Mod security: Allow read-only access to all mod paths
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24edfb77af
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@ -336,8 +336,12 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
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}
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bool ScriptApiSecurity::checkPath(lua_State *L, const char *path)
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bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
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bool write_required, bool *write_allowed)
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{
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if (write_allowed)
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*write_allowed = false;
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std::string str; // Transient
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std::string norel_path = fs::RemoveRelativePathComponents(path);
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@ -380,33 +384,54 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path)
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// Builtin can access anything
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if (mod_name == BUILTIN_MOD_NAME) {
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if (write_allowed) *write_allowed = true;
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return true;
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}
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// Allow paths in mod path
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// Don't bother if write access isn't important, since it will be handled later
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if (write_required || write_allowed != NULL) {
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const ModSpec *mod = server->getModSpec(mod_name);
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if (mod) {
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str = fs::AbsolutePath(mod->path);
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if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
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if (write_allowed) *write_allowed = true;
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return true;
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}
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}
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}
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}
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lua_pop(L, 1); // Pop mod name
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// Allow read-only access to all mod directories
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if (!write_required) {
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const std::vector<ModSpec> mods = server->getMods();
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for (size_t i = 0; i < mods.size(); ++i) {
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str = fs::AbsolutePath(mods[i].path);
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if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
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return true;
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}
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}
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}
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str = fs::AbsolutePath(server->getWorldPath());
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if (str.empty()) return false;
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// Don't allow access to world mods. We add to the absolute path
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// of the world instead of getting the absolute paths directly
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// because that won't work if they don't exist.
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if (!str.empty()) {
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// Don't allow access to other paths in the world mod/game path.
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// These have to be blocked so you can't override a trusted mod
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// by creating a mod with the same name in a world mod directory.
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// We add to the absolute path of the world instead of getting
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// the absolute paths directly because that won't work if they
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// don't exist.
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if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") ||
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fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) {
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return false;
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}
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// Allow all other paths in world path
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if (fs::PathStartsWith(abs_path, str)) {
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if (write_allowed) *write_allowed = true;
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return true;
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}
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}
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// Default to disallowing
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return false;
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@ -476,7 +501,7 @@ int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
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if (lua_isstring(L, 1)) {
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path = lua_tostring(L, 1);
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CHECK_SECURE_PATH(L, path);
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CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
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}
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if (!safeLoadFile(L, path)) {
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@ -529,7 +554,16 @@ int ScriptApiSecurity::sl_io_open(lua_State *L)
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luaL_checktype(L, 1, LUA_TSTRING);
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const char *path = lua_tostring(L, 1);
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CHECK_SECURE_PATH(L, path);
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bool write_requested = false;
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if (with_mode) {
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luaL_checktype(L, 2, LUA_TSTRING);
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const char *mode = lua_tostring(L, 2);
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write_requested = strchr(mode, 'w') != NULL ||
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strchr(mode, '+') != NULL ||
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strchr(mode, 'a') != NULL;
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}
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CHECK_SECURE_PATH_INTERNAL(L, path, write_requested, NULL);
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push_original(L, "io", "open");
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lua_pushvalue(L, 1);
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@ -546,7 +580,7 @@ int ScriptApiSecurity::sl_io_input(lua_State *L)
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{
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if (lua_isstring(L, 1)) {
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const char *path = lua_tostring(L, 1);
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CHECK_SECURE_PATH(L, path);
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CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
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}
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push_original(L, "io", "input");
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@ -560,7 +594,7 @@ int ScriptApiSecurity::sl_io_output(lua_State *L)
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{
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if (lua_isstring(L, 1)) {
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const char *path = lua_tostring(L, 1);
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CHECK_SECURE_PATH(L, path);
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CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL);
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}
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push_original(L, "io", "output");
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@ -574,7 +608,7 @@ int ScriptApiSecurity::sl_io_lines(lua_State *L)
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{
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if (lua_isstring(L, 1)) {
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const char *path = lua_tostring(L, 1);
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CHECK_SECURE_PATH(L, path);
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CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
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}
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int top_precall = lua_gettop(L);
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@ -591,11 +625,11 @@ int ScriptApiSecurity::sl_os_rename(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TSTRING);
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const char *path1 = lua_tostring(L, 1);
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CHECK_SECURE_PATH(L, path1);
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CHECK_SECURE_PATH_INTERNAL(L, path1, true, NULL);
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luaL_checktype(L, 2, LUA_TSTRING);
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const char *path2 = lua_tostring(L, 2);
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CHECK_SECURE_PATH(L, path2);
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CHECK_SECURE_PATH_INTERNAL(L, path2, true, NULL);
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push_original(L, "os", "rename");
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lua_pushvalue(L, 1);
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@ -609,7 +643,7 @@ int ScriptApiSecurity::sl_os_remove(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TSTRING);
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const char *path = lua_tostring(L, 1);
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CHECK_SECURE_PATH(L, path);
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CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL);
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push_original(L, "os", "remove");
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lua_pushvalue(L, 1);
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@ -23,14 +23,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#define CHECK_SECURE_PATH(L, path) \
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if (!ScriptApiSecurity::checkPath(L, path)) { \
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throw LuaError(std::string("Attempt to access external file ") + \
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path + " with mod security on."); \
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#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \
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if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \
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throw LuaError(std::string("Mod security: Blocked attempted ") + \
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(write_required ? "write to " : "read from ") + path); \
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}
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#define CHECK_SECURE_PATH_OPTIONAL(L, path) \
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#define CHECK_SECURE_PATH(L, path, write_required) \
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if (ScriptApiSecurity::isSecure(L)) { \
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CHECK_SECURE_PATH(L, path); \
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CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \
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}
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#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \
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if (ScriptApiSecurity::isSecure(L)) { \
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CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \
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}
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@ -43,8 +47,9 @@ public:
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static bool isSecure(lua_State *L);
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// Loads a file as Lua code safely (doesn't allow bytecode).
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static bool safeLoadFile(lua_State *L, const char *path);
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// Checks if mods are allowed to read and write to the path
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static bool checkPath(lua_State *L, const char *path);
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// Checks if mods are allowed to read (and optionally write) to the path
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static bool checkPath(lua_State *L, const char *path, bool write_required,
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bool *write_allowed=NULL);
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private:
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// Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>
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@ -263,7 +263,7 @@ int LuaAreaStore::l_to_file(lua_State *L)
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AreaStore *ast = o->as;
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const char *filename = luaL_checkstring(L, 2);
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CHECK_SECURE_PATH_OPTIONAL(L, filename);
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CHECK_SECURE_PATH(L, filename, true);
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std::ostringstream os(std::ios_base::binary);
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ast->serialize(os);
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@ -294,7 +294,7 @@ int LuaAreaStore::l_from_file(lua_State *L)
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LuaAreaStore *o = checkobject(L, 1);
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const char *filename = luaL_checkstring(L, 2);
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CHECK_SECURE_PATH_OPTIONAL(L, filename);
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CHECK_SECURE_PATH(L, filename, false);
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std::ifstream is(filename, std::ios::binary);
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return deserialization_helper(L, o->as, is);
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@ -1295,7 +1295,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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const char *filename = luaL_checkstring(L, 4);
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CHECK_SECURE_PATH_OPTIONAL(L, filename);
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CHECK_SECURE_PATH(L, filename, true);
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Map *map = &(getEnv(L)->getMap());
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Schematic schem;
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@ -118,6 +118,11 @@ int LuaSettings::l_write(lua_State* L)
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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if (!o->m_write_allowed) {
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throw LuaError("Settings: writing " + o->m_filename +
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" not allowed with mod security on.");
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}
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bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
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lua_pushboolean(L, success);
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@ -142,8 +147,9 @@ int LuaSettings::l_to_table(lua_State* L)
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return 1;
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}
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LuaSettings::LuaSettings(const char* filename)
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LuaSettings::LuaSettings(const char* filename, bool write_allowed)
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{
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m_write_allowed = write_allowed;
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m_filename = std::string(filename);
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m_settings = new Settings();
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@ -188,9 +194,10 @@ void LuaSettings::Register(lua_State* L)
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int LuaSettings::create_object(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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bool write_allowed;
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const char* filename = luaL_checkstring(L, 1);
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CHECK_SECURE_PATH_OPTIONAL(L, filename);
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LuaSettings* o = new LuaSettings(filename);
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CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed);
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LuaSettings* o = new LuaSettings(filename, write_allowed);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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@ -53,11 +53,12 @@ private:
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// to_table(self) -> {[key1]=value1,...}
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static int l_to_table(lua_State* L);
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bool m_write_allowed;
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Settings* m_settings;
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std::string m_filename;
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public:
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LuaSettings(const char* filename);
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LuaSettings(const char* filename, bool write_allowed);
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~LuaSettings();
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// LuaSettings(filename)
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@ -388,7 +388,7 @@ int ModApiUtil::l_mkdir(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *path = luaL_checkstring(L, 1);
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CHECK_SECURE_PATH_OPTIONAL(L, path);
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CHECK_SECURE_PATH(L, path, true);
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lua_pushboolean(L, fs::CreateAllDirs(path));
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return 1;
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}
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@ -400,7 +400,7 @@ int ModApiUtil::l_get_dir_list(lua_State *L)
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const char *path = luaL_checkstring(L, 1);
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short is_dir = lua_isboolean(L, 2) ? lua_toboolean(L, 2) : -1;
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CHECK_SECURE_PATH_OPTIONAL(L, path);
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CHECK_SECURE_PATH(L, path, false);
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std::vector<fs::DirListNode> list = fs::GetDirListing(path);
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@ -298,6 +298,7 @@ public:
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IWritableNodeDefManager* getWritableNodeDefManager();
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IWritableCraftDefManager* getWritableCraftDefManager();
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const std::vector<ModSpec> &getMods() const { return m_mods; }
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const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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