device)
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{
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video::IVideoDriver* driver = device->getVideoDriver();
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assert(driver);
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// Stuff starting with [ are special commands
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if(part_of_name[0] != '[')
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{
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@ -857,8 +863,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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return false;
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}
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// This is just a placeholder
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str_replace_char(part_of_name, '&', '^');
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Strfnd sf(part_of_name);
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sf.next("{");
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@ -866,47 +870,115 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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std::string imagename_left = sf.next("{");
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std::string imagename_right = sf.next("{");
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baseimg = generate_image_from_scratch(
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imagename_top, driver);
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#if 1
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//TODO
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#if 0
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if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
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{
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dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
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" not supported"<<std::endl;
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return false;
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" not supported. Creating fallback image"<<std::endl;
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baseimg = generate_image_from_scratch(
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imagename_top, device);
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return true;
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}
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u32 w0 = 16;
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u32 h0 = 16;
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u32 w0 = 64;
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u32 h0 = 64;
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dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
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core::dimension2d<u32> dim(w0,h0);
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//baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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// Generate images for the faces of the cube
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video::IImage *img_top = generate_image_from_scratch(
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imagename_top, driver);
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imagename_top, device);
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video::IImage *img_left = generate_image_from_scratch(
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imagename_left, driver);
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imagename_left, device);
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video::IImage *img_right = generate_image_from_scratch(
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imagename_right, driver);
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// Render target texture
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video::ITexture *rtt = NULL;
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std::string rtt_name = part_of_name + "_RTT";
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rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str());
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assert(rtt);
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imagename_right, device);
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assert(img_top && img_left && img_right);
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// TODO: Create textures from images
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video::ITexture *texture_top = driver->addTexture(
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(imagename_top + "__temp__").c_str(), img_top);
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assert(texture_top);
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// Drop images
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img_top->drop();
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img_left->drop();
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img_right->drop();
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//TODO
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assert(0);
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// Create render target texture
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video::ITexture *rtt = NULL;
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std::string rtt_name = part_of_name + "_RTT";
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rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
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video::ECF_A8R8G8B8);
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assert(rtt);
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// Set render target
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driver->setRenderTarget(rtt, true, true,
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video::SColor(0,0,0,0));
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// Get a scene manager
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scene::ISceneManager *smgr_main = device->getSceneManager();
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assert(smgr_main);
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scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
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assert(smgr);
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/*
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Create scene:
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- An unit cube is centered at 0,0,0
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- Camera looks at cube from Y+, Z- towards Y-, Z+
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NOTE: Cube has to be changed to something else because
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the textures cannot be set individually (or can they?)
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*/
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scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
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v3f(0,0,0), v3f(0, 45, 0));
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// Set texture of cube
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cube->setMaterialTexture(0, texture_top);
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//cube->setMaterialFlag(video::EMF_LIGHTING, false);
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cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
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cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
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v3f(0, 1.0, -1.5), v3f(0, 0, 0));
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// Set orthogonal projection
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core::CMatrix4<f32> pm;
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pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
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camera->setProjectionMatrix(pm, true);
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scene::ILightSceneNode *light = smgr->addLightSceneNode(0,
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v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
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// Render scene
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driver->beginScene(true, true, video::SColor(0,0,0,0));
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smgr->drawAll();
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driver->endScene();
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// Drop scene
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cube->drop();
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camera->drop();
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light->drop();
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// Drop scene manager FIXME: Segfaults
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//smgr->drop();
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// Unset render target
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driver->setRenderTarget(0, true, true, 0);
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//TODO: Free textures of images
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driver->removeTexture(texture_top);
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// Create image of render target
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video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
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assert(image);
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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if(image)
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{
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image->copyTo(baseimg);
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image->drop();
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}
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#endif
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}
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else
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@ -261,8 +261,6 @@ enum MaterialType{
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/*
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This fully defines the looks of a tile.
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The SMaterial of a tile is constructed according to this.
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TODO: Change this to use an AtlasPointer
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*/
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struct TileSpec
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{
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