Noise: Make buffer size parameters unsigned
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@ -460,7 +460,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed)
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}
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Noise::Noise(NoiseParams *np_, int seed, int sx, int sy, int sz)
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Noise::Noise(NoiseParams *np_, int seed, u32 sx, u32 sy, u32 sz)
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{
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memcpy(&np, np_, sizeof(np));
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this->seed = seed;
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@ -512,7 +512,7 @@ void Noise::allocBuffers()
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}
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void Noise::setSize(int sx, int sy, int sz)
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void Noise::setSize(u32 sx, u32 sy, u32 sz)
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{
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this->sx = sx;
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this->sy = sy;
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10
src/noise.h
10
src/noise.h
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@ -149,18 +149,18 @@ class Noise {
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public:
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NoiseParams np;
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int seed;
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int sx;
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int sy;
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int sz;
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u32 sx;
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u32 sy;
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u32 sz;
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float *noise_buf;
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float *gradient_buf;
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float *persist_buf;
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float *result;
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Noise(NoiseParams *np, int seed, int sx, int sy, int sz=1);
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Noise(NoiseParams *np, int seed, u32 sx, u32 sy, u32 sz=1);
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~Noise();
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void setSize(int sx, int sy, int sz=1);
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void setSize(u32 sx, u32 sy, u32 sz=1);
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void setSpreadFactor(v3f spread);
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void setOctaves(int octaves);
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