sound: stereo => mono, compress new textures

This commit is contained in:
MoNTE48 2019-05-18 00:52:32 +02:00
parent b0346ad88a
commit 5ee797e3c7
32 changed files with 16 additions and 16 deletions

View File

@ -174,9 +174,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -209,9 +209,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -244,9 +244,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -279,9 +279,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -415,12 +415,12 @@ local function punch(pos)
oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoors_door_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
@ -473,7 +473,7 @@ minetest.register_node("doors:trapdoor", {
})
minetest.register_node("doors:trapdoor_open", {
minetest.register_node("doors:trapdoors_door_open", {
drawtype = "nodebox",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
@ -532,12 +532,12 @@ local function punch(pos)
oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:iron_trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:iron_trapdoor_open", param1=me.param1, param2=me.param2}
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:iron_trapdoors_door_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
@ -587,7 +587,7 @@ minetest.register_node("doors:iron_trapdoor", {
})
minetest.register_node("doors:iron_trapdoor_open", {
minetest.register_node("doors:iron_trapdoors_door_open", {
drawtype = "nodebox",
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "iron_trapdoor.png", "iron_trapdoor.png"},
paramtype = "light",

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