Script API: Make the craft recipe field 'method' consistent
This commit is contained in:
parent
986d70ccec
commit
5c0e659516
|
@ -422,20 +422,28 @@ static void push_craft_recipe(lua_State *L, IGameDef *gdef,
|
|||
}
|
||||
lua_setfield(L, -2, "items");
|
||||
setintfield(L, -1, "width", input.width);
|
||||
|
||||
std::string method_s;
|
||||
switch (input.method) {
|
||||
case CRAFT_METHOD_NORMAL:
|
||||
lua_pushstring(L, "normal");
|
||||
method_s = "normal";
|
||||
break;
|
||||
case CRAFT_METHOD_COOKING:
|
||||
lua_pushstring(L, "cooking");
|
||||
method_s = "cooking";
|
||||
break;
|
||||
case CRAFT_METHOD_FUEL:
|
||||
lua_pushstring(L, "fuel");
|
||||
method_s = "fuel";
|
||||
break;
|
||||
default:
|
||||
lua_pushstring(L, "unknown");
|
||||
method_s = "unknown";
|
||||
}
|
||||
lua_pushstring(L, method_s.c_str());
|
||||
lua_setfield(L, -2, "method");
|
||||
|
||||
// Deprecated, only for compatibility's sake
|
||||
lua_pushstring(L, method_s.c_str());
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
lua_pushstring(L, output.item.c_str());
|
||||
lua_setfield(L, -2, "output");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue