Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
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6b927229f5
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@ -923,6 +923,11 @@ public:
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m_prop.visual_size.X));
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m_prop.visual_size.X));
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u8 li = m_last_light;
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u8 li = m_last_light;
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setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
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setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
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m_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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m_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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}
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}
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else if(m_prop.visual == "mesh"){
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else if(m_prop.visual == "mesh"){
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infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
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infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
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@ -936,6 +941,11 @@ public:
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m_prop.visual_size.X));
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m_prop.visual_size.X));
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u8 li = m_last_light;
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u8 li = m_last_light;
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setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
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setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
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m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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}
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}
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else
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else
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errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
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errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
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